I don't agree on ALL points with hashinshin, but his core arguments are valid.
Melees ARE interesting to play, i honestly enjoy those longterm fights of shy vs renekton or similar realy alot.
I also agree that their solutions for melee vs ranged are a bit lackluster, finally leading to the mobillity-creep of today.
Imo the most important thing to do for melees is to scale their efficiency with the number of nearby enemy champions, especially in terms of tankiness.
For that reason i think J4, Wukong and Xin are great designed melees(not flawless though), as they have defense scaling with the number of enemys, and i also think the nerf to Legendary Guardian were bad, as that mastery does exactly the thing we need for melees: tankiness scaling with the number of enemys.
Without that dcaling, melees will always be either overhelming 1v1 or bad 5v5, as they need insane amounts of tankiness and still fearsome damage output to work in 5v5.
Another point i totally agree with are slows, they are everywhere, they counter melees hard, and they have usually a insane uptime.
I also don't realy like redbuff, it's so much power to one champion, especially on an ranged adc...the slow for ranged should get lowered even more on it, and also the early slow for melees, if u ever eat an AA from the enemy jungle ur already forced to flash in most cases.
And another one: saying laneingphase doesn't matter at top means one never realy played top. It has a massive impact on the ame and is the main reason why the top-picks are as they are.
If laneing wouldn'T matter, everone would spam Malph, Nauti and Amumu as they are massive in teamfights
I also think it would help alot if the block and unyilding masteries would block miniondamage for melees, as melees have to get in minion-range if they want to trade, rangeds don't unless they chase the enemy into deep into their minons
I'd also like to see a buff to wowers early, makeing them more of a save-zone to prevent heav snowballing
A huge problem on top is that u ususally fall very far behind once ur enemy got a lead, as they easily can freeze the long lane and zone u away from exp and cs, and often even bully u out of ur tower(especially if it'S ranged vs melee)
So i think towers should have an aura that grants flat dmagereductio for allied champs, wich is higher for melees, makeing it possible to farm under tower without getting punished to hard...and something should be done vs lanefreeze, even though i don't know what.
I managed to freeze top for ~15 minutes with lucian vs irelia after i were 2/0 ahead, that poor girl has 60cs at 25 minutes, and there was nothing she could do about it.(besides evt getting jungler+mid top to break the frezze, but teamwork in soloQ is pretty rar)