@ Quality Content
Oh, I don't know about that...If I was making money not losing money then the "keep it to yourself" logic would somewhat make sense. But to the OP's point, it takes 1 tilt and several consecutive crappy games to get temp ban. And a few tamp bans for permanent ban...
Entropy based ban system is a somewhat creative way of lowering a players stress levels, but if you have money invested into skins and all, it does the opposite.
Quite honestly, it would be appreciated if the developers could take in game stats from teammates before judging whether a ban report is valid.
i.e. if, like in my particular case, the jungle is 5 levels below the average, and bottom two players are 3 levels below the average after 15 minutes, and they verbally blame YOU for losing the game, and they report YOU for calling them out on it, the initiators of the reports should be the ones getting reprimanded...
The current ban system is based on number of reports not gravity...so in ELO hell, most of the games will be like the case above...
No offence to any "gosu" or expert LOL players, but games where 60% of the team is under levelled after only 15 minutes are not winnable...And it's precisely this type of games that tilt a lot of the players in game chat.
Picture this: you work 9-10 hours at whatever job you have. You have maybe 2 hours to do whatever? That's about 3 games in ELO hell if people dont remake 1000 times. And 2 of 3 games you get 3 botters/griefers/inter's whatever you want to call them, per game? You get temp ban because you lose your cool in chat? And then we're supposed to spend money on skins cause its oh so great?