@Riot; my biggest gripe with balance in this game...
... is honestly, skill animation times. Lee Sin can get his entire combo off before Cho'Gath can get one Rupture through because of how long the wind-up is.
The game is littered with enormous time differences in animations, a lot of which you can't bypass, while others like Riven are able to cancel through almost all of their animations.
Why can't we get this sorta shit cleaned up and have some consistency?