You ever stop and think about how much info we retain for League?
League has just short of 140 champions. Each champion has 5 skills- 4 abilities and one passive. That's roughly 695 abilities for these champions. (This doesn't count champions like Jayce or Elise who have 6+ abilities)
We have roughly 110-ish items in the game, counting consumeables. These items range from basic items
that serve one purpose to actives
with unique scaling, effects and more.
Runes and masteries are quite numerous, having to set-up and min-max a page or two of 30 slots. Masteries have 45 effects, coupled with certain masteries that are above others (Keystone and major runes).
10 summoner spells. 12-ish if you count ARAM and some RGMs.
Map specific stuff complicates this even more. Jungle spawns, unique aspects of maps (Alters on TT vs. Red/Blue buff on SR vs. Ascension Markers/Dominion points), etc.
And the weirdest part is that we all subconsciously know this stuff. If I see a Lee sin with Thunderlords, I know he probably took certain runes/masteries. I have a vague idea of what he's doing. I know the ins and outs of his kit and sometimes (while it varies by person) I can even get a good estimation on how much damage he'll do. (Hint: Fuckload).
Either way, I just think it's surprising how much League tells us to hold onto info-wise and how we tend to do it subconsciously. And then the preseason comes and destroys everything oops
and
" i think