Why League of Legends fails to allow players to be versatile

KyleTheConqueror·7/18/2019, 8:54:26 AM·6 votes·2,729 views

So, what I've noticed the past few games is how difficult it is to play other roles if: 1 - You can barely afford to buy champions. 2 - You can barely afford Rune Pages.

Another issue I have been having is with the champion select menu. It lags tremendously, and makes it harder to ban champions, select champions, and edit rune pages while trying to select champions. Whatever happened to letting it automatically lock in if you already have the champion selected?

Idk, just my food for thought.

5 Comments

Sohleks7/18/2019, 9:03:02 AM4 votes

I forgot purchasing additional rune pages was even a thing since they are sort of an obsolete feels bad purchase now and that I've had the full 20 from the old system because I'm an ancient player.

Wow.. That's really dumb recent players are basically forced to make a real feels bad purchase or are made to edit rune pages every game using that unresponsive clunky interface and sometimes not have runes saved then given a default page or something, which I understand because I had a habit of always manually editing pages and I say it was easier in the past even though there was more clicks because the new interface generally blends into the client background and feels clunky to click.

Pretty sucky.

I said it before the release of the new rune system that rune pages should not be a shop thing anymore. But they've kept them around, so rune pages still acting as a sunk cost for some players that'll feel annoying to some to take those away. Should have down away with those rune page expansions with the other rune changes which was the proper time.

Anti-user things like this is why you are now alienating your playerbase Riot.

Zlysium7/18/2019, 9:07:58 AM2 votes

Dunno man, my main's had every champion since like season 5 and gets enough blue essence to buy the next champion that comes out and then some. My alt doesn't have all of the champions yet but consistent play gets enough blue essence to purchase several a week. That is the cheaper ones of course. Probably a week or more per 6300 which I agree is too long but still doable. There are 32 champions that cost 6300 with a new one only being added like twice a year. (and when that happens some champion gets cheaper so W/E)

It'll take more than a year to get all of the champions and a couple of rune pages, and that's probably too long but they'll never reduce it. Also most of your BE comes from champion capsules on level ups. You can get quite a bit per level up with decent RNG.
You should level up once a week from daily wins alone and added play just helps. If you can get up to 2 levels a week you could really reduce the time it takes to get all the champions substantially.

Sylias Ravenmore7/18/2019, 12:17:57 PM2 votes

It was easier to buy champions with IP than it is with BE because you got IP after every game and could buy boosts.

BE is riots way of forcing people to buy RP.

The problem during the IP era was the fact that you had to constantly decide between buying a new champion, or buying runes (quints, marks, glyphs), or buying a new rune page, and every single feature in the game.

You could unlock every champion that was out in a few months of playing.. but then you'd be stuck with under-performing champions because you didn't have the right runes and it was a grind to get them.

I do like the new loot system... but I hate how slow it is to gain BE and Shards.

However... I do want to point out one thing about your argument.

  1. Champions are affordable. You don't need to be constantly buying new ones. Take time to practice the ones you have, you can not possibly ever master a single champion in the time it takes to get the BE to buy the next one.

I will agree it is difficult to get enough BE to buy new champs without the shards in a reasonable period of time.

I've played 7 years consecutively and only missed a short period of time in seasons 1-2. I still have 12 champs left to buy...

(In fairness I did take a few short breaks).

The only reason I don't have all the champions is because I spent my IP by buying a champion, then a new runepage, then full sets of runes for that champ. Later I entirely devoted my IP to runes and pages only. I had every rune there was when the system switched.

When they did the refunds, I didn't spend my BE entirely on champions, but I did grab A LOT of them.

Currently, I have 12 left to buy and I'm 300 BE away from the next. I have 4 4800 champs left and the rest are 6300 champs. I don't really care for the ones left other than being able to have them all. It takes about two weeks to get the champs without a shard for me.

  1. You really don't need to have a bunch of rune pages now that the rune system changed.. most runes are very versatile and you'd be surprised what some runes can do for champions that you'd never expect. However... even just a single extra rune page is worth the investment.

I do think that riot should probably offer a few extra premade runepages.

I have mixed feelings about the new runes. I like not having to grind out runes and having equal footing as everyone else.... however after the system changed... I had to change my ENTIRE playstyle because champions and builds I feel in love with no longer worked.

One of my favorite runepages was entirely ATTACK SPEED and I could do things like AD Braum Top because after one or two as items I'd be at 2.5 Attack Speed and could hybrid build AD and Tank.

I had a few other pages as well that allowed me to take a champ you would never dream could play say top or mid and completely wreck.

Players also had to go out of their way to look at what you were building in runes.. so there was less Rage-quitting because you didn't take their favorite rune on your champ. They still RQ... but it wasn't over your build.