Is anyone else underwhelmed with how Bonetooth Necklace works now?
Let me preface this by saying I'm generally happy with the Rengar rework, especially after the bug fixes in the recent patch. The one part that feels really flat is
.
Moving the item into the trinket slot (while not changing the function as a trinket itself) feels more like the item got removed entirely. Now when playing Rengar, I'll buy bonetooth necklace every game (because why not? It's the same as a trinket), and at some point in 30 minutes or so I'll realize that I've gotten 20 stacks. "Huh" I'll say to myself before going on to continue the game.
The current iteration of the "item" is really just second passive on the character.
Passive: Bonetooth Necklace When Rengar gets kills or assists, he gets a trophy on bonetooth necklace.... etc.
There's no longer any thought into the item. You completely forget you have it (because it's just a trinket), and the actual power spikes you get when stacking up aren't very noticeable either.
I can't help but thinking that Rengar would be "better" if it were removed entirely and the stats it provided were just granted to Rengar gradually upon leveling up. Of course, from a flavor standpoint, this neuters our favorite knifecat. Bonetooth Necklace is supposed to be something unique and cool about Rengar. Right now I don't think it's fulfilling that role right now.
Are there any current plans for changes to Bonetooth Necklace?
Any community thoughts on how to make it better?