Feral Flare has to go.
I have just come out from one of the most unpleasant games in my life.
I played support Ashe, and nobody was hostile about it.
Botlane(mostly me) got countered in select, and lost lane hard, and nobody was a hostile about that either.
We lost 2 dragons and a Baron, in no small part because I warded poorly and missed my ults, and nobody was in any way hostile about it.
In the end, we pulled it together, and everything started to click, we won a bunch of team fights in a pretty decisive fashion, and emerged victorious.
By all standards, this game should have been the highlight of nearly 4 years I've been playing League of Legends, and it was... a negative one.
The sheer, undiluted vitrol spewed by our jungler throughout the game turned what would have otherwise been the most fun game in my life(a ranked one too), into something so unpleasant that I feel the necessity to share the experience as feedback regarding its source...
Feral Flare
Whenever we'd ask our jungler to gank, he'd rage about stacking the flare.
Whenever someone even came close to a monster camp, he'd rage about stealing flare stacks.
When we lost(or he didn't last hit on) Baron/Dragon, he'd rage about flare stacks.
For 90% of the game, all he did was stacking the flare. He'd only join fights if it was a shorter distance than the next monster camp, and only if it was essentially already won, to stack the flare.
The whole stacking mechanic is the most toxic thing that has ever been put into the game and junglers stacking the flare instead of helping their teams, especially in lower levels of play, has become the norm rather than the extreme. This isn't the first time I've seen a jungler neglect teamwork to stack the flare, and even adding the assists dosen't quite help.
A single item has turned what was otherwise a very positive game, into a festival of childish arguments(because while I got a pass on my Ashe, our jungler got called out on their "low contribution") and hostility.
The item(still) mechanically enables the jungler to ignore the rest of the team, and justify it as working towards the endgame. That is wrong, and it has to go away.
. In a way,
have stacking mechanisms too (I know I've felt that tug to go clear a camp and get some of those Conservation stacks out or gotten caught out trying to poke an enemy because I had 3 stacks on Frost Queen).
AND
because he saw it on Mobafire. Just ignore him, take a walk to clear your head, and hit "Play Again".
. He's probably gonna be stacking Flare for 40 mintues, so I don't have to ward." I don't even...just typing that in a facetious way hurt my soul as a support main. Even though YOU see them killing Wraiths for the umpteenth time, that doesn't mean THEY see them killing Wraiths. They're probably shitting their pants because they just KNOW that he's in that bush they don't have a ward for and that makes them hold back their aggression until they see him somewhere else. That's why the jungler exists rather than having duo top.
and
from the start of the game and an ability to use continuously every 4 seconds, you would still be unable to get
or
, clear wolves or Blue, rush to top, dash in before your laner's ready, hit the enemy one or two times, dash out, head for the Wight, hope the laner is able to do something. 2. Clear wolves and Blue to clean out all 80 stacks, go to top lane and you have maybe 15 seconds to wait for an opportune moment for the gank, rush to wight.
go against
and say "It's 70-3 at 18:00, all of our towers and inhibs are gone, double supers are pouring into the base and they have Baron but it's ok. We're a late game team". Clearly this comp was designed to win the endgame fights, but they're all notoriously vulnerable for the first 10-15 minutes and going against a team designed to win in 15 minutes.
? It can work. Pet champions?
(<--AD build)
with a
can be an epic team. Having
rush mid lane with
AND
proves he just sucks as a jungler and your opinion shouldn't in any way be based on that.