Suggestion for Turrets

Thryale·5/20/2014, 6:17:29 PM·2 votes·306 views

Okay, so by now I'm sure we all know that past the 15 min mark or so, turrets are practically useless against anyone with even a little bit of armor and hp. What I want to suggest is -not- to remove the ability to tank turrets, rather, I want to smoothe out turret tanking and possibly extend the time one can safely tank the turrets a bit later into the game.

What I propose is to divide the turret damage into 3 types. 1/3rd deals phys dmg, 1/3 does mag dmg, and 1/3 does tru dmg.

What this does is if the enemy is a full ap team, it makes it hard to dive towers due to your team not needing armor. But a full ad team is gonna have no turret protection due to all the armor on the enemy team. This way not only will turrets always be a threat due to the true dmg aspect, no matter what champs need to build to play against the enemy it will aid them in tower dives as well.

Now, precise numbers can be adjusted as necessary, and as such the dmg doesn't need to be divided precisely into thirds.

As for how to represent the turret bullet dealing 3 dmg times, we could change the bullet projectile from a energy ball to 3 small energy balls spiraling around each other.

11 Comments

MackleDoge5/20/2014, 6:33:28 PM2 votes

I think a change like this causes unnecessary burden of knowledge and over complicates turret mechanics. You can't balance turrets around ideas like all AP and all AD teams, because those are in general terrible strategies to begin with. If you go with an all AD team you should expect a lot of armor and understand the issues that that is going to raise. I do agree that turrets seem a little bit irrelevant in certain situations in the late game, but making the system for damage from turrets more complicated isn't the way to go in my opinion. I'd much rather see turrets with progressive armor shred or progressive % health damage. Something like that would stick with the "turrets do more damage the longer they hit you" theme that is recognized now and would deal with the irrelevance of turrets in respects to mega-tanks without making them overly powerful against the non-tank members of the team.

utDOOM5/21/2014, 12:39:49 AM2 votes

Could Riot change the turret bullet to that at least? Cause it would look kind of cool :D

JackYAqua5/20/2014, 7:15:54 PM1 votes

If Riot adds features to reduce turret damage, I approve ^^