I take my WOOD 5 renekton into Gold... this is what happens
Check out more great videos on my YouTube channel. I don't post regularly because like most of you I have a real job/school/not full-time streamer or anything. But I've got 2 season's worth of content which should give you a decent amount of material for now. Renekton, cho'gath, darius, kayle, leona, morgana, lulu, etc. Come see how to win with STRATEGY and MACRO. Learn new ideas for outplaying opponents and WINNING even if the enemy jungler pitches a tent in your lane some games.
I don't always bring out new and original stuff but here's a short list of a few things I've innovated BEFORE Korea and BEFORE the pro's/streamers: morgana support - yes LemonNation stole it from ME
nautilus support - when Lemon was introducing the world to how op morg support was, I was already finding the next op support (back in the day)
grasp overheal cho'gath top - first displayed in a pro match earlier this year in Korea (aside from me of course)... taken because the extra healing from cho gave him a shield to out-trade other tanks in laning phase and actually bully people in formerly even "wet noodle" fights
tank/bruiser mordekaiser - the kind that 1v3's a fed zed and udyr... along with the malphite you smash all game and leaves them all flashing away for their lives (sadly this was before I started recording and the build is no longer possible... but I'm not making this up)
grasp darius - destroy meta pick urgot... at least as high as gold elo; bonus, you can be mediocre at darius and still pull this off; the build isn't anything like you've seen
anti-teemo/shroom renekton - get rid of pesky shrooms... and nuke teemo at the same time
I don't just build odd stuff for no reason. I build it because it works and... I know WHY it works. Having a meta build or new innovative build is nice and all. But if you don't know why it's good or bad and weaknesses it has, then you won't get the best use out of it or best adapt the build order as needed for your particular match.
Being able to press an advantage when your team is winning is nice. But what about those games where 4 teammates want to ff@15 even though you are fed or slowly winning out despite being 2v1 camped all laning phase? Knowing how to macro... when to force, when to concede, and how to trade up (come out ahead when both teams get SOMETHING) can turn "unwinnable" or "lost" matches with defeatist teammates into victories with teammates actually trying their best.
Come check me out and learn how. Leave me comments or questions on YouTube or the boards and I'll be happy to get back to you in time. *I mostly play top, sup, and jungle so if you have adc or mid specific questions... I'm not the best guy to ask.
*second disclaimer - I don't win every game (wow really?). I don't carry every game. I'm not actually a smurf. But even when you're losing on occasion... playing in the smartest way possible to ENABLE your team to help and carry you back to relevance is a huge advantage for your team vs someone who gives up and doesn't try their hardest or stops making smart plays. Most people in low elo don't know or recognize the difference between these and tend towards the latter - taking unnecessary risks while failing to exploit temporary advantages via macro or they simply give up and fall irreparably behind when their teammates might have had a chance to carry the game. I can help you better understand how to avoid this and make the most of your opportunities while minimizing unnecessary risks. Why take a 50/50 if you can take a 70/30 in your team's favor just as easily?