Runaan's Hurricane design is parasitic.
(cross posted from the main forums)
In rosewater's recent blog he says this:
A parasitic design is one in which the mechanics force players to play with, and only with, cards from the set of the cards in question.
Now LOL doesn't have cards or sets, but it does have passive effects. So let me rephrase that into LOL terms:
A parasitic design is one in which the mechanics force players to play with, and only with, the passive effects in question.
So how is Hurricane parasitic?
Simple. It's all about on-hit effects and only on-hit effects. 70% attack speed? More on-hit effects. The passive? On-hit effects all around.
I think that is the item's core deficiency and what is making it sub-par to other items.
That's how riot really screwed this item over. Yes it has potential, but when all is said and done, it is really a parasite of on-hit effects. Aside from Bork, ADCs rarely get items with on hit effects. Even Elder lizard is total crap on them now that it lost its sustain. ADCs don't get cleaver. They don't get frozen mallet. Ranged AP champs? Not very many get Nashor's tooth, the only on-hit effect AP champs really care out.
Hurricane really multiplies on-hit effects which are few and far between. ADCs have better items to get. AP champs need raw AP for late game more than they need more on-hit effects. Since hurricane doesn't give move speed, AD, AP, CDR, or Crit it's sole purpose is to multiply on hit effects. But there aren't many for the two groups of champs who can use it to get.
I think this is why it largely remains a niche item. In order to shine it needs items or kit abilities with a specific trait and since those are few and far between, this item isn't as good as it was intended to be. That's why it never became the Hydra for ranged champs that Riot wanted. Hydra gives raw damage and sustain. TBH if I were behind I'd be more tempted to build Hydra on my ADC than getting hurricane. Hurricane is trying to multiply for what a lot of ranged champs is a big fat 0.
Anything times 0 is 0, and that how the item fails.
Nashor's,
Guinsoo's Rageblade,
BotRK, etc.
who builds Nashor's, but she rarely builds nashors and can justify another AS item. It's something I want to try out when I get her, but I've got other champs I want first.
and that is more for what it does with her passive.
and a recurve bow. 70% AS or whatever, 10% cdr, and maybe a little movespeed for clingyness.
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, then
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Kayle is a prime example of this. Her autoattacks with a charged up E deal physical damage, magic damage, splash magic damage in a small radius, and shred the armor and magic resistance of her target, ensuring that additional attacks on the same target do more and more damage. Additionally, to the best of my knowledge, Kayle is the only champion that makes use of the Blade Weaving and Spell Weaving talents in the Offense Mastery tree simultaneously each time she attacks a champion with a charged up E. So not only does her target get weaker with each attack, she gets stronger.
Teemo is an on-hit champion, but his Toxic Shot is a permanent passive on-hit ability, not a spell, so he does not benefit from the same Blade Weaving/Spell Weaving mastery synergy that Kayle does. That being said, he does a ton of on-hit magic damage and DoT with Toxic Shot, so building an on-hit build on him is effective. His attack range is only 500 though, so when up against any marksman (save Sivir and Koggy) he has to put himself in danger anytime he wants to trade, making him an ideal counter to a top-lane melee champ.
Koggy's abilities all deal magic damage and only living artillery benefits from additional AD built from his items. Once his W is activated though, he gains additional attack range and an on-hit ability that deals a percentage of maximum HP each attack in magic damage. When maxed out completely, his attack range becomes 710. His W is just like Kayle's E in that it empowers his autoattacks, so in theory this should also trigger both Blade and Spell Weaving masteries. However unlike Kayle, he can never have this ability with 100% uptime, even with 40% cooldown. It has a flat 17 second cooldown, with 8 seconds of uptime. 40% CDR would reduce the cooldown to 10.2 seconds, leaving Koggy without the ability for 2.2 seconds.

Miss Fortune, with an AP build, can also be made to work. (
in her inventory, she will make use of its full damage output.
I hope this helps in way runnans just increases your kill potential ive actually 1v5'd with my ap kayle prepatch
is good. Sure it makes your AA's do AoE. But it comes with a pile of AD. That makes spells hurt. It also scales with AD. Now, you say hurricane should be an on hit thing for on hit off builds. I can't help but notice that say, MF's on hit, Kog's on hit, Kayle's on hit, Teemo's on hit all scale with AP.
. One quick change to make on hit spell damage trigger
this would make it so that ranged AA based champions who lack waveclear could clear waves much faster. This item may be open but it has a purpose and a reason to be built on certain champions. Runaans really does nothing but add damage which is easy to get from other items that are better. I believe ruunans shuld be relooked at to solve problem for certain characters vs just being on-hit based.
