Xelnath, you still wanna talk about Super Minions?
Or anyone else for that matter.
So I was reading this article the other day and the data in the first chart shows just how important Inhibitors are and how they can snowball a game. It got me thinking about super minions again and how strong and, well, odd, they are. I think they're two, maybe three things specifically that bother me the most.
- When Inhibitors respawn there are still 2-3 Super Minions in lane
- Although melee, Super Minions are at the very back of the wave
- When an Inhibitor is destroyed all other minions, regardless of lane, get buffed
The third one isn't really a complaint about Super Minions per say but just something I wanted to talk about here since it relates to how I think one destroyed Inhibitor can snowball games too hard.
First off, 2-3 more Super Minions in lane after the Inhibitor respawns means another two minutes of defending the base. Which means two more minutes for the enemy team to grab incontestable buffs and further dominate the map through vision control. It's pretty tough to defend for a solid five minutes against Super Minions and if your team is successful, and the enemy team failed to capitalize there should be some sort of reward. That reward being no more Super Minions. Well, until they destroy your Inhibitor again. My suggestion here would just be to make it stop spawning Super Minions one minute before the Inhibitor respawns.
Number 2 is pretty simple, you made a change earlier this year to how turrets targeted Siege Minions and I think, since the Super Minions replace the Siege Minions, that the Super Minions should be targeted first. Also these big beefy melee minions should be leading the charge, they tend to get creep blocked by their own wave when trying to attack and it's just, again, odd for a melee minion to be at the back.
The last thing though, the fact that all other minions get buffed for each Inhibitor destroyed, makes it way too easy to push into to their base from another lane. It also makes plays outside the base like stealing/sneaking Baron or actually fighting the enemy team 5v5 not only incredibly difficult but also way too risky. One lane of super creeps is enough trouble but with the buffed minions in the other lanes it becomes, quite frankly, a boring waiting game. Spawning Super Minions gives your team a massive, though well deserved, advantage. It seems unnecessary to push it even further by buffing the other minions, which is something that half the player base doesn't even realize is happening.
That's pretty much it, I hope I conveyed my thoughts well enough for you to see what I'm getting at and I really look forward to hearing yours.
Link to the article: http://lol.gamepedia.com/Articles:Snowballing_in_the_Group_Stages_of_the_S3_World_Championship
Thanks,
koushirou