why do they keep making champions that are so overloaded?

JoeAnarchy·11/28/2019, 7:29:37 PM·5 votes·3,600 views

ok, this isn't a typical whining post, i'm legitimately just asking. but champions like Senna and Aphelios, just seem so.. overloaded.. so many things happening in their kits.. i remember when Kai'sa came out, and i thought her kit was overloaded, dear lord i didn't know what Riot was planning next.. Aphelios doesn't even feel like he belongs in League, he feels like he should have his own single player game.. i'm sure his numbers will get nerfed to balance him, but they wouldn't need to if he didn't have so much going on.. why does it feel like riot is moving so far in a different direction with their champion creation? and how is it going to affect older champions, who don't have enough tools in their kit to keep up?

24 Comments

LBmyBB11/29/2019, 4:04:08 AM2 votes

Remember when champs like vayne only had two auto attack and tumble, but still had a very high skill cap despite their simplistic design? Yeah? Those are good champs

CurS1VE11/28/2019, 8:15:55 PM2 votes

i think they are trying to find ways to be innovative because so many of the champs already have kits that are pretty underwelming or boring. They have to find new ways to shock ppl otherwise the game becomes boring and stale. Also if they just keep putting out the same type of Champ (Look at some of the older Tanks or older ADCs or even some of the enchanters like nami/janna/raka) the role becomes really redundant because all the champs would do essentially the same thing only slightly different

SammyDayspring11/28/2019, 9:57:36 PM2 votes

They started a bad trend of "upping the ante" with each new champion and rework. Now players expected overloaded kits, maximum safety with heals and shields, as well as other OP nonsense. They can't make a "normal" champion anymore. Eventually, it will be too much and they will destroy the game.

Quality Content11/29/2019, 12:19:33 AM1 votes

I have doubts about Aphelios being as overloaded as people think. He may have a lot of mechanics but he only has access to a few at a time and doesn't get a lot of choice over which ones. At any given moment he has two available passives, two Qs, and an ulti. Throw on a complete lack of mobility and no E button and that's actually not that crazy.

Sirsir11/29/2019, 12:33:26 AM1 votes

They ran out of unique 'simple' designs a long time ago

SammyDayspring11/29/2019, 12:43:46 AM1 votes

You seem to be getting very upset. You are resorting to childish insults to try to bolster your weak arguments. It says far more about you than it does about me.

You want me to define normal as having X damage with Y range and Z health? Rubbish. Again, normal is subjective. It is generally weighed against the average traits of the other champions in the game. Newer champions and reworks generally have very high damage and very high safety. This means they can blow up older champions while either taking very little damage themselves or healing back up very quickly to go blow up someone else. There is very little outplay potential. It means the roster of 146 (?) champions is irrelevant because many of those are not very viable against the newer overloaded champions. This is what is frustrating players.

There are many examples of overloading anyone with common sense can see. Akali's original shroud that shielded her from turret vision was beyond ridiculous. Pantheon's new invincibility is drastically stronger than his original ability to block one single spell or attack. There are reasons these champions are perma-banned in Pro play. Even they struggle against these kits.

Pika Fox11/29/2019, 1:15:58 AM1 votes

They dont. Lots of words explaining something does not make something overloaded.

Infernape11/29/2019, 4:11:14 AM1 votes

Remember when champions didn't have essays as their ability descriptions?

LightswornLance11/28/2019, 8:10:48 PM1 votes

I mean the answer is obvious but its not the answer you want.

Acemaster8111/29/2019, 8:09:36 AM1 votes

Why can't they make champions different instead of overtuned or overloaded? AurelionSol Singed Sion Azir Katarina Ivern

None of those need 100 ways to cc or kill you, while instantly healing all of their hp behind a shield. Aphelios can be different, but I will hate it if he is different AND OP. Even when each of them have high numbers, they don't have everything their class of champion needs already in their kits. Even though Aphelios looks fun, he has innate healing, shielding, lethality, MS boosts, and waveclear. Alongside a turret, a slow/root, long range marks, aoe damage, and multiple different ults.

boricCentaur111/28/2019, 8:57:07 PM1 votes

Ummmmm you know that nothing you said is true right? Older champions are usually bad because of poor design right?

Both those champions aren't overloaded you are mixing up complex and overloaded. Overloaded is something that gives a champion too much. Ornn when he had his shield and his cc negate was overloaded while having a pretty simple kit not counting the passive. He had to lose something since having both of them made him too strong.

JackMcCarry11/28/2019, 9:27:31 PM1 votes

Senna is "overloaded" because they said they were afraid she will underpreform, and when you look at her mechanics on paper, she seems kinda weak, a slow moving blockable soft deleyed CC and basic attacks that make her unable to kite because they are channeled, so they gave her many little things that added up to make her overloaded, MS steal, Infinite range + LS + AD + Crit, global Ult with tons of damage... i can see why she was overtuned.

Aphelios is very obviously a passion project of someone who just wants to push a kit to it's limit, it's very clear that they made him the "mega brain" version of champion kits, and tbh, im fine with this, if this will work out - im fine with a champion who is very very hard to grasp and master but is rewarding.

On that note, the next champion is Juggernaut - a class notorious for their simple kits, so lets wait and see.