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[4.13] Live Gameplay Forecast

RiotLive Gameplay··22 votes·24,019 views

Hey all,

As a result of this being one of the last patches to really react to the game before the World Championships, expect this to be a large patch in terms of number of changes. Probably not in terms of huge scope modifications, but more like small to mid balance tweaks across a number of champions.

As another reminder: these are not promises for what will be in Patch 4.13, rather, they're a forecast of what we are currently working on and the problems we see.

Onward!

Them competitive diversity picks: At the heart of all of this, our core goal with patch 4.13 (and 4.14) is competitive diversity. There are a few champions we're looking to give small buffs to, and others who are, by nature of being the best, skewing picks into who can play against them and who can't. You'll probably see a lot of smaller changes in this line of thought.

Them aggro junglers: There's been a few big discussions going around on this, but we agree that early aggro junglers are still very stifling - particularly in competitive level play. While we're still watching how our tanky jungler changes have rolled out from 4.11, we think there are a few 'top tier' dudes (fine, I'm saying it: Lee Sin, Elise, Evelynn) who can afford a nudge down.

Them hyperscaling marksmen: With the Lucian changes in 4.12 (and Lucian being on the downward trend thanks to hyperscaling marksmen like Koggles and Trist) we're on light watch to ensure the marksmen pool gets a little more diversity. In terms of categorical picks, we'd love if other marksmen had their strategic choices and niches to play, rather than a single 'type' (ie: early game vs late game hyperscalers, etc).

Up today, designer Riot Jag will be hanging out in the comments to discuss some of the things we're looking at in 4.13.

265 Comments

5G8Nri0B5493 votes

Hello Riot, can you PLEASE address Kha'zix and Hecarim now?

With Kha'zixKhazix , you guys literally contradicted your mission statement after you gut him(which in itself is a contradiction of your desire for balance to begin with)

By loading 99% of his damage onto his EVOLVED Q...and ONLY when it's against opponents dumb enough to isolate themselves you...

a) Made it 100% mandatory to evolve his Q...not because it's any good, no, but because he does no damage other wise.

b) There is ZERO decision making in how to evolve him. His Q is mandatory by necessity, his E is mandatory by being the sole worthwhile evolution, W and R do not offer anything significant at all.

c) In his initial rework in which he dealt % damage regardless of isolation, you made it very clear that people avoided evolving his Q because it was far too situational, because it was completely useless unless the opponent is isolated.

And now? You completely ignore all the threads pointing out all of the problems with Kha'zix. Your attempt to bring him back to any bit of fun at all was to give insignificant love-taps. Your attempt to make W less worthless was a whole bunch of pointless "buffs" that has no impact.

Why won't you start a discussion thread talking about Kha'zix? Why do you continue to force him into the AD Assassin role despite the fact that AD Assassins have proven to be your achilles heel of your balance team?

As for HecarimHecarim , this is simple. His late game is pretty strong. His early to mid game is REALLY weak. Why does his mana costs have to be so ridiculously oppressive? Why must Blue Buff be so essential for a champion so easily counter-jungled?

Why does his W and E have over 20 seconds of cooldown? Especially when his W serves such a vital function to his existence? He NEEDS his W to stay alive in a fight against champions. But at the same time, he needs his W to stay health while jungling.

You nerfed every part of his kit because you felt he was too strong. You nerfed him without hesitation. Yet with Lee SinLeeSin , you treat him like a precious baby and you're trying so frustratingly hard to retain his strengths, you're trying so UNFAIRLY hard to keep Lee Sin FUN to play for Lee Sin players.

But what about Hecarim and Kha'zix players? You guys nerfed them without a second thought. You never thought about how players of those champions would feel. But Lee Sin? Lee Sin is immune to nerfs because you are afraid of angering Lee Sin players?

**edit: **WHOOPS! A little too impassioned at the end there. Sorry :p. I do feel a little frustrated that you just nerf and ignore certain champions while others get such special treatments though. And I do feel that Kha'zix is a failure in design in regards to his evolution mechanic. Those I sincerely believe in.

7h3Ch1ck3nM7n6 votes

To be fair, they actually beat around the bush with Kha for quite some time until they finally, truly squashed him. Totally agree with everything else you've said though. RIP Uncle Horsie.

5G8Nri0B544 votes

Speaking of beating the bush, love how they're outright ignoring this question as though they're pretending this champion they completely screwed over doesn't exist...

Sir Dax7 votes

Yeah riot.. Please do some small buffs for Hecarim.. He was my main champion until you nerfed him to the ground and left Lee Sin dominant as he's troughout all seasons.

(Sorry for my English, It's not my native language.)

Moobeat23 votes

short and sweet Teemo

TiberiusAudley11 votes

Them competitive diversity picks: At the heart of all of this, our core goal with patch 4.13 (and 4.14) is competitive diversity. There are a few champions we're looking to give small buffs to, and others who are, by nature of being the best, skewing picks into who can play against them and who can't. You'll probably see a lot of smaller changes in this line of thought.

The problem with trying to improve "competitive diversity" is that it isn't wholly balance that dictates what champions are being played competitively in the different regions.

The champion pick homogenization is a result of the pick/ban phase moreso than perceived balance.

Because we only have 6 bans, all of which occur before you've shown any piece of your overall strategy with picks, the best way to prevent your opponents from getting all of their desired or comfort champions is to learn to play those champions yourself. In some cases, certain OP champions are unquestionable ban or first pick, but in other cases, the champions being picked are the most versatile or safest options available (Lucian, Lulu).

Attempting to increase "competitive diversity" doesn't have positive rammifications for the competitive scene; they have limited amounts of practice time, so the best way for them to practice is to just focus hard on what everyone else is already playing. The teams that can't do so successfully are the ones forced to innovate in order to try to keep up. Attempting to increase their champion pool to up-and-comers is a risk they don't have the luxury of taking with close standings in LCS regions.

With Worlds rapidly approaching, many of the top teams will bootcamp with/against one another prior to the event, which will sift out the picks and homogenize all over again with a new top 3-4 picks per position and a few oddballs here and there (primarily in mid lane), just as we always see. The teams not picking those champions will be the ones that didn't get to practice against the other top teams and will be coming in at a perceived disadvantage for not having the experience to play against those strategies (though, this logic could also be flipped.)

WorthlessSupport10 votes

Could I have a statement on Janna please?

You finally buffed Ali because he was on a very low tear as a support, but Janna gets ignored after the nerfs completely.

Her winrate dropped by 6%, if you would ask people what support they would like to have in their team more than 90% would say pretty much "everything but Janna".

Her laning phase in higher levels of play is a horror because people know that pretty much every other support outdamages her and she is forced into passive and "surviving" type on laning.

Now that we have Braum (even though he is mostly banned) we have a support that even peels better than Janna and that was pretty much the sole reason people would accept her on their team.

I am a Janna main, I love this champion and it hurts me to see her in such a state because ever since I reached Diamond by playing mostly Janna only I cant keep playing her in most of my games anymore because of the reasons listed above.

Please, I beg you, stop ignoring this champion. I would really appreciate an answer.

Sorry if I was offensive somewhere and for the lingual mistakes - English is not my native language.

cshakes1 votes

As someone who also plays Janna, one of the things I'd really like would be an auto-attack range buff. She's at 475, which is ... short. I'd like, say, 550 range and a base AD buff, so the blue support item would be at least somewhat viable on her. Other buffs that would be appreciated: mana buffs (let Janna actually use her spells in lane without ooming) and a buff to her shield's bonus AD, either in the base or in the AP scaling (currently at 10%). I think these changes would help with her passive laning. (A health/armor/mres buff might be needed for Jannas to feel safer when going to poke.)

WorthlessSupport2 votes

The short range is pretty much the reason why I only go for spellthiefs vs melee supports - so I have a possibility of getting gold without giving 3/4 of my hp for one stack.

Then if we compare Janna with other supports starting with Thresh:

The Q manacost goes from 90 to 150 mana and the CD goes from 14 to 10 seconds. If we compare this with a similiar ability - the Thresh E (is more melee, but has a slow) - it costs 60 to 80 and has a flat 9 seconds CD. So with 40% CDR Thresh E has 5.4 seconds CD, while Jannas Q has 6.

Jannas shield is a single target one and gives some AD (that gets lost if the shield breaks). It costs 70-110 mana, has flat 10 seconds CD and gives 80-240 shield. If we compare this with Thresh W: 50-70 manacost, 60-240 shield and 22-16 CD. With 40% CDR it has 9.6 seconds CD. **But **its AOE, can give vision and is pretty much the best safe in the game.

And then we have Jannas W that has a pretty nice passive and an underwhelming active. Is costs 40-80 mana, has 12-8 seconds CD, deals 60-280 damage and 24-40% slow with 600 range and is single target spell. Now for Thresh we take his E again (2 Janna spells in 1 Thresh spell): 60-80 mana, 9 seconds flat CD, 65-185 damage and 20-40% slow with 400 range (only 200 range less) and is AOE. In addition to it Thresh can get a respectable amount of bonus damage as passive from it even if he uses Flay. Janna gets bonus MS that gets lost as soon as you use your W.

And since Thresh has 2 Janna spells in 1 of his he has room for an extra spell - the hook - that enables aggressive play, pick up possibilities, escapes and is a bonus damage source.

Then we come to Janna vs Lulu. Their kit is somewhat familiar, but hella different at the same time:

Both of them have a slow so we start with these spells: Jannas W costs 40-80 mana, has 12-8 seconds CD, deals 60-280 damage and 24-40% slow with 600 range, 3 seconds duration and is single target spell. Lulu Q costs 60-80 mana, has flat 7 seconds CD, deals 80-260 dmg and slows for 80% (it decays, but still is huge) for up to 2 seconds with 925 range and is AOE with a mechanic that lets you have a longer cast range (E+Q combo).

We also could compare the Ws of Lulu and Janna. Even though Lulus W deals no damage, it is technically a silence and a slow combined in one spell. It is a hard CC spell with a slightly higher CD, but is still more usefull. Especially because it has a second possibility of casting - MS for allies.

Then we have the shields that both give some sort of bonus dmg to the target. Jannas E costs 70-110 mana, has flat 10 seconds CD and gives 80-240 shield. Lulus E costs 60-100 mana, has the same CD as Jannas and shields for the same ammount. But it also can deal a decent amount of damage, give vision on targets that go into stealth and be used for combos with Q.

These were 2 champions that are pretty popular and have somewhat similiar kit. And both of them have better overall stats on their spells doesnt matter if its manacost, CD or damage.

Jannas only possibility to harrass on lane is E+AA but due to her really low range of 475 she will get more damage in return than she was able to do herself. She has the second lowest range from all of the ranged supports (Thresh and Morg have the lowest with 450 but it works out due to their kit) and that makes the use of Spellthiefs Edge only decently viable vs low range ADCs and melee supports. Every other ranged support has at least 550 range on his AAs. W is the only spell in Jannas kit that can be used as harrass due to her low AA range, but has a way too high CD for it and needs to be maxed over E which directly makes 2v2 fights even worse.

After the nerf that came with the support changes Janna needs a lot of AP to get the same stats on her spells that she had before the nerf with no AP at all but this will make her really squishy and less usefull for her team, because you usually need that Mikaels early since Janna is really mana hungry.

Hellioning7 votes

I'm fine with the whole 'small number changes to a large amount of champions' thing. That's what DotA2 tends to do and I really that sort of thing. The Ahri changes this patch were a good example; they help, certainly, but they're not gonna make her a must pick.

I am slightly irritated that you're focusing on competitive diversity instead of solo queue diversity, but hopefully the sheep that make up solo queue will stop playing the champs that are in every game if there aren't champs in every game.

Nepo6 votes

I think bloodthirster should be reverted back to the old passive with 70 AD and 12% life steal. BT was a more efficient and reliable item for ADC's with the old passive instead of an over shield. The over shield can easily be broken in one shot and wears away quick. With the old passive you would have to spend a few minutes building up stacks, however, the time was well spent to have bonus AD and life steal. This allowed the ADC to join team fights earlier instead of having to build more damage or attack speed items. I do agree with keeping the life steal on bloodthister UNIQUE to avoid players from taking advantage of the item by stacking 2-3. Keeping the price at 3500 would also be reasonable to balance to item. Patch 4.10 has made bloodthirster irrelevant until it is the fifth or sixth item in your build. Also it has a higher price with less overall AD and life steal (until patch 4.12 with +20% life steal) than the old bloodthirster.

Key Points: (OLD) +70 AD (OLD) +12% Life Steal (UNIQUE) (OLD) UNIQUE Passive: Grants +1 AD and +0.2% Life Steal per stack (Max +30 AD and +6% Life Steal). Gains 1 stack per unit kill (MAX 30 stacks). Half of the current stacks are lost upon death.

Build Path: B.F. Sword (1550) + Vampiric Scepter (800) + 1150 -> The Bloodthirster (3500)

Conclusion: Pre-Patch 4.10 Bloodthirster. Price = 3500 UNIQUE Life Steal I'm not saying the over shield is a terrible idea for a NEW item, but it is not a good a idea for a CHANGE on bloodthirster.

I don't want to sound like I am telling Riot what to do, I just want to state the opinion that almost every player has on bloodthirster after patch 4.10.

An in-depth analysis on bloodthirster (before and after 4.10) can be found here.

konradh5 votes

Aaaand thats all?

RiotJag14 votes

This patch will have a fair amount of champions with relatively small amounts of changes, so it probably wasn't worth going through all of them here. Rest assured the 4.13 notes will be substantially thicker than the forecast. :)

randomy3 votes

gasp Are you finally caving to the community's demands for Dota-style wide-ranging, small-change patches????

Seriously I can't wait. Any champions on the radar that you're afraid of pulling a S3 Corki as a result of your changes? Eg. Suddenly everyone goes back to Caitlin+Nami sustain lanes?

whiteandnerdy424 votes

Altec + Krepo Caitlin/Nami confirmed.

Lichblade5 votes

Could we just have a list of the champions getting looked into anyways? it hard to find out what champion got changes since we have to rely on community based blog sites like Surrender@20 and RoG.

Azaroi5 votes

If nothing is done to my underplayed midlaners then everything's fine !

RiotJag17 votes

You've inspired me! BRB nerfing Katarina.

(no, not really)

Karrut5 votes

*Viktor

Traxicus4 votes

I'd really like to see some love for our forgotten midlaners... Lissandra Viktor Cassiopeia Kennen Diana Mordekaiser and probably some others. They just need a few tweaks to bring them up to date, their kits are fine, so I hope to see them in these upcoming patches.. fingers crossed

KingHooligan3 votes

Please do something about Quinn for 4.13! Coming from a Quinn main, she needs some attention!

ModCaptainMårvelous3 votes

So out of everyone being "tweaked", who's going to be getting the most love this patch? Anyone specific or is this just too small all around?

BlGFISH3 votes

I think in terms of the markman approach. Everything seems to be centered around AA heavy marksmans. (Kog, Trist, Twitch). Instead of caster AD's (Corki, Ez, Graves) because you lowered the BT damage potential and made blade stronger on hit. I think if you took caster carries like I mentioned above, and maybe made their ratios a bit better they would be able to keep up with the AA heavy marksmans.

Also as a jungle main and the early game jungles you mentioned. They will always continue to be strong in their own unique ways (Lee mobility and Q execute, Elise mobility and sustain with spiders tanking, and Eve stealth and clear speed). I don't think there is anything that could be done to nerf them to make others stronger, I think other champs need to be buffed to help them when they get invaded. Whether it is increasing their base healths, or early damage.

Gek3 votes

Dear Based Rito,

I have been dying for a 3v3 solo queue. How hard would this be to implement? Do you ever have plans for it? I find 3v3s a great way to skip a lot of the boring parts of the game, like farming nonstop and what not. 3v3s take true mechanical skill to win, and having a solo queue ranking for 3v3s would be terrific, something you can brag about. It would bring a lot of players to it also. Starcraft 2 has a ranking ladder for each of their game modes, so should this game. (Yes I also mean dominion.)

Please consider this, a person who has friends that have no inspiration to play this wonderful map with him lives for the moment that there is a solo ladder for the Twisted Treeline.

Saint Tyrone 3 votes

Why isn't Sion here??

shazb0t3 votes

A new/reworked champion this close to Worlds would be too much of a shake-up, and would compete with the tournament for news space. I can almost guarantee that the next one - whether or not it's Sion - won't come until after September at the soonest.

IAmNeverViable3 votes

Few champion hope they buff or fix their kit to current meta right now

  1. TaricTaric- He's just a weak version of braumBraum expect for the heal but it's really not noticeable. Wish he's feels more like a paladin.
  2. CassiopeiaCassiopeia- So much weakness and not enough strength. She lost half of her mana to pull off her combo.
  3. Garen Garen - his ult is such a long cooldown. He got plenty of weakness like being kited, pretty length cooldown in early game, and can be bullied in lane due to no gap closer to pull the damage. It's justified to make his ult to have a bit shorter cd.
  4. Hecarim Hecarim- His jungle sustain and jungle clear is pretty bad. Maybe reduce his base stat for his kit and bad scaling. Have high base damage on his q but low scaling making him very weak in mid to late game.
  5. Kha'zix Khazix- Since his nerf, he is feel so weak in every aspect of the the game. He really does not contribute to the team, really hard to pull off his isolation damage and dies very easily.
  6. Mordekaiser Mordekaiser - need to really to improve his strength to dish out more damage or give more armor shield in his passive. That's all
  7. Nautilus Nautilus - needs to fix his shield to actual does damage on late game in team fights. His shield is easy to pop with either a bruiser, ap or adc. Suggestion is make his shield scale with hp or still keeps his damage ampler for few second even with the shield is gone.
  8. Miss Fortune MissFortune- Needs more strength to her ability to zone in laning or ampler her team fighting capability.
  9. Rammus Rammus - his kit needs a more modern form of his kit similar to maokaiMaokai. he's too depended on items and needs all of his ability to be lvl 3 to really notice effects.
  10. Sejuani Sejuani- have too much items depended. she need cd, mana, hp, and armor/mr. Not very reliable damage pre 6 since she needs to stick to her target and very long cd on all her kit. Needs a more modern form of her kit to not be so depend on every aspect of every stat in the game.
lostbob1172 votes

Who can you say for certain is being changed in Patch 4.13?

GigaBreaker882 votes

Tristana So, I have to question, as far as increasing marksman diversity, do you intend to attempt to bring back high-AD lane bully carries like Graves, albeit in a lesser position than Lucian was, or are you happy to bring immobile, high damage ADCs such as Tristana, Kog'Maw, or perhaps even Twitch back? Do carries like Varus and Jinx meet the criateria for what you want to bring back? I do so enjoy Varus.

RiotJag6 votes

Ultimately, our goals for all marksmen are for each one to feel like they have specific aspects of the game they excel at, and have item paths to facilitate them succeeding. The BT and Essence Reaver changes should give some help to carries like Graves or Ezreal, who feel like they're a little under par right now. That said, we know some of the heavy auto-attack centric hyperscalers like Tristana and Kog'maw are very strong right now, and while we like seeing those guys picked in the game, we don't want them to be the only choice for marksman players.

Sightless6614 votes

When I'm playing Graves, I still feel like building BT or Essence Reaver is bad. Bt is highly set into sustain and defensive utility, which really isn't what I want early when I'm playing Graves. Essence Reaver doesn't give mana regen until the laning phase is already starting to end, which is when I start to not need it. The CDR it gives looks nice on paper, but because the ADC builds can only really reach 20% cdr (assuming you get Ghostblade over a zeal item), it's really mediocre. I just want more damage, and the only thing that gives that is Infinity Edge, so that's what I have to get, but because the extra damage comes from crit instead of something that helps my abilities, it still isn't nearly as useful as it is for other carries. The same thing applies to ult-based Miss Fortune builds (I can at least get triforce on her, but I really hate that build). I really don't think that Essence Reaver and BT support most caster carries very well at all.

I think you guys should look at itemization for the caster carries more, and I really think that you should think of something other than Essence Reaver. There has to be a good option that lets caster-type AD carries get more non-crit based damage. If you really must stick to Essence Reaver, at least support the build by adding more CDR options for AD carries so that the CDR on Essence Reaver isn't so mediocre.

konradh7 votes

Are you satisfied with the Essence Reaver build path? Vampiric Scepter + BFSword dont solve any early mana problems.

Janna pls2 votes

Sorry but wtf? Elise is fine, she already got enough nerfs. Don't touch her.

Tiropat12 votes

If you watch nightblue3 he says that elise doesn't have bad matchups and can duel most anyone. On top of her good jungle clear and strong ganks.

Skeletor Jesus3 votes

Oh, well if nightblue3 says it, who are we to disagree?

Mrman54 Blobulus12 votes

Well he is one of the best junglers in NA lol

Bowblax2 votes

Quick Question: will the next new champion come out before or after worlds?

ProfDrDeath2 votes

item 3508 : Why not include item 3114 in its build path, seeing as it is supposed to help with mana problems, which are really a menace early. Would really like a Rioter to explain the reason with this :)

Will you keep your eyes sharply on Lucian ? To see how the changes pan out?

One thing you could possibly target for LeeSin without major impact is the AS slow of Cripple, I think.

Will Lulu get nerfs? And Gragas , too? Maybe the revert of a few buffs he received after the rework?

Nausicäa 2 votes

Please give content to the Vel'koz changes. They are a completely unjustified and massive nerf to his early game.

Insane Pyromanic2 votes

You say that minor changes to champions is your goal, but I the Vel Koz Velkoz changes are extremely drastic on the PBE. His power curve is now extremely towards late game and he is no longer viable as a support if they go through. What puzzles me is he is considered balanced by a large section of the community and professional scene(though not overpowered, which is why he isn't picked often at that level) It seems like a contradiction of this post to make a change of that magnitude.

Nameless One2 votes

How come you put more attention towards champions that have fallen off at one point or another due to meta changes or straight up nerfs, like we've seen in Ahri 's recent buffs, while champions that are never played and could be given an easy bump with some number tweaking? Poppy for instance could benefit from a bit more mana regeneration or lower mana costs in general, Sejuani would be a more viable jungler if her W managed to kill camps in a timely fashion (bonus damage to jungle monsters?), Anivia's ult is still pretty damn expensive even in short bursts, etc.

I'm not the type to say anything that isn't played in LCS is not viable, on the contrary, I think teams could achieve much with some out of the box thinking, but some of these champions have such tremendous disadvantages.

Also, when the hell are you going to fix that Shen ult bug? Like, hot damn, how can you have a champion disabled for two seasons.

Best trundle TR2 votes

Olaf needs another rework.He doesn't need small buffs.His win rate is low because he is kiteable,not because he is a bad duelist.IF you buff his dueling power,he will be splitpushing for all day. All olaf players wants is be a teamfight monster like old days.... splitpushing is not even fun at all.

Lazreal2 votes

I really think in order to balance Lee Sin they should decrease his max energy and/or increase energy costs, forcing people to choose which style they want via rune set up, in-turn creating more usefulness with energy runes in general.

For Example they want to do infinite ward hoping lee sin, they can get full energy regen, or they want to bust they QQW Ninja kick you into my team combo, so they go with increased max energy. or a mix of the 2 for a more diverse set up. or they can go full early game and get a ton of flat AD.

This route will give players the option of customization and be more fulfilling as well as balanced, and advanced players will be able to spot what set the enemy lee sin has by stat checking.


One thing I thought you could do per season, was have weekly, monthly, and or full season BAN List that pro players and certain tournaments abide by. I really hope something like this is considered, for it would definitely add diversity to the LCS which will create more exciting games and so much more like actuall well thought out team comp strategies.

MrBuffington1 votes

Hello Riot Jag, Thanks for sticking around to answer questions! I just had a quick one: will this/these upcoming patch(es) focus mostly on champions, or are there some itemization/other changes in the works too? Thanks again!

RiotJag6 votes

We're probably going to trend towards smaller champion level changes this patch; don't expect too many big system-level changes (like Marksmen in 4.10 or Junglers in 4.11) with World Championships drawing near.

BudoBoy071 votes

Do you guys have any plans about buffing vel'koz? He just doesn't seems to be quite viable, which is sad since he's really cool :(

5G8Nri0B544 votes

Don't need to buff Vel'koz...just nerf every single assassin and bruiser with gap closers from existence. That way, it won't just be Vel'koz, but Brand, Malzahar, and Cassiopeia too can see more plays!

Pyro2 votes

just nerf every single assassin and bruiser with gap closers from existence. That way, it won't just be Vel'koz, but Brand, Malzahar, and Cassiopeia too can see more plays!

> inb4 this brings back season 1 midlane AD Carries and Brand still remains forever unpicked

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