Legends of Runeterra | Official Forum?

Gorshred·1/26/2020, 8:57:49 PM·11 votes·12,942 views

I started playing Legends of Runeterra a few days ago. It's a fun game, but regarding any sort of community forum, I havn't found an official one. Is there not an official forum yet? If so, does anyone have the link? If not, why isn't there one?

I suspect there isn't a forum because the game is still in open beta. That being said, the only community-esqe thing I've managed to find is the generic support site, which doesn't offer much in the way of expressing creative criticism. If I wanted to discuss a potential Teemo deck build, I can't. If I wanted to make a few suggestions regarding expansion sets, I can't do that either. I've got a couple of things on my mind that I can't actively pursue expressing in an official capacity.

I was a pretty avid Hearthstone player. I no longer play Hearthstone for reasons. I like Legends of Runeterra, and I'd like to put my two cents in somewhere.

Cheers. Teemo

80 Comments

MyAlucard1/28/2020, 9:48:38 AM6 votes

I agree with needing a forum. I'm wondering why continuous play can result in gaining no xp based on wins. I get it lowering to 50 per match, as diminishing returns, but the returns for playing your game shouldn't be 0 that's just a bad model. Games want you to get sucked in. They are a sign of having enjoyment in the product. If I know I only need X amount of wins to maximize the grind for the day, that's all I will shoot to play your game for.

GritzX1/30/2020, 1:23:36 AM5 votes

Lol they have much bigger issues than getting a forum up. The beta is clunky and buggy as all hell, not to mention the entire game is decided at turn 4 or 5 EVERY game (yes every, do the math its not hard) and snowballing is guaranteed because there arent turns its just back and forth casting with only 1 card from each at a time (theres a reason no card games play like that, it doesnt work).

UltraSiberia1/31/2020, 10:21:10 AM4 votes

Since there is no place to put my thoughts on the game, I'm just going to use this since everyone else is. Hopefully they read these comments, although I won't hold my breath lol.

First of all, I like the game. I do. I just have gripes about it and some blatantly flawed things just frustrate me to wanting to exit the game.

Elusive needs to be fixed. I play against it 75% of the time in ranked because there's no reason not to play it. All of the cards are undercosted and take way too much effort to deal with if the elusive player has half a brain. Even their "solution" to it is flawed: there's a tip in the game that says "You can use challenger cards to take out elusive units" or something like that. Yeah, so you want me to take the damage from their creature, and then have a minimal chance of trading a 1 for 1 in combat when every elusive deck runs a ton of combat tricks? No guys, that's not how you solve the issue lol. I've been playing competitive card games, including magic, for 15+ years and that is NOT a solution at all. Elusive shouldn't even be in the game in my opinion. It creates non-interactive game states where both players just ignore everything and try to race and that's just miserable. That's a big reason I uninstalled hearthstone for this game.

Look, I get it, the game is in "open beta" (which is dev speak for a fully functional and finished game where they can't be blamed for balance issues because of the word "beta"). Some things need balancing. I just hope they don't take too long to get it done because I'm literally already sick of this game. The game itself is designed well for the most part, even though I still think you should be able to double and triple block something, but there's so many unbalanced cards.

Another example is Avalanche. The card is a clunker and a half. I've taken 5-9 damage BEFORE i can even cast the spell to deal with their small creatures (and that's if they dont counter it or pump their team, which happens a lot). Bare minimum the card needs to be 'Fast', I think it needs to deal 3 damage because 2 barely kills anything relevant and at 4 mana it's just too slow.

Freeze mechanics are good and I've turned games around with them, but sometimes I need to play them just to stay alive for 2 turns and it's like just waiting to die. Most of the Fjord spells cost too much. Whoever made the warmothers call is trying to troll everyone lol.

"The Undying" needs a rework. I don't want this card to just get nerfed, I want it either taken out of the game or completely redesigned. The card is completely ridiculous. And not because it can just attack without any downside, that's not what concerns me. It's the way it turns on every other overpowered mechanic of shadow isles. Every card that requires a sacrifice is undercosted and does something very powerful, and cards like The Undying (and other last breath cards) make it so their whole deck is strictly more powerful than anything you are doing against it. Along those lines, Hecarim is insane for a 6 mana creature. Definitely needs a bump up in mana cost.

Overall, what I'm noticing is that Aggro, whether it's hyper or midrange, is basically the way it feels like the developers want people to play. Control decks that are spell heavy are just plain bad. You have to have 20 creatures in your control deck to contend, and then it just feels like a slow midrange value deck and not a control deck. I've tried a lot of different ways of playing the game, and spell-heavy control seems to be the worst thing you can be doing. In order for this to be a healthy game, there needs to be at least a couple VERY good control decks represented in the format, and right now there's none. I understand decks that drag the game out for 25 minutes and don't allow the other player to play the game may seem "miserable", but you have to remember that control strategies are inherently disadvantaged simply due to the fact that they have to have the answers for threats. Any time one deck presents the must-deal-with threats, they are advantaged. Every aggro deck is automatically favored from the start of the game.

I'm not some die hard control player either. I played midrange, ramp, and combo in magic. I rarely played a counterspell. I just don't feel like playing non-stop phone booth fighting matches. I'd like to actually play a game that requires thought and interaction.

Geralt1901/30/2020, 10:26:12 AM3 votes

I am really annoyed with one card, the card is too op, it just says "Kill a unit", I spent whole match preparing a combo for a 16/17 poro fluff and boom, it was killed with that card and it doesn't have any requirements for the card to work, nah, just kills any enemy. What a joke, we need a Legends of Runeterra forums so we can post things like that there.

That card is making the poro deck useless, but I really like it... sad

ll Gryphon ll1/30/2020, 1:42:27 PM3 votes

I agree, there should be a forum. Not like it takes much thought or work to do that. I appreciate the post.

WAT THE FATE2/5/2020, 10:21:16 PM2 votes

Anyone else in here saw the interraction between heart of the fluft and frostbite? Because a random frostbite just completly debuffed my 20/16 poro fluff and i'm really not sure that's suppose to happen. Pls let me know if i'm not the only one.

xMagicDew2/5/2020, 10:29:38 PM2 votes

Am I wrong to think Commander Ledros is OP, and Vengeance shouldn't be able to kill Champions

Darius Daric2/6/2020, 9:58:51 PM2 votes

Honestly the main issue I've had is that i can't earn enough exp. because they set a limit of games you can play and get 100 then it drops to 50.... wtf is that about? a win in a game should be more beneficial. NO ONE WANTS TO PLAY A GAME HOURS ON END AND NOT GET ANYWHERE!!!!!!

Magister Gir2/7/2020, 3:12:17 AM2 votes

Not so much a complaint about cards or units but rather about Diamond chests. The fact that they only drop 3 basic capsules is pretty upsettinga nd doesn't really make any sense. Why would a diamond chest drop the worst capsule and not at the very least a rare one? Or even a basic, rare, epic capsule would be great! Gives it a great incentive to get them and at least ensures you get 1 epic from them rather than 36 commons, 12 rares, and crystals. Makes a week worth grind feel unrewarding when you don't get even a single Epic. So hey if they see this, at least consider increasing the reward for Diamond chests.

comport92/7/2020, 3:27:35 AM2 votes

As there's no official forum, I'll post here.

There's a lot of hate in here already, and to those who don't like the game: "leave, and good riddance".

This is the most balanced card game in BETA I've ever played. For those of you complaining about card power, I guess you weren't around at the beginning of Magic the Gathering. (Blue Spell Blast anyone? Black Lotus?) There are already numerous competitive decks, and the meta changes fast. I had a great winning rate with one deck, two days later I was losing with it. Fantastic! That's how card games are SUPPOSED to be.

Some poster said games end on turn 4 or 5. He obviously means he LOSES games on turn 4 or 5, because very few of my games end that early, and then it's just because of bad draws/god draws. Which happens in every card game. More often then naught players become "Enlightened".

As for card power on some cards, while some tweaking can obviously happen, I've found that if you play very smartly, you can often outmanoeuvre your opponent and push through that last bit of damage. And for those of you that really can't figure out how to play against big Followers, play Purify.

Pay to win? Um... no. Not at all. The devs are being very generous IMO.

Overall, Runeterra is a FANTASTIC game, and am really looking forward to it's continued support and development.

Leafius151/30/2020, 10:22:44 PM2 votes

We need a forum for Legends of Runterra. There are so many unbalanced cards like Dueling Duo and Kinkou Lifeblade and all the Elusive cards that need to be fixed. same goes for cards that are too strong to be Burst cards like Mark of the Isles and Brother's Bond. However, there is no forum right now to complain about these cards.

I hope Riot will understand which cards need a Hot fix as soon as possible. Right now it is a very Elusive aggro meta.

Lenks2/2/2020, 5:50:45 AM2 votes

HOW THE FUK AM I SUPPOSED TO KILL A BUFFED UP BRAUM, IF I CAN ONLY BLOCK WITH 1 UNIT WHICH I DONT EVEN GET TO CHOOSE

Chillum2/4/2020, 6:56:54 AM2 votes

+1 We need a runeterra forum.

That being said. Elusives have counters, run shen/fiora if they make you upset. All the big card games have "kill cards" we have one region with access to it, its a rather large cost and you should always be prepared to lose creatures, don't put everything in one basket.

What I find ridiculously game breaking is how Dusk and Dawn works with anivia. Have anivia? Dusk and dawn her. That's it. Magic ensues. No special moving of the ephemeral. Attack with all three (or 5 as I had in one game) they become eggs, and next turn (providing enlightened) you have 5 permanent enlightened anivias, who's effect hits for 12 before any combat damage is assigned.

I can get behind dusk and dawn and moving the ephemeral with death mark, that at least takes a combo. Or thresh being able to pull two hecarims onto the field attacking. But just having anivia and being able to cast dusk and dawn (whether twice or with a kharma on the field for additional casts needing not one but two cancels) or honestly just once is enough, is a bit too strong for what it takes to do it.

xSynx2/5/2020, 4:29:36 PM2 votes

People need to chill out. With the game just releasing in open beta and a small amount of cards to choose from, you need to give people time to sort out the game, add new cards, nerf over powered cards, open up communication channels for players to discuss changes and more.

I do not agree however with those people that are using the poro deck and getting owned. You decide to place your strat on 1 card and you fail, that's your doing, not the decks fault.

xMagicDew2/26/2020, 9:09:05 PM2 votes

Can we get a report button for oppoonents who just wait until the very last second to pass their turn

Ulmus082/24/2020, 8:51:52 PM1 votes

I'd love to have a forum so that Riot can see people's absolute frustration with Elusive. There need to be more flexible counter options than 'have elusive cards in your deck and hope you get them'. The elusive cards themselves needs a serious tuning.

It's a shame this post thread has turned into bickering over particular cards, rather than showing support for a forum that Riot pay some level of attention to.

xMagicDew2/24/2020, 10:34:28 PM1 votes

I didn't know you can re frost bite enemies

xMagicDew2/24/2020, 10:36:52 PM1 votes

That's fucked, you should only be able to frostbite an enemy once man, there are already so many frostbite cards, most of which are burst and very low cost

xMagicDew2/25/2020, 4:19:03 AM1 votes

vengeance shouldn't be a fast spell, that's too much man

xMagicDew2/25/2020, 11:00:21 PM1 votes

Hermerdinger's turrets shouldn't cost 0 to play, then there's no point in not summoning all of them, which gives him the ability to fill your battlefield ever single fucking round without end, and if you're not playing shadow isles because you actually want a fair match, then there's little you can do to stop him

xMagicDew3/8/2020, 7:42:55 PM1 votes

I'd like to again reinterate how much of a BULLSHIT CARD the Harrowing is, so stupid and 0 things you can do to fight it, the only way to stop it is with deny and that's a 3 in 40 chance to draw a card specifically in a deck that requires you to change everything just to fit Ionia in, you should hjave to, and I'm finna keep complaining until something is done, at the point in the game where you can Cast the harrowing there's next to nothing the opponent can do, Fuck that card

xMagicDew2/27/2020, 10:33:58 PM1 votes

Frostbite needs a nerf, Heimerdinger needs a nerf, shadow isles still needs a better nerf

DJarpa2/28/2020, 2:12:58 PM1 votes

I wonder if Revive is currently functioning as intended. As it's not actually reviving units but just making a copy of them. Which means it can make duplicates of champions in the same match as in it will "Revive" living champions if they died once during the game making copies. Alo works on undying as it doesn't acualy revive a dead undying but makes a new fresh one and then the old one revives on its own whit boosted stats as usual.

xMagicDew2/28/2020, 10:36:48 PM1 votes

Mark of the isles NEEDS to cost more

xMagicDew2/29/2020, 7:54:24 PM1 votes

Can detain not erase the altered effects of the unit detained, maybe

Gurra1783/2/2020, 3:57:20 PM1 votes

Riot you really need to fix the high diamond gameplay!!! I Was diamond 20 and won three matches in a row this gave me the placement of diamond 12 and that seems reasonable. But the problems came when i lost a game, this made me go back to diamond 23. So by having 3/4 wins i went back 3 placements, this is insane that you atleast need to have more than a 75% winrate to get to master rank. But the problems just got worse because i lost two more games in a row(things that can happen with bad opening hands) and this gave me the placement 136 in diamond, so by having a 50% winrate i went down 116 placements on three games. This is just crazy and i will probable have to win around 4-5 games in a row to get back to diamond 20. You(=RIOT ) really need to fix the gameplay in high diamond!!! I understand that it should be hard to get to master rank but it shouldn't be this insane.

xMagicDew2/20/2020, 10:56:01 PM1 votes

The Harrowing???? THE HARROWING?! ARE YOU ACTUALLY KIDDING ME?! because this card is literally the game ender, there's nothing you can do at that point, for context, I was playing my duelist deck I literally made to fight shadow isles because it's gotten that bad, my opponent had ionia shadow isles, so naturally I assume ephemeral, I he starts and has no one drops, and I take control with a legion drummer, starting off nice with 3 damage ok, he moves in and I summon Katarina, he summons the dark water scourge, ok, he then uses mark for death to remove ephemeral and place it on Katarina, nothing I can do about that, and I think, that sucks, but those cards we're essentially made for each other, I play several cards after that, nearly kill him at around round 6 or so, I even managed to assassinate his Karma using a spell and a barrier, but then after a while I notice he's only fighting with his dark water scourge, I could summon another follower, but I think "no, he's probably got the ruination, that's why he hasn't summoned any defense," So I hold my hand and just as I expected he casts the ruination after attacking with the dark water scourge for the last time, I think, I played well and now, even though I only have one follower left, I can defeat him, he's at 9 hp. he stole around 15 hp from my units, all I have left is one 2/2 follower with toughness, but that doesn't mean I can't beat him down If I draw well, but then, BUT THEN, he casts THE HARROWING, it costs 10 mana and summons the STRONGEST 6 SIX, SSSSIIIIXXX, UNITS , not allied followers, UNITS, any unit that died this game, and applies ephemeral, At this point I think "I'm finished right? no, no I've worked to hard to give up now, so I plan out an organized strategy with the 3 cards left in my hand, I capture his dark water scourge so that he can't steal 5 hp, and because it's one of the 2 strongest cards on his field, then I block Karma with my follower and grant them barrier, If it all went as planned he could only beat me down to 2 hp, It's not a lot, but certainly he can't challenge me after that, but no, what I didn't realize was that he drew 3 ALL THREE OF HIS MARK OF THE ISLES CARDS, mark of the isles is a 1 cost card that grants +3/+3 and ephemeral, I did the most I could possibly do, I played the best I could have, but YOU CAN'T FIGHT SHADOW ISLES, DON'T EVEN TRY