how fuckin low is the average vision score?
average vision score over the entire playerbase has to be right around 10 for there to be a "10 vision score" mission lmao
imagine not using trinkets or pinks lmao
average vision score over the entire playerbase has to be right around 10 for there to be a "10 vision score" mission lmao
imagine not using trinkets or pinks lmao
I've had entire teams with single digit vision scores before, and their excuse was that I had an ability that was a ward. I was playing Jhin. They meant my traps. My traps don't provide the same vision that wards do, and I don't have the mana(or the CDR) to be spamming them in every bush.
So, yeah, you'd be fucking surprised.
That being said, though, its a vision score of at least 10. Given how short some games can be, I'd say that's pretty reasonable to ask of someone who isn't playing support.
Pretty damn low. I have seen top laners with a vision score of 0 at 20 mins complaining about ganks.
It is just... sad.
when i told my IRL friends to buy control wards they responded - "Why would i waste gold on this shit? i don't even know what it does" forever iron
Most players below plat seem to havr surgically removed the '4' key or unbinded it from the trinket slot.
Trinkets are rarer than Darius or Blitz not being banned.
Trinkets might as well alt+f4 from bronze games.
Wards are the only thing picked less than Ivern and Aurelion Sol.
Riot reworked Mordekaiser and Urgot to get their playrates up; Next they need a vision update for Warding Totem for the same reason.
Bronze Junglers ward so much youd think they're all Lee Sin or Reksai mains ... because our whole team is fucking blind
I have had players that refuse to ward just because I had a sightstone. Like you can't put anything in slot 4 that isn't a trinket, just use the God damn thing.
It would probably have an impact if ward score is even remotely taken into account when calculating the end screen score.
A+ and everything above should be denied if not at least one Control Ward was purchased AND placed outside the base.
And if your vision control with the regular ward or sweeper is not up to a minimum standard at what should be normal at time XY, also no A+ or higher.
But the ward score has 0 impact and will never have any impact at all. It's a slave job all Support players are forced to do without any "reward" for it, because 4 wards are not enough to secure vision in a game to help with a Victory and a ward score of over 50 is also not enough to give you a good engame score, simply because you didn't CS or get all the kills as Support.
100% kill participation? Here have your B-
Few days ago I had a 30ish minute ranked game and our jungler managed to place exactly 0 wards. (High silver elo)
We still won tho cuz he was playing good, he just didnt ward lol
Also this adc Miss Fortune, 2 wards placed at 40 minutes. She was horrendous tho.
Below gold it's a rarity to even see people buy control wards on their own.
My average? I think i scored around.. Ehhh 50+ ish on support games and closer to like 20 in top games..
General game average?
Probalby like.. Fucking 2.
lmao. i get 15 in the first 10 min on average
Welcome to League of Legends, where everyone is bronze when it comes to vision (until around plat-diamond)
On supports 40s is my low end, and I average 20s-30s on non-supp. Only does a limited amount of good, though, because most teammates refuse to ward even if you ask nicely and give a few friendly reminders because the screen is completely dark other than the 4 I have down.
People that don't ward irritate me, but I get especially pissed off when we lose a game that we were way ahead on because people don't bother with their trinkets or buying control wards. I have never been ranked above Silver 1 on the gold promos so you can imagine what the majority of vision scores look like at my elo/mmr. It is so frustrating, especially when teammates go running off into the jungle to chase enemies or to go face checking bushes.
There needs to be more emphasis on the importance of vision, especially on lower level accounts, while people are still learning the game. People need to realize that they have a free trinket that gives free vision and while they are at it, they also need to get over the fact that pinks are 75 gold because pinks are so worth it. The other annoying thing is when people buy one, drop it and then never put down any others because the first is still alive, even if it's in a completely useless place. I will at least give them some amount of credit for buying one and using it in the first place, even if just the once.
I'm in bronze and I feel like I'm the only one who even cares about vision. When I play support my average vision score is 50, when it's any other role it's 15 or 20 depending on game length.
I wish I wasn't the only putting and denying vision... I love playing jungle but I hate that I'm forced to go in blindly (I take oracle) because my sup never puts any ward.
It can be borderline impossible to get vision down in extreme pressure lanes where if you step out from under ur turret you die.
While the stats page hasn't been updating, you can still use it to see the average vision score for roles and champions at all ranks.
For that mission, I just buy a control ward in a bot match, place it on my way to lane, rack up the score without worry.
I got an account banned for spam pinging peoples trinkets available to get them to ward. Best part is mid laners are the fucking WORSE warders in the lane that needs them the most.
even in plat i have people that end the game with a vision score below 10 because they dont ward at all the first 20min.
supports having the warding item + yellow trinket which is a complete waste
pink wards? wtf are those? while i myself dont buy that many of them (around 2-3 per game) noone buys them lol
i recently found out why its hard for me tho take full advantage of my wards..because of this 180 second cooldowns. that shit is long as shit and half the time im waiting on my wards to come off cooldown i get too caught up in the game and end up forgetting to place them. maybe if the cooldown wasnt so damn long people would remember to place them.
I have 4 things to say, and I kinda feel like y'all will hate three of them.
1: I have absolutely no understanding of why people don't use their trinket. It's free, and there's nothing else you can have in it's place.
2: Sometimes I feel like the game is teaching me not to ward. I still do, but occasionally it feels like "why bother". This is of course because the act of warding often requires stepping into the jungle alone, and getting killed in a 5v1 because all the enemies were where I wanted to ward and all their crap has longer range than the trinket. Granted the main source of this problem is the rest of my team not warding and refusing to group up.
3: I HATE spending gold on and relying on temporary things, like consumables. You know that cliche about beating the final boss in an RPG with 9999 potions in your inventory? Well I beat the final boss with 0, because I never kept any. Never bought them, sold them if I looted them, and never ever drank one.
Now, LoL is no RPG, but that inclination of mine isn't RPG specific. When I started playing LoL, I never bought potions. I hated consumables enough to go into lane with 100 random gold instead of health pots. These days I'll take them or buy the 75G control ward, depending on if the champion has healing in kit, but I'm not happy about doing it. Honestly, if there were items in the store allowing me to get down to 0 gold at spawn without buying consumables, I'd still never get them.
The two reasons I bring this up is that I'm probably not the only person who dislikes consumables, and control wards are consumables. They are less annoying than others due to their hypothetically permenant duration, but they still go away and they're still consumables, so buying them feels bad and feels like a waste of gold, even knowing how useful they are.
On the flip side, when I'm support I use the support items to make the map a Christmas tree, and that doesn't feel bad at all, because they aren't a consumable I'm buying, they are an item ability that I can just have. Like the trinkets, kind of. On that note, perhaps the solution to "nobody wards" is non-support options for ward items.
4: I honest to god often feel like there's too much vision. When I look like the minimap and see a lit up Christmas tree, I don't think "yay, my team is warding too". I think "how is this any fun for anyone?"
As annoying as it is to be the only person warding on my team, it's 99 times more annoying to play against a team that is warding. When I'm jungling, on my way to gank, and see that the enemy clearly knows I'm coming, I'm often (not always) not thinking "ah dang they warded oh well", I'm thinking "WTF nobody saw me they shouldn't have been able to know I was here."
Whether it's because if control wards, the support items, or just trinkets, I regularly find that it's easier for one team to know where the other is than it should be, and get mad about it being too easy to have too much vision.
Conclusion:
While in some games there's too little vision due to players not using the options they already have, in other games there's way too much because when players donuse what's available, the amount available is extremely overpowered. The first problem is, quite frankly, the players fault, but the second is a design issue.
So what needs to happen is that Riot needs to add more distinct vision items (not consumables) players can use, instead of only having those support ones, but also needs to tone down the total amount of vision possible when everyone is actually using those options.
So for example maybe a jungle item like that axe we used to have that has no smite buff but gives a ward or something, but also reduce everyone's ward cap from 3 down to 2. That's just one example, even if Riot did precisely that they'd still need to do more.
Btw I was not around when that axe was a thing, I've only seen it in the item set maker, so I don't know why it was removed. Feel free to tell me, but I presume Rito fuqed up the balance and vision was even more op than now, making maps look like disco balls?
I will say top lane warding has become cancerous depending on what side you are and the match up. If your in a losing match-up and they control ward river, your not warding. If you contest the ward you die and junglers will afk before they put pressure top because of how valuable bot is in comparison. So warding is just giving the enemy lane free 30g. I have literally gotten entire kills worth of gold from just destroying an enemies tops ward because they are in a losing matchup vs me.
I guess if you want you can just throw down wards in the lane bush to artificially boost your score but really what does that do? It's just a cheat.
Damn, I thought something was off, I just don't play on SR anymore so I didn't think much of it.
As a Sushi support main (
), I roughly got a ward placed down every minute on average (yeah, I know - am just a Goldfish scrub).
But a vision score of 10 is just laughable.
But then, having long since turned into an ARAM OTP, I had to resort to AI games to get the team minion missions done (really nice "Deep One Kassadin" 520 RP legacy skin shard in that free PROJECT orb btw. Rarely I disenchant something that fast), so perhaps I should just see myself out...
Ever played a bronze match? As a jg main, when bot gets ganked, its your fault for not counter ganking while they heavy push and never ward.[zombie-brand-facepalm]
What do you expect when Rito forces the Slavestone onto core Support gold income items.
Warding will never be a team effort as long as the Sightstone passive exists or a seperate Sightstone item.
Yea I saw that and was generally confused for a solid 10 seconds
I personally average 45, but that’s also because I care about it.
Really, ending with anything less than 30 vision score and a yellow trinket means you're not even trying.
my sup games average around 60-80 vision score, my average adc vision score is somewhere between 8-15, theres no excuse
Ahh, you misunderstand. Getting 10 vision score isn't supposed to be the difficult objective of that quest, the hard part is getting teammates with monitors plugged into their computer so you can win a game.
Well, I did have a Xerath have 3 vision score in 25 mins, so it’s not too far out.