Brute Force vs Outplay
This has been nagging at the back of my head for a long time.
When you lose a close fight, or die for some reason, why did you die? Could you have dodged a skill shot and won? Flashed an important ability?
Or would they have won despite your best effort in fighting back? We see it time and time again the "desperate" flash or expenditure of spells to save someone who was highly unlikely to escape in pro play, so it's not absent from any level of play.
Sometimes you just have to realize, "Hey, I shouldn't have taken that fight."
No matter what though, you have to take some fights in the game or you lose. There's two types of fights I've found.
**The Brute Force **- These fights are your wombo-combo's, your duelist vs non-duelist, your gold lead fights.
**The Outplay **- These are why we play League, they fill highlight reels, make us cheer and giddy.
Many of the balance problems come from champions that claim to be designed to "Outplay" who can just as easily "Brute Force". Lets take a trip back... away from whatever your complaints are about the balance is now... back to Season two...
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Urgot was Viable, and a consistent pick and ban by a lot of teams.
I love my crab, he taught me how to be the damage dealer of bot lane. However, he was Brute Force to the extreme. He won fights by showing up to the right place and taking them. Sure, he had an E that was dodge able, a Q that was dodge able (if you also dodged the E). It didn't mean you could punish him reliably for missing his E.
Urgot was nerfed for this reason.
Olaf was nerfed, refitted, nerfed for the same reason. He won fights by "showing up" more or less.
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Flash forward into Season 3.
A new set of champions hit the field, new items, new strategies. Zed, Fizz, Ahri, Kassadin, Riven, Jax rise during the season. Every one of these champions has a significant outplay potential. Dodging a skill, avoiding an important ability, or hitting an important ability.
Most of them however, can also just brute force half the fights and don't need to outplay to be effective.
Zed or Fizz get in range of a squishy? Bam, dead. Ahri press W and R from 1000 range and DFG mid flight? Bam, dead. (Watch Season 3 worlds, this happened a lot) Jax has enough items? Can't fight him.
Yet they all STILL have outplay potential, and most of them only need standard gold income to reach a state at which they win fights by showing up.
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Flash back to present. Here are two "extreme" examples of powerful champions for each.
Brute Force: Ryze Outplay: Thresh
A Ryze with 0 items will do nothing late game besides die. A Thresh with 0 items could potentially win the game for his team.
"But that's what THEY'RE DESIGNED FOR."
How many times do I have to increase Ryze items until he has the same potential impact as that Thresh? 3? 4? 5? 6?!?
Too many champions with** high-outplay potential can both use that to snowball and brute force**, or just beat champions who don't have outplay potential by brute forcing.
The game is being plagued by champions who win by brute forcing fights, but can outplay their opponents leaving almost no way to play against them except pray for mistakes. These are the most complained about champions in every single season. One, or the other. When you *reliably *have both or so much brute force (Olaf/Urgot) that there's no option to outplay, there's a problem with champion health.