Support gold items, and lane types (poke, kill/burst, sustain)

Declined·7/25/2014, 11:19:38 PM·3 votes·694 views

Assuming you know the basics of bottom lane, I can skip lane types, along with play styles and get straight down to business.

When clashing at bottom lane, there a couple of ways to come out on top (assuming both sides have full health). Be tankier than your opponents, so that you can survive the clash. Have higher burst potential. (Graves/Annie) And then there is skill, by utilizing Crowd Control abilities and positioning, in order to kite, negate or mitigate damage.

My concern is that the current 3 items, Coin, Spellthief and Relic Shield are centered around the 3 lane types, but not the 3 listed clash types.

While the Coin and Relic shield have a fallback pattern, the Spellthief forgoes that in favor of much higher potential gold income.

So what I am getting at is a FOURTH support gold item. Stats should be the same as the coin, except the active and passive, I want this item to be about utility and positioning, but in order to accurately portrait such a role, the item would need to have 2 gold active gold timers, (yes you heard me) in order to prevent cases of abuse.

One timer for teammates, and one timer for opponents. 1 tick for each CC applied in terms of opponents (not debuffs i.e. Taric's shatter) 1 tick for any shields, buffs, (perhaps heal even though that may lead to abuse cases.) on friendly champions, not yourself.

I am still considering edge cases, where you mitigate damage, Morgana/Braum/Yasuo/Maokai, probably best to call it 'damage intercepted' Thresh' Lantern may also cause some problems as we wouldn't want Trundle/Anivia to get gold for knocking up teammates.

I also want Anivia/J4's walls to give gold, as they do provide cc, although a very uncommon one, but in order to work they have to be placed within 500 units of an enemy Champion, 1 tick for each.

The reason for 2 timers is that no single champion currently on the rooster can provide enough cc, either to friends or foes at a regular basis to fully utilize the gold income.

As a result, the only times they can consume all stacks from both categories will be in big fights where you are more likely to hit multiple enemies or friends with the same spells.

I am still considering the active on it, so far my best ideas are:

  • Buff/prolong any cc from the caster for a few sec.
  • Double utility scaling/shield strength.
  • Or the complex one, create teleport the first friendly champion who steps on it to the nearest champion or minion within a 1.200 unit radius, minimum 500 units teleported, and create a wall that can be destroyed, by skillshots only, not AoE or DoT (Brand's Flame pillar or Cass' poison) or basic attacks, same makeup as Anivia's walls, but only 600 units wide total.
  • Turn someone invisible.

My reason for this, is that I would like to break the current meta, and bring back champions like Sona, Janna and Galio on the table, even unorthodox picks like Nunu or Anivia.


Ps. Forgive me if this is mumbled, but ever since I started writing my guide about bottom lane, the problems associated with it have become more obvious to me, and this is one of the result's I would like to share.

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