Kog'Maw Balance, Yay or Nay?
Hello Everyone,
I’m writing with a slight balance suggestion for everyone's favorite worm (no, not Baron). AD Kog'Maw is capable of dealing incredible damage to tanks, squishies, and map objectives alike; however, his kit makes concessions in survivability. Generally, this dynamic was balanced for Kog'Maw from his inception until the middle of Season 2, as which point his popularity and, I would argue, his power began steadily declining. The current metagame favors mobility—particularly gap-closers and escape mechanisms. Aside from Void Ooze (E), activatable items (i.e., BotRK), and summoner spells (i.e., Flash), Kog’Maw’s only defensive option is to maintain excellent positioning throughout the game, courtesy of his large attack range. Sadly, the number of champions with gap-closers has increased dramatically since Kog'Maw's introduction to the league, resulting in reduced capacity to fulfill his role as a hypercarry due to the ease with which his opponents close on and eliminate him. His margin for positioning error is just too small in his current state. At least he makes use of his passive…right?
My suggestion is minor, but I believe it would slightly improve his offensive capabilities while allowing him to maintain proper positioning more easily during teamfights. As I mentioned, Kog’Maw was a competitive pick until Season 2. Along with the addition of Fizz in November, 2011 (Patch V1.0.0.129), Kog’Maw’s Bio-Arcane Barrage (W) received a nerf such that the bonus range was reduced to 130/150/170/190/210 from 130/160/190/220/250. Simply put: the maximum range was reduced by 40 from 250 to 210. The rationale for the change mentioned in the patch preview video was to open up the field of competitive ADCs. At present, Kog’Maw is seldom picked in ranked queues and has only recently seen a (modest) resurgence in professional play. I suggest returning Bio-Arcane Barrage’s (W) bonus range to 130/160/190/220/250, as this would augment his ability to maintain proper positioning. Enemies with gap-closers would have a slightly tougher time reaching him, he would have an easier time contributing damage in teamfights, and he could harass opponents more effectively in lane.
Altogether, returning the bonus range on Kog’Maw’s Bio-Arcane Barrage (W) to pre-nerf levels would give him the slight boost he needs to compete effectively in today’s fast-paced competitive scene. Comments and suggests are welcome!
— Cyluss