Riot Fails to Make a Decent 10 Player Game
Why must any of us wait a flippin' century to load into this stupid, broken-a$$ game.... just to be disappointed by toxic mates, toxic enemies, horrible server lag, broken ladders/ ranking system, and cut-&-paste champions that are (by default) more OP than the last?
Look at literally any other game that exists today and it takes 30 seconds (TOPS) to load into a "fully functional" game that can host 20 to 100 players w/ more complex graphics, gaming mechanics, etc. while a single game of league takes about 5min to champ select, 10min to load, and 30-60min to develop a cancer of your choice... after the obligatory brain hemorage, of course. Oh, and your blood pressure must at least be high enough that 1st flame causes an instantaneous stroke and, possibly, physical damage to an innocent PC that couldn't defend itself from being thrown out of a 2nd-story window.
But I digress....
Riot's LEAGUE is a very simple concept (3 lane tug of war with 10 players, MAX), and yet, it is extremely subpar on the most technical aspects that make a game functional. Every patch, I see updates on "oh we're TRYING to fix this or that, but hey, here's a couple flashy skins to distract you from the fact that our base game is complete garbage."
YOUR game is buggy as hell, and I'm tired of having teammates DC every time I wanna play ranked!! Focus on the foundations of league or you will see everything you built over the last decade collapse to something as "special" as fortnite.... and no one wants that, right? Right.
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Why not add more servers to drop PING across the board? Because obviously your West Coast and Chicago thing ain't enough anymore, and you OBVIOUSLY HAVE THE MONEY with all of the new skins, emotes, events coming out every other week!!! Stop wasting it ALL on cosmetics!! Is that too much to ask?!! I know this approach works, because the game improved tremendously when chicago servers went live years ago. It ws a big deal, and it needs to happen again. I'm sure the number of accounts hosted has grown exponentially, and will continue to do so if you stop and really take care of this issue before it gets worse - and it will get worse over time.
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Why not come out with completely Original Champs that are NOT just flashy re-skins / copies of previous champs (Ex: Sylas = I copy your abilities; Neeko = I copy your skins; literally every other new champ = morgana stun, untargetable evade, lv 9000 dmg w/o cs or kill lead, immortality... need I go on?). You have an immense creative community that is growing dramatically everyday.... Give crowd sourcing a try and pay those gifted creators that really bring this game to life some love (rather than your washed-up, employee has-beens who have clearly ran out of ideas and need to be cast into the fire.) Remember now, it's competition that drives business and success (both inside and outside of your headquarters). Grow responsibly.
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What turns people off most about your game? The way I see it, it's a very strong drug on par with heroin. The game itself is addictive, because it's simple and can be rewarding when you totally dominate your opponents, but stepping back to see the big picture and you'll notice that majority of the time spent on League is NOT fun. It's purgatory. It's endless waiting in a sea of toxicity waiting for the small glimmer of hope to completely trash your opponent, because riot stacked your team against their's, and you get to play on God Mode for whole 2min before the enemy FF's. .... and then it's right back to the waiting simulator. ugh.
In short, fix the game at its roots (the technical skeleton that makes the game,at the very least, functional), then focus on the gameplay/ balancing, then reduce the toxicity, then go buck wild with the cosmetics.... You're big enough of a company to see this through. Chop chop.
Listen to your customers, we pay you afterall.