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A very little idea to improve in-game graphics (thank You for reading)

Predatorator··5 votes·531 views

Hello, and thank You for paying attention. I'd like to ask if it was possible to make abilites move some dust and enlight the ground. Don't pick me wrong - i'll try to explain myself: very powerful skills (e.g. lux's R) could move the dust in their surroundings, or making little waves in the water if the skill crosses a river, looking cooler. Skills with a bright animation can enlight the elements in its surroundings (like ground,water,champs,minions etc.). In my opinion, these addition make players able to "interact" a little more with the enviroment they're fighting in. Because not everyone got powerful computers, these features can be activated by switching on a deidcated option, which can be called "Enable Advanced Effects". And..i think that's all, feel free to add any feedback =). Thank You again for reading. Best regards, see Ya in the arenas!

8 Comments

CaptainWednesday2 votes

Ooooo. I like this a lot. I think the team over at Riot making the new Summoner's Rift could definitely do something like this. It'd be amazing! Thanks for raising this!

Predatorator1 votes

Thank You very much for appreciating =)

GuiltyGecko2 votes

I like the idea, but it would involve coding for dynamic lighting and particles. While not impossible, I believe Riot will give you one of those "It's a good idea, but more important stuff is on our radar" answers.

Predatorator1 votes

I was aware about the complicationts these changes could mean. Someone even told me about the need of a new graphic engine. But i've heard of the SR's rework, so i though this could be a nice thing to pair with it =)

BrofessorF2 votes

It would be a cool feature to add, but dynamic lighting, shadows, etc are very very heavy on your computer, and if too many of those abilities went off at once it could likely bring even the strongest of computers to a crawl while it tries to catch up

edit for reference: years ago when i built my first computer, i was playing world of warcraft, had medium settings with dynamic shadows on, was getting ~30 fps, turned to ultra settings and turned dynamic shadows off, steady 60

Predatorator1 votes

I am no programmer, but i said earlier that i was aware of what these changes could take, still not having an accurate idea about these efforts though. At this point adding more options to meet the best compromise between "Quality" and "Performance", along with optimisation, could solve the problem =)

AndyCane2 votes

I really like this idea. However does it offer an advantage for people who use it? i.e. say someone was at red buff and dust flew out, will some one on the other side see it and be alerted of their presence? While people with low end computers get left in dark. I guess it could be fixed by simple fog of war

Predatorator1 votes

Just to clarify, the goal of my suggestion is to give the player a better "feel" of the situation their champion is in. That said, to me a quick fix can work like this: You'll see the various graphic FX of an ability, if the skill itself crosses Your view range, in the area where the ability goes through Your view range. You shouldn't see any FX from skills that are out of Your view range. I hope i made myself clear =). Thank You for bringing this up!

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