About Rengar's Ultimate, and why it feels bad for both parties involved.

Knight Devout·3/27/2014, 5:13:07 PM·1 votes·776 views

Copy paste from a discussion from another board: incoming wall of text! BEWARE

Hello guys, I know that the rework is proceeding well and that no one wants to delay it any further. As any Rengar player, I can't wait to play my favourite champ again without having to fall flat on my back due to nerfs or enemy swearing at me due to stealth ganks being obnoxious.

However, if I recall correctly (And I'm not pressing B) one of the guy behind the rework said that they would try any iteration that fits more the rengar theme while offering valid play and counterplay. I wasn't a fan about Scarizard's rework, because I felt like he was seriously lacking direction with "where do I want a pridestalker to do well and where do I want him to perform bad." The first iteration of the ult was a mess. It had an insane long duration and had more than 56% uptime at cost of stealth. Goodbye Stealth Rengar/Hello Permanent moving vision ward Rengar with 3000 Range.

However, there was something behind the second iteration of the ult that had precious insight, with clarity that made me put my trust in Scarizard again. Because you see, the second ult proposed to Scarizard had 2 parts. **2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts 2 parts **

2 PARTS FOR THE WIN

"Why is dividing Rengar's ult in two parts so important?!"

Well, if you are both a Rengar player and a true league fan, you might already know why the Rengar ultimate feels so strong and weak. The enemy can't see you coming and you leap on him. Success. The enemy ganks you and you die within the three seconds of the delay? Feeling miserable and your ult is still on 140 seconds cooldown at rank 1.

Now, I think there is a way to make the ult feel more "just" for both parties involved.

Issue1:

If the enemy has to react to a stealth ganker who also has massive moment speed steroid, it sometimes happen that even when Rengar fails to go unnoticed, and the enemy is aware of his position, Rengar succeed in his gank and is rewarded with a kill/forced recall because he was also faster and the enemy just couldn't pin him down with cc while he was stealthed. In this case , the cooldown is even too low for its strength.

Issue2:

Rengar gets ganked and decides to use ult: the enemy is aware that Rengar has just used his ultimate and decide to let go of all his abilities and summoner spells. If Rengar dies, his ultimate is on CD and he will put an insane amount of pressure when he returns to lane. Also, if Rengar attempts to fight back with bola strike or battle roar, he risks to accidentally put his Stealth off , as entering combat while the stealth is triggering removes the stealth. And Rengar doesn't gain movespeed until he stealths.

That's why I want (if possible) to salvage the Rengar's proposed change by Scarizard, merging it with Riot scruffy , and adding my personal touch (Yeah, I'm just so hard boiled :3) I think that most Rengar players in their late twenties know where Rengar ult name comes from. In case, listen to "Eye of the Tiger" by "Survivor"

It's the eye of the tiger It's the thrill of the fight Risin' up to the challenge Of our rival

Now, does Rengar rise to the challenge of his rival? Well, yes and not. When he decides to flee his lane and gank another, the ganked enemies most often than not just lie in state. When he gets ganked , that ult is a double edged blade. And , please, be serious, the list of champions who use their ult to survive a gank goes very long, any comment like "but why Rengar should use his ult to run?" should have a valid argument behind personal reasons like "well but it's easier for me to lane against him while he can't run). What Rengar needs in his ult, is to have the thrill of the fight.

/---------------------------------------------------------------/ TL;DR STARTS HERE /---------------------------------------------------------------/

TO SOLVE ISSUE 1:

Decouple stealth and movespeed. I believe stealth to be the best buff to gank a lane or to surprise his opponent, but when stealth and movespeed merge, the burden placed on the enemy who has to face it is very big, and is usually balanced with long cooldown. However, a long cooldown just delays the time between a death and the other, and I'm not sure any parties is thrilled by this (See what I did there? :D) Rengar should move at his movespeed while stealthed. If the rengar players wants to move faster, he can always go for mobility boots, or Ghostblade ).

TO SOLVE ISSUE 2:

Thrill of the Hunt is now a 2 part ultimate similar to TagTeam/Skystrike. Thrill of the Fight/Thrill of the Hunt. Thrill of the Fight happens on first cast of ultimate, and is a self buff that grants Rengar an initial **ISTANT **burst of movement speed that fades over time. The duration is short, but any ability (not basic attacks ) that Rengar lands on enemy champions increase the runtime of a slight duration and give him another burst of movespeed. Using this ability doesn't force Rengar to stealth right after a certain duration and abandon the fight in the meantime ! Also, Thrill of the fight as a delay on when it can be casted again to enter stealth, that, as on rework, is 1 second, or 3 if damaged. Thrill of the Hunt works as in the rework, but without movespeed. Also, Thrill of the Hunt is now ISTANT: You can force Rengar to wait 1 to 3 seconds by fighting him, but he now moves faster, and he has the exact information of when and if abandoning his movespeed steroid to enter stealth . Also, the ferocity generation , as in the rework , only happen when Rengar comes out of stealth.

AS a thing that goes beyond the ult, can you make so that, while Rengar has 5 ferocity, you can hold down any QWE key to cast the regular version of the ability ( This could make Rengar able to use E1 on a fleeing enemy saving Q2/w2/E2, rather than being forced to use it asap. With the rework version of the ult, the ferocity gain over time can make rengar gain 5 ferocity in a moment when he cannot make full use of it, and the player control over it is really scarce.

4 Comments

daft inquisitor3/28/2014, 3:02:58 PM1 votes

Dude, get some editing. And grammar. Holy hells...

Sixty9u8124/5/2014, 1:04:36 AM1 votes

Bottom line with the new Rengar 4.5 patch he is worthless. Sad to see him disappear.