Qiyana New Champion - everything we know so far

Remus Wins·6/6/2019, 6:43:20 PM·3 votes·4,288 views

Storm, earth and fire heed my call!

6 Comments

lavars6/7/2019, 1:27:13 AM1 votes

So here are some ideas i had: (P) depending on where you walk (Jungle-grass, River-Water, Lane-'fire') you collect "element-Shards" If you have enough your weapon gets charged and you get bonuses depending on what you have (Fire-Dmg, Water-Speed, grass-Armor) If you overcharge them by collecting even more, they transform into (Earth, Ice, Energie?) and give her even more stats.

(Q)active Grass (Charged): You get a shield based on the overcharge, if you reactivate you can break the shield and deal a ton of dmg. Active Grass (overcharged)--> Earth: You can activate do "destroy" the ground beneath you. Enemies get slowed, while everyone else is uneffected passiv: while invisible you leave trails that poisen the enemy Passiv no charge: You get Element shards by killing monsters (and in jungle)

(W) Active Water (Charged): depending on your charge you get Attack speed decaying over time. If you hit the enemy with ice, he gets slowed Active Water (Overcharged)-->Ice: If enough stacks you Freeze your Target of choice for 0,5 Seconds. Your weapon keeps cold for some seconds passiv: while invisible you can move much faster. passiv no charge: you get element shards by killing Dragon, scruttle, baron or while walking in the river

(E) Active fire (charged): Your weapons burn enemies and you get decaying AD (or maybe AD?) based on the Charge. Active Fire (overcharged)---Energie?: you get lifesteal and your weapons collects more Shards while active? passiv: When attacking while invisible you deal extra burst damage. passiv no charge: You get element shard by killing minions Champions and on the lane.

(R) Release the Power of the elements: Here it depends on what you have charged and how much of it. I have no specific idea, more like a Storm of "element-Blades" infront of you, also enables the "overcharge" of your weapon... idk...

Note: this is just a fun concept, nothing solid, nothing smart.

Asian ADC6/7/2019, 10:43:27 AM1 votes

Here’s my idea:

P - Decreased ult’s cooldown at level 7 and 13 Q - Allow manipulation of Ice and Passively Increase Health per 5 sec based on skill level W - Allow manipulation of Storm and Passively Increase Attack Speed and Movement Speed based on skill level E - Allow manipulation of Fire and Passively Increase Attack Damage based on skill level R - After pressing a combination of 3 keys, Qiyana gains a new skill for use. Qiyana will have 2 skills available at any time and new combinations overwrite older ones.

Jobriq6/8/2019, 4:55:58 AM1 votes

(E) Audacity

Xin Zhao: Am I a joke to you?