The change Feral Flare Needs and Deserves
So ive been messing with the new FF
A lot, ill cut to the chase though.
The 2 main problems ive seen with this new item are the following:"
- It Promotes AFK farming
- It has a huge powercurve on activation that makes it somewhat OP given how ridicoulously cost effective it is.
Riot has a "Solution" in the PBE, which is to increase the activation cap to 30. While this MIGHT fix Problem number 2 (or it might not), it will most definitely make problem number 1, WORSE. It will just promote junglers to AFK farm even longer.
My Proposal
**1. *Make Kills and assists count toards the activation, specifically make a kill worth 3 stacks.
Why: This promotes Play making, as oppose to afk farming. If a kill is the equivalent of clearing 3 camps, trust me, its worth the hastle. I think most of us have gotten one of those junglers who just afk farms, not helping a single lane in need or that is being camped, dosent even bother with dragon, all because they want to stack. Increasing the cap would make it worse.
Feral Flare is meant to be a pick up for AA reliant champs like
AMONG OTHERS of course, its not meant to be a AFK farm and remove interacting with the enemy team.** Play making should be rewarded, not punished.** A jungler shouldent think "If i go help a lane, i wont get my Flare quick enough, do i help a lane or stack my Flare?"
2. My solution for Issue number 2, is tone down some of
numbers slightly.
Why: The sudden curve of power this item grants is too strong. The Points per Kill, Big Camp, and Assist should be reduced from 3 to 2, and the % damage dealt to champs reduced to 30 from 33. This will help tone down some of Feral Flare huge Power curve, its only a small damage reduction, given that this item's base stats are already cost effective, not counting the free ward, the Gold income increase, and the passive heal and on hit damage, its not really a huge nerf.
Aditional Q&A fix up: Right now, the tooltip of this item read 33% Damage to champions, i would like if the tooltip actually listed the exact numbers dealt.
Discuss. Riot Plz respondas.
.
or
give. People get it for the AS and quick clear times. Does the magic damage and and on hit health return help? Yes. But almost everyone builds a 2nd life steal item usually
.
so does
and if u got a LW on a few others like
they would also. So your point doesn't make sense
,
,
). I the biggest problem is the conservation passive on the spirit items. You can get huge gold bonuses off of a single large monster kill, but lord have mercy if you want to get some value out of it in jungle. If they increased the conservation stacks to 120, you could take out all 3 jungle camps on a side and earn a decent amount gold, because it stacks up better on flare than on spirit stone, and spirit stones I tend to get rid of after I finish my build, and it should scale or be upgraded into something better, like
is upgraded to either
,
, or
.