[{quoted}](name=Freeza with an I,realm=NA,application-id=yrc23zHg,discussion-id=5eMo1LAs,comment-id=,timestamp=2019-12-30T16:36:11.512+0000)
Like, I know some champions deserve the nerf's. But like when Kassadin hasn't been an issue for awhile but Conq and PoM makes him overloaded, they need to stop just nerfing champions and nerf the runes and items.
Also shoutout to when they released Duskblade, and punished everyone who used Armor Pen by nerfing all items instead of just the broken item.
Well here rises the problem.
Nerf one champion and make him unplayable? Nerf a rune and make several unplayable.
The problem lies in the game design itself. Having the same runes for everyone means that some champions will ALWAYS be weaker than than others and vice versa.
Now, how can we solve this issue?
I have proposed this many times in the past. But if each champion had their own runes then the game would be 99 % balanced.
How would you make each champion have their own runes? Easy. Each champion will have a set of runes which will amplify their kit or raw stats. They of course will have a limit of what they can chose but this will balance the game.