Why is MMR hidden? Why don't you make matches based on rank?

Frugal Aesthetic·11/22/2018, 11:50:26 PM·1 votes·609 views

Having an accurate skill rating for players is important, and players should receive the rank their skill level represents. I do not understand why you separate how you match players from their solo queue rating. www.grailed.com/eepuxsu It's frustrating and unintuitive when you match players with high win rates with players of much higher ratings because their MMR is high... If I'm a Silver 1 with a master tier MMR I should be playing with and against other Silver 1s so that I can climb quicker and arrive at the rating I am supposed to be at sooner rather than later.

Take a look at this scripter Xerath's matches: https://na.op.gg/summoner/userName=pentadunk dude has a ridiculous win rate, and if you look at the ranks he's playing against, he's being matched up with and against people 3-5 ranks above him consistently. https://www.youtube.com/user/MrNewYorkCityRapper/videos?view_as=subscriber Why does this happen? I feel like you're forcing a 50% win rate and forcing players to grind out more games than they should have to.

Riot Games responses: **How would a player you are matched with have 50 lower mmr than you? ** ummmm, excuse me? There are millions of players that plays League of Legends everyday. It wouldn't take more than 2 minutes to find a match with someone with the same rating. www.ebay.com/usr/offwhite I don't think the match making system would make players match people with at a 50 mmr difference. There's always a fix. You can cap the rating at 2500 (Grandmaster).

It will take time for players to adapt but with all the pointless updates you are making to the game. I think you can pull off a skill rating change.

1 Comments

Dynikus11/23/2018, 12:24:58 AM1 votes

I've never understood the purpose of changing the ranked system to how it is now. The old ranked system they used in early seasons made a lot more sense.