Clarity and Clairvoyance Thoughts
So {{summoner:2}} and
are the least used Summoner Spells in standard games (minus {{summoner:10}} , of course), and for good reason: they are not "reaction" spells and are not
. The "reaction" spells,
,
,
,
,
,
,
, and
, are spells used in the middle of combat to boost the player while fighting. These give quick, potentially game changing moves where the Champion's own abilities fail, where as {{summoner:2}} and
are used outside of combat, and they affect the game in too minor a way as compared to the other spells. More to the point, their abilities are already emulated by cheap items:
is a free {{summoner:2}} with a smaller cooldown, albeit a smaller area of effect and range; any champ that needs mana regen will build an
or something along those lines, rendering
unnecessary.
I think that these two need altercations to be used to good effect. For {{summoner:2}}, the ability could give true sight for a certain amount of time. For
, the ability could be passive, granting increased resource regeneration (Energy, Mana).