I am curious as to how hard the balance team actually works.
No, seriously. Apart from playtesting, it honestly seems pretty easy to brainstorm changes to problematic champions and ship patches.
Take Zoe for example. It's obvious that this champion is a huge problem, yet the balance team believes that a simple 1-0.25 seconds increase on her Q will make a difference. Many within this community recognize the problem Zoe poses, and have brainstormed better ways to nerf Zoe, such as having cleanse remove the true damage proc form E, or simply toning down her damage to prevent one shotting. It seems pretty unbelieveable that the balance team would think of shipping such a tiny change as this and not something else.
Another example where the balance team has failed to ship adaquate changes to items or champions or failed to ship changes on time would be during the Ardent Censer days. Now, they may have been influenced by the fact that Worlds was coming up, and had no time to think of changes to Ardent Censer, the answer was pretty obvious: simply nerf the damage output it gives. This was echoed by many throughout this community and Reddit, yet the balance team did nothing to solve this.
A final example of the balance team's incompetency would be the problematic item known as Duskblade. What makes this so problematic is that this item is simply too strong on assassins. However, it's also impossible to nerf the item without destroying all AD assassins. A simple solution to this would be to nerf Duskblade and buff other assassin items. Done. Easy.
Now, it might not be that simple, and these changes would have to be playtested. But it's extremely simple to come up with certain changes and apply them to the game. I'm by no means a coding expert, but I do know some things. It really isn't hard to change values within a game. You simply have to replace one number with another.
I also don't know anything about the process in which they ship changes, which is my fault. I could be completely wrong about how hard they work. Maybe they actually do spend hours and hours thinking of changes to the game. But in this case Riot should probably tell us more about how their teams work. Give the players more information to help them get a better sense of what the balance team is doing. I believe that game companies and players should have close communication with each other in order to improve the game.
With all this in mind, what do you guys think? Is the balance team full of slackers or are they hard workers?
"Ah shit, it's Monday night guys, the patch goes live TOMORROW! We need to change something."
"Oh I know, uh, we can buff throws dart
by throws another dart increasing the ratio on his throws third dart Q"
"Well, I was playing a game as
and I lost to a ranged champ because I was kited too hard, so we should buff Tryndamere's damage."
"They're complaining about Zoe's damage being too high, even linking that LCS game where Ezreal was one shot by her."
"What if we increase her Q cooldown by 1 second and then gradually scale it down to just 0.25 seconds higher at rank 5?"
"But...but sir isn't that a little light since her damage is the pro-"
because he's agreed to be the most balanced champ in the game.
People have a stroke whenever