I'm developing a card game
It's not a trading card game but I want there to be several "factions" with their own mechanics for achieving victory.
Context:
- There are two decks, a play deck (which you use to draw from the objective deck and use to refill your hand) and an objective deck (where you draw the cards you use to win).
- Both decks have cards from all factions in play. Only the play deck has neutral cards.
- Each faction's win condition is based on a major objective and minor objectives the player controls.
- All factions have the ability to draw and discard objectives.
- Not all win conditions will be restricted to using cards from the same faction. For example, having 4 (max objectives you can have at any time) female objectives is the win condition for the Human Queen (based off Queen Cassiopeia mythos)
Right now I'm looking more for themes to work with. Here are the groups I have so far:
Humans: Focused on promotion. They will need to upgrade knights into Royalty (King, Queen, Prince, Princess) and each royal member has a unique win condition (set of cards they want to win). Dragons: Merge equal objectives to upgrade. High draw power. Major Objective Elder Dragon cannot be discarded (because you don't fuck with the biggest and baddest dragons). Vampires: Steal enemy objectives to get your own. Does not play nicely with neutral cards. Werewolves: Get an alpha and his pack, but 2 alphas automatically discard each other.
Most of the gameplay is focused on drawing from the objective deck and discarding enemy objectives through the play cards. So try to keep the ideas simple.