I realy don't like the new direction of kassadin.
I loved the idea of becoming more melee focused to involve more risk for him, but for me it meant he gets more dps based frocing him to stay close if he realy wants to deal dmg, so he either builts tanky or becomes pretty risky.
But now, his dps got lowered, he does actually get rewarded less for gettin close while haveing more risk doing so, his base dmg is so gutted that building tanky means ur a no factor unless ur team wins anyway and u can clean enemies from ~15%hp, and he lost his silence!
Besides his Riftwalk, his silence was the most iconic thing in his kit. If u asked anyone who got a silence, Kassa would have been the first champ that comes to mind for most players.
Even his joke line is based on his silence, Kassadin simply was silence.
I play kassadin since i play this game, and i never have seen him as the pure antimage he has become, he always was a bursty highly mobile guy with a silence, bursting squishys and anyoing the rest regardless of beeing ad or ap.
I also never were a fan of the insane mancosts and resulting forced itemisation towards mana and the dependncy on bluebuff, but i did understand the need of gating his ult in some way.
I think kassadin needs his silence back, maybe with some conditions bound to it, maybe with Q turning into a skillshot to allow counterplay, but kassa without silence is not kassa.
I think his Kit should be more dps focused, so lower ap ratios on his q+e burst, more dmg on his W on-hit and maybe a return of the as-buff from his passive.
I wouldn't mind loosing the new shield if it takes to much powerbudget
The stacks of his ult need to fall-off much faster, or atleast scale with cdr, but a kassa that is more or less limited to 4steps total simply sucks, even if that means the base cd on his R needs to get increased.
If u wonder why i think he gets less rewarded than befor for getting close while haveing more risk:
His W acutally now gives less dmg than the old one, in 2 hits, the new one does 180+0.7 dmg(1 of those hits beeing the active), 3 hits deal 200+0.8.
The old one did 180+0.6 in 2 hits and 270+0.9 in 3, and u got bonus as from ur passive, so if u stayed close to a target for more than 1 hit, u did alot more dmg than now.
Also, thx to the silence, u could afort to stay close for 2-3 hits easily, the new shield is barly noticeable making u alot more vulnerable if u actually get close.
The higher managain is just there to compensate the increased manacost of his ult, so not realy a net buff for his W.
I don't think kassa with his current kit should be allowed to have a huge burst at any point of the game, as it kit still alows for to less counterplay un less u realy put all the burst into his W+R
The R->Q+E currently means he can apear out of nowhere and hit u with his 2 best scaling skills befor u know what happens, as the range of the combo is higher than visionrange, both dmg spells are point n' click(E kindof as it'S instand), and both skills have no casttime and fast animations.
If Kassa is alowed to reach a point where his Q+E takes 50%+ of an enemy carry, he will be broken as soon as he gets there, as any champ that would die from his Q+E has to recall as the threat of kassasdin apearing out of nowhere and finishing them without anything u can do abiut it.
Even if u have vision on him, u can't get in a ~1350 range aoe around him without dieing-> u can't participate in the fight.
The possibillity of dealing dmg from so far away without a chance to miss it means for me that the burst has to stay low or he will be unhealthy for the game, it's like a nida homing spears.
I don't think the current buffs on his Q shield on pbe are good, as it would only push him further into the niche of a pure antimage, makeing him and hardcounter vs ap-heavy comps, while making any ad into a hardcounter vs him, wich conflicts with the 'no hardcounters' philosophie that was mentioned in serveral rio posts, as winning a game cause u picked champ X vs champ Y rathern than outplaying or opponent is a bad thing.