Riot should release some player statistics for us
Namely, I'd like to see if they can actually find a correlation between changes or player behavior and drops in the number of players, and some numbers on how many players have left over time.
It seems they like to make odd decisions based on such data, so it's reasonable to suspect that they do in fact have these statistics.
I just want to know how things like the class reworks, runes reforged, draft pick changes, rotating game modes, and the map changes effected the number of players, as well as player-based aspects like toxicity, intentional feeding, and smurf accounts.
And perhaps the sales data on their most/least popular skins to shed some light on how the players are spending money and how that relates to yearly skins for Lux.
It's kind of ridiculous that they expect us to believe only the word-of-mouth from their cherry-picked "response" videos in regards to our questions. Having some actual facts to back up statements like, "we see a drop in players whenever we bring back ARURF", would certainly increase our understanding of why the decision to never bring it back with picks has been made.