Can we increase the maximum attack speed?

Phoneixflare·3/17/2014, 9:59:52 PM·2 votes·444 views

I think the maximum attack speed should be higher, maybe 3.0 instead of 2.5. I think this would allow for some interesting builds on some ad champs as well as many ap champions as well. Hell, even 2.75. I know you never see people hit the cap, but I want to see attack speed as a build become more viable. Also, I think we need more attack speed granting items or build paths from attack speed. Sword of the Divine is cool, but off cooldown, it's pretty useless. I never see anyone build that item. Maybe add more ap/attack speed items or an attack speed item granting healing reduction, or maybe introduce a whole new stat/passive altogether!

8 Comments

ShadowNinetails3/17/2014, 10:28:41 PM3 votes

To be honest, I think the aspd cap being higher would only be an incentive to play in a largely inefficient way. As you said, almost nobody ever hits the cap anymore and that's because of 1. the nerfs to aspd as a stat through stat reductions and/or cost increases 2. removal/rework of some of the better aspd items (Stark's Fervor/Black Cleaver) 3. increase in the average skill level of the player base. The third one is what REALLY puts the nail in the coffin for stacking 2 or 3 item 3046 's on Vayne even though the true damage from her Silver Bolts screams that you should try to hit that cap. With the way things are now, there's almost never a team comp you can run into where you can reliably just sit back and make 20-30 shots anymore before you get killed or forced out of the fight even if you're capped and using Tumble for resets. A rule of thumb I've seen floated around from various sources has said that in any given teamfight, nobody (carries and tanks alike) should be counted on to be able to land more than 3-5 auto attacks or 1-1.5 spell rotations. Typically that means you have about 5 seconds and going from 2.5 aps to 3 will make a difference in maybe one fight in a given month. Conversely, focusing on raw AD and making all 3-5 of those attacks hit hard as all hell means that even if Talon comes out of nowhere and does what he does, you're still able to make your mark in the fight.

Honestly I get where you're coming from and I do miss the olden days of having stupid fast attacks, but it's just not as viable of a strategy anymore and it could be argued that it never really was to begin with unless you were using an aspd item that was just inherently broken. There are a number of champs where I'd like to see a heavy aspd build come back for like Jinx Lucian Quinn Sivir Teemo TwistedFate Twitch Varus Vayne Warwick Udyr Trundle but there would have to be some serious changes to aspd, AD, armor, and the way the game is played in general for a build like item 3252 item 3153 item 3046 item 3087 item 3172 item 3131 to work.

Sir ArmaMalum3/17/2014, 10:50:06 PM3 votes

That would change a lot of things, like max damage capacity for on-hit reliant builds and champs (Kog.Maw, Vayne) and would require a metric arse ton of re-balancing across the board.

Attack speed on Exec calling, imho, would be awesome, it would make it feel less useless late game even though the passive can be downright required for certain champs.

One idea could be having a secondary limit for temporary attacks speed buffs. As in things like Nid's E and SoD buffs can push past the 2.5 but it would still be impossible to build the base AS past it.

Spartarior3/17/2014, 10:57:59 PM2 votes

That's kinda OP imo. Think about how powerful Lucian's ult would be LOL.