Runaan's Hurricane design is parasitic.

Linna Excel·2/18/2014, 7:59:47 PM·16 votes·3,841 views

(cross posted from the main forums)

In rosewater's recent blog he says this:

A parasitic design is one in which the mechanics force players to play with, and only with, cards from the set of the cards in question.

Now LOL doesn't have cards or sets, but it does have passive effects. So let me rephrase that into LOL terms:

A parasitic design is one in which the mechanics force players to play with, and only with, the passive effects in question.

So how is Hurricane parasitic?

Simple. It's all about on-hit effects and only on-hit effects. 70% attack speed? More on-hit effects. The passive? On-hit effects all around.

I think that is the item's core deficiency and what is making it sub-par to other items.

That's how riot really screwed this item over. Yes it has potential, but when all is said and done, it is really a parasite of on-hit effects. Aside from Bork, ADCs rarely get items with on hit effects. Even Elder lizard is total crap on them now that it lost its sustain. ADCs don't get cleaver. They don't get frozen mallet. Ranged AP champs? Not very many get Nashor's tooth, the only on-hit effect AP champs really care out.

Hurricane really multiplies on-hit effects which are few and far between. ADCs have better items to get. AP champs need raw AP for late game more than they need more on-hit effects. Since hurricane doesn't give move speed, AD, AP, CDR, or Crit it's sole purpose is to multiply on hit effects. But there aren't many for the two groups of champs who can use it to get.

I think this is why it largely remains a niche item. In order to shine it needs items or kit abilities with a specific trait and since those are few and far between, this item isn't as good as it was intended to be. That's why it never became the Hydra for ranged champs that Riot wanted. Hydra gives raw damage and sustain. TBH if I were behind I'd be more tempted to build Hydra on my ADC than getting hurricane. Hurricane is trying to multiply for what a lot of ranged champs is a big fat 0.

Anything times 0 is 0, and that how the item fails.

35 Comments

RiotPhreak2/19/2014, 12:22:21 AM20 votes

I think you're right on some of this, but I disagree with some of your positioning here.

Items shouldn't be ubiquitous. I don't want to buy a Sunfire Cape on Ashe. That's not a problem.

The goal for Hurricane is not for AD Carries. They already have great multiplicative scaling. Even if Hurricane could crit, you're still better off adding IE, LW, or PD than Hurricane. And I don't think we intend to multiply them further anyway. So, that's basically "Working as intended." Same for Mages.

You could try to make a case for on-hit Kog, Jinx, or MF... In fact, you could try it on Graves and get a hell of a lot more dashes out there. This is all fine and interesting. Graves players can opt into mobility in an item choice.

However the main positioning of the item is on AP-Autoattck/On-Hit champions. Guys like Teemo, Kog, Kayle. Guys where you can buy item 3115 Nashor's, item 3124 Guinsoo's Rageblade, item 3153 BotRK, etc.

Now, it just so happens that Kayle players just abuse high AP ratios and Lich Bane to oneshot people instead, but generally speaking, Hurricane is there to give a real multiplier to On-Hit type champions. It's a sort of lynch pin item.

It might just be underpowered, but I personally find the design interesting in those realms. I think niche items are cool.

Packdemon2/19/2014, 4:53:34 AM4 votes

The problem I see with a Runaan's is that it's mostly just good for clearing minion waves and takes the spot of a more viable item. If you are facing a single target none of the on-hit arrows come into play. The way you (Riot) should design the Runaan's is if there is only a single target then both (of the passive's) arrows should hit that single target, and the passive should just operate the way it normally does amongst the presence of multiple enemies. Now that extra damage per hit to a single target isn't that much, but with enough AS/AD it can make Runaan's dynamic enough for both single- and multi-way combat. Even with that boost I'm still not sure if it would be a cost efficient and viable enough item to purchase. If that isn't good enough for you then you can also make critical hit damage possible on the passive, or rather than do both you can choose between the two.

Newbert Newman2/18/2014, 9:10:11 PM3 votes

I get Cleaver with MF. Maybe not after the rework but up til now that's been the way to go.

But I don't buy Runaans with MF. Don't need the AS as much as raw AD.

Riot hasn't yet been able to make an item like Hydra for ADC; you give it too many stats and it's a must buy, if you make it underwhelming it becomes "niche". That being said it's a cool idea and it you need a ton of AS right away there's nothing better.

burdluver902/19/2014, 2:14:29 PM2 votes

Runans on Varus, 3 auto attacks super fast, hit 3 champions with 3 procs of your blighted quiver.

Cast q or e.

Win

SeXyMuFfiNdaGoD2/19/2014, 4:14:42 AM2 votes

Personally I prefer items that solve a problem and add utility. Runnans although niche doesn't really do anything for a champion. Like how others who have said this before, there is always something better. For example a good niche item would be a runaans that gave AS with a small AOE on attack like item 3077 this would make it so that ranged AA based champions who lack waveclear could clear waves much faster. This item may be open but it has a purpose and a reason to be built on certain champions. Runaans really does nothing but add damage which is easy to get from other items that are better. I believe ruunans shuld be relooked at to solve problem for certain characters vs just being on-hit based.

NeroUS2/20/2014, 8:43:44 PM1 votes

The problem with niche builds at the moment is that they are almost never used and even when they are used its questionable whether they are better than the standard builds.

Really, riot needs a larger number of items to play with so that they can diversify the picks more. I think it would be healthy for the game to have 10-15 more items; these could then be made to enable more hybrid builds.

Hybrid builds in turn would give Riot room to diversify the champion pool by increasing the number of ADCs that scale with AP. An item that gave Crit and AP would be a good item along these lines.

It would diversify bot lane a lot if Hybrid Ezreal or Tristana or Kog'Maw was viable, especially since there are many more AD choices elsewhere on the map. It might even open up opportunities for new champions to enter the ADC role like Kennen, TF and Annie.

Moreover, it would make both the standard builds and new builds situational without a 1 size fits all solution.

KogMaw Ezreal Tristana Kennen TwistedFate Annie

Nightmanflock2/19/2014, 11:07:50 PM1 votes

Am I wrong to think that this item, in the right circumstance, can actually be pretty damn usable on a Caitlyn (for all the headshots) or Kog'Maw, even if build AD, because of his W? It also helps Ashe kite like no tomorrow with more frost shots. Am I saying it's a good buy every game on these champions? Not by a long shot. But it has a niche, imo.

Dabaws912/18/2014, 8:06:52 PM1 votes

Good point, upvoted.