Clarity and Clairvoyance Thoughts
So
and
are the least used Summoner Spells in standard games (minus
, of course), and for good reason: they are not "reaction" spells and are not
. The "reaction" spells,
,
,
,
,
,
,
, and
, are spells used in the middle of combat to boost the player while fighting. These give quick, potentially game changing moves where the Champion's own abilities fail, where as
and
are used outside of combat, and they affect the game in too minor a way as compared to the other spells. More to the point, their abilities are already emulated by cheap items:
is a free
with a smaller cooldown, albeit a smaller area of effect and range; any champ that needs mana regen will build an
or something along those lines, rendering
unnecessary.
I think that these two need altercations to be used to good effect. For
, the ability could give true sight for a certain amount of time. For
, the ability could be passive, granting increased resource regeneration (Energy, Mana).