What Made You Stop Playing a Game You Loved?

bladecutter25·2/19/2018, 6:48:41 AM·6 votes·815 views

I think a good number of us had games that we loved but stopped playing for one reason or another.

I used to play games from Artix Entertainment. Adventure Quest, Dragon Quest, Mech Quest etc. I was into them for years and even got account upgrades for some of them.

But I can pinpoint the exact instance I began to lose my enthusiasm for them.

Dragon Quest was finishing up a major questline they were building up to for a while. People died, lesser villains rose to power, and things were never going to be the same again. Things seemed hopeless with the villain stealing the six elemental orbs you needed to stop them. But a character points out that you just need six orbs, not all the others per se. You go back in time so you can get the bacon elemental orb six times (It makes just enough sense in context I assure you) when an orcish reference to Doctor Who shows up (Because Artix Entertainment loves their puns and references). So I go up against the guy and he just shoots me down.

After getting annihilated several times in a row, I went to the boards to see if there was something I was missing. Turns out it is literally impossible to defeat the boss without using a class you need to pay for with real money. That was the last straw for me and I just stopped caring for the game. I haven't been back since, and I'm so ludicrously behind in the storyline, I don't think I'd be able to follow along anyway.

So that's my (for more long-winded then intended) story. Would anyone else be willing to share?

31 Comments

III BAKURYU III 2/19/2018, 8:13:10 AM2 votes

I personally stopped playing when games went from good 40 min games to 20 min stomps.
I stopped when picking anything but point n click range champions are the only option.
I stopped when playing any tanks pretty much means items that -damage you for being tanky.
I stopped playing when bruiser like champions can't scale for reasons above.
I stopped when every champion feels squishy.
I stopped when you can take a mini-baron and knock down a tower in secs.
I stopped when the season turned to 8.
I stopped when Riot releases a new champion every 4 months(it feels like it) when there's already 150+ and each champion needs to be looked at after every patch/meta but adding more doesn't help the cause.
I stopped when Ranked......well, End season 7 Silver 3 and need to start 4-5 divisions lower each year makes 0 sense. I stopped when champions can 100-0 with 1 ability I stopped when any item that makes support fun to play or at least(bearable) gets nerfed to the ground or removed. I stopped when I turned 25 and thought "Wow, I'm a fat pimply faced fuck that needs to get a life" I stopped when I only saw natural sunlight 1 day in the year. I stopped when I stopped hanging out with my real girlfriend so I could build a relationship with an anime/cartoon of sorts. I stopped playing when the masses are more involved with some baldhead dude and some chick that shows her butt 24/7 instead of caring for real league of legends plays. I stopped when Riot took down the "E-Sports" board. I stopped when the new masteries/runes came around. I stopped when Riot does something out of the ordinary and give no reasons on "WHY" they did so other than "X numbers say so" What numbers? Where?
I stopped when any potion/healing item got removed(flask, the REAL FLASK) + biscuits/mana/hp etc were removed. I stopped when I could only eat a candy bar instead of a real big boy meal so I could play more league of lego. I stopped when the bulk of my friends stopped cause I mean it's a game and games tends to fade with time. I stopped when I actually felt like Riot are purposely trying to ruin their own game(similar to TWD big-wigs are) so when the next game comes out it becomes a smash-hit with all of the disgruntled fans that stopped playing.

Unrefõrmed2/19/2018, 9:35:19 AM2 votes

Dark Souls: nobody plays it anymore

Dark Souls 2: nobody plays it anymore

World of Warcraft: the last good/fun expansion was cata

robocraft: had call of duty-like progression, but then they decided to make it a pay to win lootbox shit fest and threw all real progression out the window

TheRiddum2/20/2018, 3:51:20 AM2 votes

Skyrim.

I finished it like 40 times

Infernape2/19/2018, 7:21:40 AM2 votes

I used to play Runescape back in the day, then Runescape 3 happened. I couldn't be bothered to start again on the old school server.

DOUBLE TAPPED E2/19/2018, 6:59:38 AM2 votes

Well, I played World of Warcraft for 11 years, and I quit playing because it was the primary reason I quit school, my job, lost my apartment, and ended up homeless for 2 years. Literally I would go from the homeless shelter to the library with my laptop every day just so I could use public wifi to play WoW. No more MMOs for me thanks.

EDIT: That's not to say that I don't have many fond memories of the game, I just know that I can't ever touch it again.

Aatroxs Legacy2/19/2018, 8:57:54 AM1 votes

i dont play league anymore because they only balance things around competitive play.

Sincarnation2/19/2018, 9:37:27 AM1 votes

http://cdn.edgecast.steamstatic.com/steam/apps/99900/header.jpg?t=1509045303

I loved this game, and ONE change made me drop it instantly entirely They let players lock in unique variants (basically bonus stats) on their items when they went to reroll the stats on the item. So what this meant was in theory one could keep getting rerolls and locking the desired stats till one could actually perfect their weaponry. Doesn't sound too bad right? Well rerolling was INCREDIBLY expensive unless you paid money for the special currency. What this effectively meant is that someone could now blow a fuckton of money getting the perfect weapons and armor infinitely superior than the normal versions, whereas someone pulling 1 perfect max stat item was an absolute fucking miracle never to be replicated. Perfect weapons don't mean much in the PvE section, nothing but some min-maxing on bosses, the problem was that the game had a fairly fun PvP that I loved. That already required way too much investment of hours getting proper gear to play and be good, and now they made it so assholes could spend money getting the dream weapons and slaughter anyone who hadn't spent their life savings rerolling all their gear till the stats were perfect. I was done, it was basically pay to win in the PvP segment because rerolling stats was so god damn expensive. You would have to grind the hardest dungeon 7 or 8 times to get enough to for one of the rerolls that gave 3 unique stats. If you had a crew who knew EXACTLY how to optimize the run, it took probably 90 minutes to advance through 9 floors and beat the boss.

Summoners Drift2/19/2018, 9:47:47 AM1 votes

i beat the game :(

Audhulma2/19/2018, 4:29:14 PM1 votes

Had to stop playing Bravely Default (1, fuck 2) because it wrecked my eyes every time I picked it up for more than 15 minutes. Same problem with SMT: Devil Summoner, which is a shame because I was almost done with it.

WoW went to shit pretty quickly after Wrath/Cata, but I could've kept playing had my server not been old as dirt. Hardly any new players joining the server, usually joining horde so they could play undead/BE if they did join, and no matter which guild I was in or raided with there were always people signing up for raid night but not showing up. The no-shows are ultimately the reason we had to stop raiding, but by that point I really didn't give a shit anymore. Raid times had been pushed back to PST accommodate west coast players, and they basically expected the rest of us to keep going until 3 or 4 hours before we had to be up for work in the morning.

Dr Dog2/19/2018, 5:44:54 PM1 votes

i still play aqw and the original a bunch on and off for like 9 years or so, honestly artix feels like they care so much about the player base's, they still update all the old games usually weekly, they communicate with the communities, they just actually care and thats what i love about them, kinda like how riot used to be before tencent bought them out.....

Xion Moonray2/19/2018, 7:20:22 PM1 votes

NCSoft shut down City of Heroes.

GIJose652/20/2018, 3:49:35 AM1 votes

Maple Story

The way how they made it super easy and boring to level up combined with all of the forced class variations bored the hell out of me

rework trundle2/20/2018, 3:56:13 AM1 votes

The first game I played for more than a month was Edgeworld (I ended up playing 4 years before switching to LoL). For short, the company started to increase the disparity between f2p and p2w users to the point where you were irrelevant unless you donated your wallet to the game.

You had 2 principal "mini games" in the game itself. First, you develop a base, surround it with towers to protect it. You research units to unlock and level up them. Second, you attack others by sending your units in their base.

But then, the game developpers introduced something called tournaments, and 95% of the game was focused around them, making the 2 "mini games" pointless. If you wanted to be high tier in the tournaments, either you saved your stuff for months and spent it all at once or donated your wallet to the game. It was shitty, I logged every 4 months or so hoping they reverted the crucial error they did (which costed them 95% of their playerbase) but it was the same over and over again. No more updates to keep the game fresh, just fucking tournaments every day. I'm glad they closed the game because it ended up being shit.

Marshbouy2/20/2018, 4:10:49 AM1 votes

Oblivion: Makes me motion sick, don't know why.

Skyrim: It's been two months since my last character, so another is on it's way, but I've played so much of this game that I basically know everything that happens.

League: I quit for a while when I realized it was making me too angry.

The Long Dark: I got really tired of the gameplay loop and the campaign mode is just a bunch of fetch quests.

Trove: It's literally just a huge skinner box system. There's always something better to get and always someone better than you. There is very little real gameplay tho.

Cube World: Wollay stopped updating it :(

Minecraft: I'm not creative enough to have fun playing the game. Every once and a while I'll sit down and try and build some stuff, but that's pretty rare.

Blitzcrank's poro roundup: Beat the game, pretty fun, 10/10 would reccomend.

Wonderboy: The Dragon's Trap: The controls suck ass and the last boss is just a huge fuck you.

Don't Starve: I don't really like how you are forced to spend the first 10 days walking if you want to survive in the game and having a giant come and just fuck up everything isn't fun, but to each their own.

Kingdom's of Amalur: Reckoning: Fights are super repetitive. There is very little variance in quests, weapons, and skills. Once you hit level 20 it starts to feel like you've basically seen everything the game has to offer and everything else is just a re-skin.

Factorio: My silly human brain can't keep up with the level of automation required.

Starbound: It gets really repetitive after a while.

Terraria: I've beaten the Moon Lord and seen most of what the game has to offer, but I still sit down and play a bit every once and a while.

Stardew Valley: Super fun, relaxing game, but I finished the community center and did most of the in game stuff so I didn't really see a point in playing. I had the same kind of issue with Minecraft, I'm not creative enough to keep it going.

Overwatch: I suck ass at FPS games and I don't like the meta in that game. Everything feels like you die in .2 seconds from a headshot. It's just not fun IMO.

Starcraft 2: Trying to micro everything makes my head hurt, a lot.

Clash of Clans: After T.H. 9 it stopped being fun because I didn't feel like I was progressing any more.

Clash Royale: Fucking legendaries. Kids can buy cards and totally stomp you because they have way better cards. Even if their strategies are shit they can still win EZ because they dropped $60 and you didn't.

Hearthstone: Basically the same as Clash Royale.

Portal Knights: It's just...boring.

Crackdown 2: Beat the game.

Pokemon Black, Platinum, and Soul Silver: Beat the games. All super fun, I love a good pokemon challenge.

Pokemon Moon: Extremely easy. I didn't even have to try to grind for levels or anything. It's so easy it's boring.

Pony Island: Beat the game. 10/10 would reccomend. It's a weird ass 2 hours of puzzle solving, but fuck it's fun.

303Devilfish2/19/2018, 7:04:23 AM1 votes

i stopped playing Dead Frontier when it switched to 3d

although i heard they're making Dead Frontier 2 and putting it on Steam, so i might try that when it comes out

T I L T B O I2/19/2018, 7:16:35 AM1 votes

I FINALLY REMEMBER WHAT MADE ME QUIT WOW

the LAST STRAW, i tried playing during Warlords, THEY FUCKING REDUCED THE ZOOM OUT by 50% and i could barely see the edges of my screen while on flying mount, that was it for me, so many players said they'd quit if they didn't change that back and the dev team said "we basically as a group of a few people know what's best for the millions of players and we are going to do what we want" (seriously look it up they said something similar to this)

shit made me motion sick, i couldn't even pretend to like the game anymore not being able to see the boss while hitting it because it's so damn zoomed in, fucking my character just entirely in a giant's foot, don't know what's around me, what phase we're on, fuck those douchebags.

DOUBLE TAPPED E2/19/2018, 7:24:33 AM1 votes

Hey btw, a little off topic but toss this OP an upvote, this thread is quality discussion material, good on ya OP have a cookie!

Lord Dusteon2/19/2018, 8:47:54 AM1 votes

Minecraft. Part of it was burnout/friends burning out. Eventually got back into it with a small server with some neat rules. Liked the owner, knew some people from a much older server, donated a bit.

Minor problem was they went for a 'factions' based system. And then almost all of the mods were taken from 1 single faction. The server owner was also spineless when it came to enforcing rules so they left it up to the mods. This gave that faction free reign to do anything, as the few mods not in that server didn't have a majority and the owner wouldn't do anything. Most people ended up quitting or joining that faction, and anyone who didn't was killed if they ever left a safe zone and had any safe zone covered in lava.

Ended up putting me off the game entirely and I can't really get back into it.