Initial thoughts on new masteries

Scythul·11/15/2013, 5:07:02 AM·1 votes·72 views

The offense tree feels very nice, but is a little linear. I like the idea of a talent with a trade off, and the spell weaver talents. The defense tree has some very interesting choices in it and is open for specializing against a specific type of damage which I like a lot. It does have an issue if you want it as a secondary tree though. The bottom of the tree just doesn't sum out well. I would say either another single point talent in tier two, or give the hp/5 talent a 3rd rank. That way you can get to 8 in the tree without having to take a single point in the auto reduction or neutral monster reduction talents. Utility has some compelling choices between either keeping up in gold/xp or taking more mana and cdr, and seems to flow well as a second pick tree.

2 Comments

ProfDrDeath11/15/2013, 10:54:06 AM1 votes

Why would you ever not take the best Tier I masteries in the defensive tree? Ofc, I am talking about the AA damage reduction.

Cameryn Kyre11/21/2013, 3:19:03 PM1 votes

I kinda wish that the +50 HP shield refreshed in recall instead of just on respawn. It essentially punishes you for surviving/rewards you for dying with its current design.

I would like Bandit and Pick pocket to be better aligned, so changing Bandit to +5g on hit with a 10 second CD instead of 3 on a 5 second CD would be better imo. And I think it should be the same gold on hit for ranged and melee support but melee support also get +10 gold on K/A.

I like the idea of Expose Weakness stacking up to 3 times, but it would probably have to be moved further down the tree or be reworked to +.66% damage per stack.

And I think that's it... otherwise I think the changes overall seem pretty legit.