It's time to slay the dragon.
First and foremost, I want to address what I believe to be the most overpowered asset in League of Legends, and it won't be what most of you expect.
Namely, the Dragon.
I've suspected for a while that the Dragon is largely responsible for the snowball effect that League is so susceptible to, but the World Championships has more or less confirmed it. I present below a few arguments for your consideration:
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Most summoners in the League are aware of the snowball effect - I.E. the team that secures the first play (first blood, the double kill bot lane, the first dragon, that crucial counter-jungle) more often than not wins the game. This is due to a gradual snowball where an initial gold lead is expanded gradually until it is insurmountable. But why is this?
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In the vast majority of games (this is anecdotal, but watch for it in pro games), the Dragon is usually grabbed by the team which has already established a gold lead - most often through an early gank or rotation. Since the Dragon has few hit points and goes down quickly, contesting it usually isn't an option - especially in the mid to late game. As the casters so often say, it is the winning team "securing their gold lead." Think about it, is it really good design for the team already winning to be able to pile on an easy 1000 global gold through a barely-contestable objective?
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The second point is exacerbated by the fact that the team in the lead usually has control over mid/river. This map pressure allows them to easily - nearly risk-free - secure the dragon without the possibility of response from the opposing team.
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The Dragon is like an easy to kill, hard to defend tower that respawns every few minutes and can't be answered by the enemy team. Actual towers can be answered by the other team securing towers. Any gold deficit created by securing towers is, in theory, only temporary since your opponent can kill an equal amount of towers. The gold lead generated by killing the Dragon is significant and permanent.
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Consider that the average game is won with a roughly 5-10 thousand global gold lead. If you consider that the average (pro) game lasts ~35 minutes, that leaves room for about 5 Dragon kills. That's 4875 gold for one team. That is an enormous chunk of that ending global gold lead. In many games it could very well account for almost the entire gold lead.
Just think what would happen if there were no Dragon... Suddenly, the multi-thousand gold gaps you see at 10 minutes in games deflates to a multi-hundred gap; a deficit which is far more manageable. Comebacks would be far more likely, games would be closer, but most importantly, more emphasis would be placed on winning multiple fights rather than winning a singular fight which allows you to take a dragon uncontested. At last, champions fighting champions would be the most reliable way to secure a gold lead.
In short, I suggest either drastically reducing the gold per player that the Dragon gives (maybe 90 gold per player) or remove it entirely. Currently, it ruins the gameplay of LoL.
I'll be expanding this discussion with harder figures and other arguments for balance, but I wanted to get this one out there.
Discuss!
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