League of Legends has lost a lot of its heart, hasn't it?

Melledoneus·10/3/2018, 8:34:05 PM·150 votes·21,973 views

This game used to have so much care and dedication put into it. It used to have such a charm to it that even people who left it missed at times. I left this game once and I missed it, and I'm sure many others felt the same way. We used to always strive to improve, we exemplified anyone in a higher elo than us, and we idolized our favorite pros. Remember "Faker, what was that?!?" That was the moment Faker became my favorite pro player. He was tough, he was quick, he was cautious yet had balls of steel. The man was seen as a legend, and even though SKT kept winning Worlds it was still exciting.

Back in early Season 4, when I first began, I remember I (like the loser I was), had a slip of paper with a list of champions to try out. I wanted to try them all. I played Zed on free rotation and I loved his badass voice and sick shadow techniques. Vladimir was this super cool blood mage who was tanky and healed himself by leeching off his enemies. And Jinx was fun because she shot her guns and ran really fast. D E J A V U Style.

This game was brilliant. People back then didn't consider LoL a real sport, but god damn was it one to us. We united over hating the 2 or 3 toxic champions like Vayne, Yasuo, or Zed. We loved talking about skin concepts and making memes about champions. We didn't give a damn what people said about us because we knew us better than they did. It was a community and it was beautiful. Remember Summoner Showcase? If not, watch it. You'll then know what you're missing.

Fast forward to today. The game is now filled with a roster of overbearing champions that crowd out other picks. The game is objectively more boring and super formulaic now. Anyone who played in Season 4 or before that can and will tell you the game has regressed. The balance team seems to be doing their own thing now, and it feels almost resigned, like they gave up on this game. The players are detached and the spirit of the playerbase has become almost depressing. It feels like the CoD playerbase who hardly talk to each other except bark commands and rage at incompetent teammates.

eSports has undeniably become Riot's focus and, ironically, has had the lowest amount of people watching since its debut. It's gotten to the point where Riot is incentizing WATCHING eSports in an attempt to generate interest. This is mostly due in part to LoL becoming less of a competitive gaming lifestyle for people and more of a begrudging, mindless pasttime. Not to say new players can't enjoy it, but it certainly feels like a shadow of its former self. Many players have lost the will to root for a team.

Riot has even lost some credibility as a company because of the whole PAX shindig. Sorry to bring that up, fellow mods, but it needs to be said despite the risk of another week of that occurring. I don't know if I can root for Riot anymore. I used to chill here on the Boards with any Rioters that came, even Meddler. Now it feels like the good old days of that are gone.

##So, in retrospect...

League of Legends feels like it's grown stale for both its creators and a majority of its playerbase. This game no longer feels like it's given any love by its creators. The art is great, the music is excellent, but almost everything else is just... wasting away.

Thanks for listening to this old dog croak on about his experiences.

P.S. I might watch that new show a Rioter made called The Dragon Prince on Netflix. I'd appreciate it if anybody who was watched it can tell me if it's any good.

87 Comments

TheSymbolÔfPeace10/3/2018, 9:36:55 PM40 votes

Still miss the times when I was so oblivious to what was even happening half the time playing the game. 20 games were easily playable and I would go for hours. A few games today's makes me want to just uninstall and go to sleep.

DrCyanide10/3/2018, 8:49:26 PM36 votes

I know the feeling. It feels like for every step forward Riot makes with the game they take a slightly larger step back. It's subtle enough you don't notice it at first, and then you hit a point where the game just doesn't draw you in any more.

Whenever I see someone write "see you next week" in response to someone leaving the game, I always think "what year do you think it is?" The days of League of Legends being an irresistible pastime are behind it.

Lets have shrex10/3/2018, 9:45:58 PM31 votes

Because it tries to compete with Fortnite by bringing casual players. I really have a huge feeling that the game nowadays revolves around champions and kills, rather than objectives, hence more like a fighting game than a real MOBA. Game's been dumbed down by the removal of runes last season, but also from the first masteries rework (when the only one being "interactive" was actually a 50hp shield, can't remember the name of this mastery). This rune system also simply brought "player whatever is currently broken, because if you try something else you'll be weaker". Trying to give customization by giving things that simply out-shine each others, who would have thought it would have like this ?

I remember feeling more entertained by seeing people contest objectives with simple champions (the most advanced one back then was Yasuo and barely played in pro-play) rather than everyone flashing everywhere and one-shotting each others. Look at the current game, people don't even trade in lane, scared to die right after. You get things like 3/2 by 20 minutes because people only farm in order to out-scale the opponents, rather than actually trying to have an advantage over the enemy team.

Riot's done fucking up their game, if they keep going this way, it won't last for long

Colonel J10/3/2018, 8:41:46 PM30 votes

The Dragon Prince looks cringey.

Catastrophic10/3/2018, 11:13:20 PM18 votes

Man, I remember back in season 7, I used to be so excited to open up the game and play it. The game had its issues of course, ADCs ran rampant and tanks dealt too much damage but it wasn't complete chaos. I read the patch notes a few hours after release every time, I was so excited to see what's new, I always felt the balance team was headed in 1 singular direction, which is balancing the game. I used to preach about how good the game is to my friends, I bugged one of them until he played it.

Now I dread the game or 2 I play each day, the only reason I play those games is my sister borrowed my PS4 and so I can't play Tekken. Everything deals too much damage now, and I'm not exaggerating either, I really believe every champion needs nerfs to their damage somehow (weather through items, stats, runes etc..) instead of ADCs running rampant, there's 20 champs you see every game, and they dominate every time

Akali Ahri Brand Evelynn Darius GravesKayn LeeSin Kaisa Jax Zed Yasuo Sion And those are the ones I can get off the top of my head.

I've lost all faith in the balance team, and not because I hate the current state of the game, I mean, everyone's prone to mistakes, and the balance team is no exception. But what disappoints me is that I don't think there's even intent within the balance team to fix anything, they clearly are balancing for pro play, and to be honest, I don't want to care about the game if the game is not made for me.

I might not be ready to let go of league just yet, but I certainly won't recommend the game to anyone.

Rαy10/4/2018, 12:11:29 AM14 votes

The Rioter who helped creating The Dragon Prince was someone who defended Daniel Z. Klein and his words and was furious about Riot firing him, I believe (@devongiehl on Twitter). Other than that, it looks like it's trying to be Avatar, but just can't.

Back to topic, your thread is pretty on point and I can tell that it must have hurt in some way to write this. Because we all more or less lost something that we really loved.

League started to lose its flavor for me this season. The main reason in my case is not the champion kits that keep getting more and more overbearing, it is damage being too high. We turned into Call of Duty kiddies, because our game became Call of Duty. There is barely any strategy or skill expression in fights anymore. You get seen/hit first, you die. You get outnumbered? You die. It is frustrating and boring. Strategic teamfights left for three seconds of button mashing. The calm aspect I absolutely loved about this game completely vanished.

I just want my favorite game back, but Riot just does not admit/revert mistakes and let their game die - at an absurd speed at this point.

ModCaptainMårvelous10/4/2018, 12:56:27 AM11 votes

Not even sure what you're talking about.

If anything, more love is being put into characters than ever before. Rioters are revisiting old champs who need touch ups and tweaking them (See: Quinn/Fiora's edited walk cycles). Champions are getting skins and love who have been left abandoned for years...and -now- you think there's some sort of lack of passion and love?

I'ma be real: Most of the "CROWDING OUT OTHER PICKS" is two things:

  • 1.) Player skill.

Straight-up, most players just aren't good enough to play whatever they want. I remember back in Season 6 or 7 one hyper-dedicated Morde main had Mordekaiser being the #1 win rate in the jungle in D+ because he was the only one playing it. It was absurd and it made me want to try Morde jungle. I failed...because I wasn't good enough. I have friends in high-ranking games who play whatever they want or even try challenge climbs. IIRC my pal who is/was in masters hit around mid-to-low diamond by only playing AP Ezreal.

If players want to earnestly play whatever they want, they need to get better. Which leads to the second problem...

  • 2.) Player Spoiling.

Riot spoils players.

Yes. You heard me.

When a pick is too strong, rather than let it simmer and see ways to play around it or wait for the meta to shift and that pick to fall off, people cry for nerfs. Which Riot obliges. Which leads to that pick being subpar even in their favored meta and then terrible in metas they DONT excel at. Urgot won't always be strong, he's just good right now because it's a lane-favored meta where early power is prioritized (see also Aatrox).

Players don't WANT to wait for meta changes. They don't WANT to let picks simmer and stew before finding counters. If something is good, they want the nail hammered down before any ingenuity happens.

Change can happen and good players can actually make things work. However, people would rather put reliance on nerfing power picks and making Riot do the work than change how they function/act in game and learn to play around something new. YES, there are situations where Riot should step in. NO, that is not every single situation. Hell, most champs in the game hover between a 52/48% win rate, which means you're on-average able to do WELL ENOUGH provided you know your pick.

As for esports...well, those missions are literally par-for-the-course for every other major esport. OWL does it. DOTA does it. CS:GO does it. Riot's just finally adopting contemporaries have been doing and...that's seen as a problem? Shouldn't Riot learn and adapt from competition rather than see this change as a desperation attempt?

There's some other stuff (ignoring improved player skill, how the balance philosophy of Plat balancing hurts the game) but it's not worth going into. Either way, you feel how you feel, but I really don't see the stretch your making.

SLIGHT ADDITIONAL EDIT: Community always had problems with raging, barking orders and more. Nothing there has changed. That I strictly attest to rose-tinted goggles and nothing more.

Ætheist10/3/2018, 9:47:58 PM10 votes

How come you talk about champions having cool aesthetics/VOs and then two paragraphs later complain that champions now suck due to gameplay reasons?

Art quality/music/SFX/VOs are all just as good as they've ever been, maybe even moreso. Riot's teams that aren't related to gameplay (champ design or balance) tend to do their jobs well, all things considered.

Leto GT10/4/2018, 12:04:56 AM9 votes

I think we all aggree the game is just a shadow of itself right now. It does look to me that they tried to push to game to another audience to a point where it doesn't really appeal me anymore. I used to be hyper-addicted so I'm hyper-meh.

Honestly, if you look back on the game, it's clear that it used to be way way better in s3 and s4 objectively. So if their philosophy is truly to make the game better, they should get back to the origins of the game and put a stop to this insanity. Right now, the game is not fun at all, it's almost painful to start a game. It feels like a mobile online game rather than a moba.

The only games I can still find ways to enjoy right are those who reach full builds with actual tanks as they feel similar to what the teamfights used to be.

Nausicäa 10/4/2018, 8:26:04 AM5 votes

This game is literally fucking trash now. Damage creep is so fucking absurd and Riot is in fucking denial telling us bullshit like ' damage hasnt increased noticeably from earlier seasons'

This game went downhill massively when they introduced keystones, just straight up massive burst increase across the board and now this new rune system is absolute cancer.

Metallikaiser10/4/2018, 2:13:09 AM5 votes

'Objectively more boring'.

Umm, not really sure that is how you use objectively. I dont know what to tell you, everything feels great to me.

Resolution10/4/2018, 6:13:19 AM5 votes

Melledonus is right though on champion balance. Why pick a B or C ranked champion and force yourself to work 10x harder, when you can pick an S ranked champ and do half the effort.

I've actually been threatened dozens of times with reports lately and even harassed for not picking strong enough Champs.

Captain, you currently can't play every champ in the game without being bugged all game. I experience this almost every day I play. How many times have you heard wish I had a real jungle/support in chat?

Stick two players of equal skill together, one with an S Ranked and the other with a C Ranked in the same roles and tell me one dosent have an advantage?

Balance does matter as much as player skill.

Edit: Started back in Season 2, and have seen the game in almost every form. The art team is fucken amazing lately and keeps getting better each year, but somehow the design team keeps degrading in quality.

JnFnRu10/4/2018, 10:31:42 AM5 votes

As a S2 player, I remember the good old Runes that didn't add all this extra power like Electrolbla and Comet and DH.

Back then the only dmg amplifier was Deathfire Grasp and even that was quickly removed.

Now we got all this extra dmg, Duskblade (worst item idea ever, unseen for 5 whole seconds for extra dmg??? I mean, either 0.5 seconds so it works for invisibility champs or not at all, who designed this?), Stormrazor, Rapid-fire to extend range (Back then you had long range and short range and thats that.... Whats the point of designing a AA Range to then offer a range extending item?)

So many strange choices that took away from the game how it used to be. Yes Runes back then were a bit unimaginative but at least they were much easier to balance cause you knew every AP champ had mostly AP Runes and probably Pen or CD....

ModFrom The Cosmos10/5/2018, 4:04:16 AM5 votes

As someone who has also been around for quite some time (early 2010) I can't really say I have had the same experience as you. It may be perhaps just a difference in perspective but I do think all sides sharing their feedback can be valuable so I'll just leave some scatted thoughts and specific points I want to make to reflect more how others with a more optimistic look about League might think about the game and its growth.


The "Faker, what was that?!" play you touch on was definitely one of the nail biting plays to watch back in the day, especially if you had the pleasure of watching it live. In addition to this, plays like the original Xpeke backdoor or Doublelift tearing up Korea before being banned from competing, it was always super exciting to watch and I remember all my friends watching the VODs of those games and discussing who their favorite players are etc. The thing is that these types of plays still occur, just at a lower rate.

I do not believe this is purely a result of a balance decision, but rather just a natural consequence of Esports, specifically League of Legends, maturing and growing with a more stable infrastructure. Back in those days, it was more about the hype, the trash talk and the rush of making that crazy outplay. A lot of teams had players that had lone wolf mentalities (Think the Doublelift solo pushing bot meme) - As a result, there was usually more skirmishing, people getting caught out and more tendency for those types of plays to happen. Flash Madlife hooks were always one of my personal favorites to watch.

Due to the growth and maturing of the scene I mentioned earlier however it became more common for teams to play more calculated, less aggressive and coordinating as one solid unit. As teams slowly shifted to emulate these strategies, the focus was more about finding the most efficient way to defeat your opponent while maintaining little weakness. As more money came into the scene along with teams finding investments, those lone wolf types of plays became too risky to allow in every game as you could potentially throw away thousands of dollars for your team if things go south, whereas before the consequences weren't really as dire.

As a result of this, we saw some crazy metas over the years like Runeglave Ezreal, Cinderhulk Smite top lane and boring lane swapperinos in every game. Even if sometimes the competitive scene focused on boring methods of playing, I really don't blame them. they have a fiduciary responsibility to their team, investors and the future of the industry as a whole to think of instead of just LC$ Big Play$. So now that I've mentioned my thoughts about the Esports scene and how it plays a role in this perception of Riot, let me now focus more on the Riot side.


Overall Riot Games has exceeded my expectations in terms of game balance and taking care of the games health overall. Sure there are things that I have gripes with, but overall I have never found myself not enjoying the game. From my perspective Riot has been very involved in preserving League of Legends as a game and a legitimate Esport as a long-term, healthy game that hopefully has decades more history to build on.

Although Riot does have a direct influence on competitive play through balance changes, so far a good majority of their overall changes for the game have been healthy for the long term.There are obviously some things they have made mistakes on, and things that have became memes, but the thing with Riot is that they don't run away from the memes, they run head first busting the memes.

For the first few years of my experience playing with League of Legends Riot continuously delivered new and interesting champions and events while at the same time revamping a lot of really old art assets back before they even had a fully fleshed out art team, they fixed abilities & items that today just seem absurd (Like Twisted Fate having a global teleport at level 1 LOL) - Although I admittedly loved using the oldschool cheese builds and strategies, they definitely were not healthy for the competitive integrity of the game. AP Master Yi was a great example of this. It was immensely fun, but also felt very cheap and unfun to play against. I applaud Riot for making difficult decisions like bringing him to a more balanced state (although feral flare would be a spicy item for Yi shortly after) that would upset quite a few players knowing it will be beneficial in the long-term.

Riot won't always be perfect in execution of the live product, but you bet your ass there is always countless hours of time, dedication and blood, sweat and tears behind a lot of the changes over the years. There was always that saying that stuck with me about Riot in the early days, about building the plane mid flight. I like to think of Riot as having successfully saved the plan from crashing after building it mid flight, but then as things became stable enough, they shifted focus on structural integrity, longevity and overall health of the plane to ensure it can go on many more flights afterwards without crashing.


As a developer, I know how frustrating it is to make a change, or try and explain something to somebody who just simply does not have the knowledge or experience as you do about your own product. It can be incredibly difficult and seemingly impossible sometimes to convey to someone that a change is necessary because it's beneficial overall, but may be negative in the short term. I really feel for the individual Rioters who have to cope with this reality where they probably want to tell you guys a lot of really awesome things, or discuss game balance in a very detailed, nuanced and high level fashion, but are unfortunately not able due to that fundamental disconnect that some players have.

It's incredibly difficult to walk into a thread about balance when someone has declared your product dead, states specific people should be fired, or implying in any way that Riot as a whole doesn't care. Having to navigate that when sure, some points are valid of course, there is usually disingenuous statements generalizing a specific team or person is likely incredibly intimidating and difficult for most people to do flawlessly. Because the last thing they want to do is make the perception worse.

When I see this type of rhetoric, it upsets me, because every Rioter I have had the pleasure of interacting with over the years cares deeply about this game, so much so that some are willing to uproot their entire lives, interact with the community in their off time, leave family and their homes behind to come be a part of something amazing, to build something that generations of players can hopefully enjoy for decades to come. Even when I awkwardly stumbled into the Riot office to have lunch with one of the Ritos, I could see the passion in people in how they conducted themselves, walked and talked about the game and their environment.

Riot has made mistakes sure, as with any gaming company, but overall I'm happy with the direction of League of Legends and the amount of effort Riot has put into all avenues of their games. I can appreciate the focus on structure and longevity, even if it hurts user perception in the long term (see worlds budget cut meme) as a result I don't feel like League of Legends is all that stale, or has lost any heart at all. If anything I see a community that is stronger, albeit more cynical sometimes, still a great community to be a part of and I look forward to many years of League of Legends to come

-From The Cosmos

Wizard Blaze10/4/2018, 12:08:47 AM4 votes

The skins and art design are pretty nice. what is killing the is incompetent clueless balance team who doesnt know what the hell are they doing and will not know and never know how to balance the game. I would rather see monkeys balancing this game than the current balance team who lies to us each patch and other

Cynicatt10/4/2018, 1:07:35 PM3 votes

I agree with everything. I've been playing for a long time. I've never been particularly good(I just have a difficult time applying that much seriousness to this game) so I can't really talk a lot about balance, but it seems like a lot of my old favorites are overshadowed by the new "big plays" champs and pretty much forgotten by the balance team. Some of my old favorites have also been reworked into unrecognizable states, and that's fine, since I think they are better off this way, but I still miss them. You're right about the passion seeming to be gone. The skins team is doing a great job, but sometimes I wonder where everybody else is at. I used to be excited that Riot was talking about making another game, but at this point I just really feel like I wouldn't be interested in anything else that comes out of this company. I'm willing to bet anything they make will be visually stunning, but it would just lack that love, care and attention to detail that League does now. Not only that, but Riot doesn't care about its players. They have told us time and again that we don't know what we're talking about, that we don't know what we want, and that they know better than we do, so there it is... If I hadn't already wasted so much time on this game, I would probably have no reason to come back. The community isn't what it used to be either.

Oh well, I guess it was bound to happen at some point. :3

Môrgânâ10/4/2018, 1:29:50 PM2 votes

I am here since July of 2010. I own the actual DVD that I bought from the store because I wanted firefighter Tristana - my first champ ever - and since in EU (not West, that came 1.5 years later IIRC) was only credit card to purchase and these are still uncommon Germany, I went to the store, bought the disk and on the backside of the manual was a code for RP... That was in the hot summer of 2010.

LoL was cool back then. It was "Clash of Fates". With the Journal of Justice. No we have these retarded Naruto things (Yasuo bullshit, Zed's fast walking animation) and according Japanese manga shit. When I am Ashe - yes, the first roster - and play against Popstar Ahri and this anime Jinx with their annoying and fucked-up SFX I could puke all day long. That's like getting a Barbie Fairytopia add-on for DooM.

I still play this game, but I rage so much it's not fun. Yesterday I lost an unwinnable game simply by counting how many Duskblade and Cleaver users the enemy has in the loading screen. My Eve vs a Tryndamere? My Galio vs Darius?

LoL is too flashy, to spazzy and too asian. I am like the guy in the bar that used to be funky, now plays Justin Bieber and still is the last one that goes home, but it feels awkward...

Bob the Toastr10/4/2018, 1:37:35 PM2 votes

I have recently watched the Dragon Prince, let me tell you about it.

First, if you have seen Avatar: The Last Airbender and enjoyed it, then you will probably like Dragon Prince. It is written by the same writer (Aaron Ehasz)and have one of the same producers. It is definitely aimed towards children, and has lots of silly humor, but it also has interesting characters and good storytelling. I personally enjoy silly humor, so I quite enjoyed it.

Second, it does have some pretty poor animation at times. Some parts of it are smooth, but some dip to really low FPS, and can look very choppy. When I first saw the trailer, I was sure that I wouldn't like the animation, but after I started watching, I found that I was able to ignore the poor framerate. Others may not be able to though.

One more thing, it isn't a finished show. Currently, it only has one 9 episode season on Netflix, and I'm not sure when more are coming. It does have a pretty satisfying resolution/cliffhanger for the first season though.

Quiet Dude10/4/2018, 2:10:50 PM2 votes

A have a difference of opinion, but based on prior experience with the boards, most people in this thread probably only want to hear an echo chamber.

CaptainMarvelous is right, though. There is a clear indication that a lot of love is being put into League and it seems as though most players on the boards are upset their vision of league isnt being implemented, rather than Riot’s.

That being said- games change over time. You can gripe about it. You can stop playing. You can even fear what happens next. But change happens. Maybe you were the target audience yesterday. But you wont be the target audience forever.

Just look at WoW- players griping on the forums all the time. “WoW is dying”- common cry for the despondant. It just sold its most successful expansion in years. Now they are releasing a classic server- and I cant wait to hear the collective griping when the “old guard” comes back to play and find their rose tinted glasses was as inaccurate as prople claim.

Games change, folks. People change. The times change. You can change with it or get rolled over- and that is entirely your choice alone.

Sorry to interrupt the circle.

Dessem10/4/2018, 3:40:28 PM2 votes

Fast forward to today. The game is now filled with a roster of overbearing champions that crowd out other picks. The game is objectively more boring and super formulaic now.

I'd say my chief issue is that damage still feels way too high across the board. I play a lot of Lissandra, and it used to be my build was item 3027 ->item 3157 ->item 3151 and it'd make me feel successful and powerful. These days, I prefer item 3285 ->item 3916 ->item 3157 ... chiefly because even with a Rod of Ages, you die within 2 seconds of combat, so it feels bad to invest in health when you can go for damage and survive by virtue of murdering everyone else quickly enough: by the time you leave ult/zhonya the fight is usually already over.

And that, really, is what makes me sad. Used to be fights lasted longer than Zhonya's, but these days you can use Zhonya and when you exit it the teamfight is usually over because just about everything and everyone is a burst assassin.

Look at sick Vayne plays from the old days: https://youtu.be/YUkkNAI55Fc?t=104

These days, that fight would've been over at 1:47 because Rammus'd have bursted Vayne or she'd have bursted Rammus already.

Vreivai10/4/2018, 7:17:10 PM2 votes

League's gone down the same path that WoW did. Trying to fix things that aren't broken, champions feels much more homogenized than they were in the past, and it overall feels like Riot is just riding the past success of the game to the end.

Laughing Fish10/4/2018, 7:20:36 PM2 votes

I know how you feel. The excitement just seems gone. Esports feels like a formula, games feels more like you are trying to survive rather then trying to win, the fun people are going silent while toxic players are more vocal then ever, and even the boards and reddit have no soul anymore. I honestly don't know if it is Riot who changed, the community that changed, or just me. Quite likely some combination of all three.

League, for me at least, was more of a community event rather then just a game. I made friends on the boards and in game, folks would joke around and make memes, and it felt like there was a true community. Now, if anyone bothers to talk at all in game it is to insult others. the League Reddit is an artificial and enforced circlejerk with no individualism allowed. And the boards are a pale shadow of what they used to be. M&G is just dying. And it is frustrating as hell that nothing will be done to fix it, as since there is still a high quantity of posts (the vast majority don't even belong there) it is declared fine and left alone as its community crumbles into nothingness. So few of the old posters are left in M&G. So few of my friends still regularly play league.

I feel like no part of league represents us anymore. Riot doesn't seem to care about the community, only money. Reddit doesn't care about the community, only subscribers. The boards moderation team (as a whole, I recognize and appreciate that there are still individuals working hard who still care) doesn't care about the community, only maintaining the status quo. It feels like everyone treats the actual feelings and well being of the community as a secondary goal, and because of that they are losing the very community that made them great.

Laxfan5210/4/2018, 9:20:29 PM2 votes

I liked the dragon prince. It kinda reminded me of Avatar The Last Airbender but maybe thats because the main character was the voice of Sokka from Avatar.

Dragons10/5/2018, 12:43:17 PM2 votes

I've been playing since 2009. I disagree with the premise of this post and I think that the direction that the game is headed and the esports experience are both very iconic and unique.

I think that the game of League of Legends has improved over time in every sense; and that Riot has come a very long way in a comparatively short amount of time. The evolution of a small game company into a company representative of esports around the world and a game that started as a spin-off of another game becoming a world sport is something that is unprecedented.

Of the few companies that have achieved such a feat I believe that Riot is one of the best, if not the best steward of this type of global phenomenon that we could hope to have. At the scale that we are talking about, having even a 50% approval rating should be lauded as it is impossible to make everyone happy. Donald Trump's people would probably celebrate half that number. Peruse the boards on any given day and you can see the wide variety of opinions on even the smallest things.

The sheer amount of people affected by the game and the multitude of factors involved in this is mind boggling to consider. Think about how many people worked for Riot in 2009 or 2010 and then think about how many people work for them now. Teams of people working on things that maybe 1 or 2 used to do and considering how tiny incremental number changes can affect thousands and thousands of people. The more chefs you have in the kitchen, the more opportunities for mistakes and more voices and points of view you can add to any argument. Some might argue that this type of expansion could dilute the vision of the game and I think that that is understandable. However, I believe that that vision has to evolve as time goes by, mistakes will be made and corrected, lessons will be learned, and heavy interation will ultimately make the game better on the whole.

I would argue that the game as it was originally intended to be would not have stood the test of time. However, this game has stood the test of time extremely well considering all the obstacles and I for one, am too excited about the future to worry about how it used to be.

TLDR Riot has a hard job and they are doing well overall. You can't make an omelette without breaking some eggs.

LiranMLG10/4/2018, 12:58:24 PM2 votes

I'm not as much as a veteran as most of the people here, but I started playing at the start of season 7/ end of season 6. Anyhow, I do agree the game became less fun. seeing the same champions over and over again, doing the same things over and over. The game became boring, yeah. It's become a platform to talk with friends over totally different stuff. I used to love the game. I don't like it as much anymore. I stopped playing mostly for that matter and moved to for honor. The game is good, The current state of it, not so much.

JPLangley10/3/2018, 9:53:39 PM1 votes

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