Comparing Riot Games to Electronic Arts

Electro522·11/28/2017, 2:32:26 PM·14 votes·1,018 views

All I can say is.......seriously?

At the time of writing, the most voted thread on the boards is one of a meme someone made comparing Riot to that of EA.

And it sickens me.

That honestly has to be one of the biggest insults I have ever seen on these boards. It is by no means funny, it is straight up witch hunt material.

Yes, I get it, Riot didn't openly admit a change they made to orange essence. I can't argue with people who are upset about that. But, going as far to say that Riot Games, a company who has been praised as being one of the best gaming companies in the country to work for, and a company that prides itself in being very open with it's playerbase is now all of a sudden on the same level of Electronic arts, a company that has been criticized as being one of the worst companies to work for in the country, and has NEVER been open with it's playerbase, and has LIED to it's customers for DECADES.

Don't believe me? Here's proof:

https://www.youtube.com/watch?v=PTLFNlu2N_M

EA is the epitome of corporate greed, and they have been this way for decades. Now, Riot makes a single mistake, and people are suddenly comparing them to that trash heap of a company.

I am not defending Riot in their mistake, but I am trying to knock some God damned sense into people. This is honestly the lowest I have ever seen the boards get, and you know what? Had this happened at any other time, we probably wouldn't even be having this discussion.

14 Comments

PsylentFoxEU11/29/2017, 4:45:59 AM4 votes

No, Rito is very much so making this EA-esque change. Why?

BECAUSE ITS PROVEN EFFECTIVE AND PROFITABLE.

EA's profit margins went through the roof- not only can they make billions on a great IP just from game and DLC purchases, but they can continue to rake in hundreds of millions additional per year on loot boxes, etc, etc. It is a money thing, and to deny that is absolutely foolish.

Riot made the progression system almost exactly like Star War BFII's loot crate based progression: they made it randomized, duplicates, limited rewards worth a damn, etc, etc. I acknowledge that Riot went through and said "on average players will be roughly the same as they were before the change (except players who play more than 7 games a day, then they lose)", but this means that in order for there to be an "average" there has to be a top end and a bottom end, meaning that 49% of players are getting "on average" MORE rewards than you, and 49% of players are getting LESS rewards than you. That and why would you implement diminishing returns on rewards? Should you be rewarding people who play a lot instead of penalizing them?

That and with the only real way to get champion efficiently if you're leveling is to randomly get 1 of 135 champion shards (that's if you get a champion shard at all), and then you have to get Blue Essence in order to un-lock said champion shard (that's if you get BE in your champion level up containers)... it's two opposites. Unless you're already level 30, you're going to be either short champion shards or you're going to be short Blue Essence. Neither one feels good.

And to all of those people saying "you can just deconstruct shards you don't want"... really? Think about it, you grind 3 levels in one day, you get three champion shards... and you're expected to just deconstruct your hard work because they're either** A.) Shards you don't want or B.)** Duplicates. Nothing about that says "good player experience", especially when you compare it to the IP system you can visibly see your amount of points going up, and you know exactly how much you need to get that next champion. With the shard system you have to click into the loot tab and then find the shard and mouse over it to see how much more essence you need... but it is ultimately fruitless unless you are willing to deconstruct potential future champions.

There isn't some** greater feeling of accomplishment with the sacrifice of these shards**, in fact it feels worse to put so much effort into getting the shards and having to destroy them to get so few rewards.

The point is that there are MANY games that use a RNG loot system, and ultimately everyone agrees that RNG is overall a poor mechanic for rewards, especially if there are duplicates and tons of potential rewards that are more often than not anything but what you want. If Riot wanted to fix the situation they should impliment a system in which the players can choose the types of rewards they are searching for:

E.G.: Players can search for champion shards based on type. Meaning that in their rewards tab they can select "Marksman", "Tank", "Mage", etc, etc and they will get a small amount of BE per chest as well as one champion shard for a champion from that pool. NO DUPLICATES. That way if you like to play ADCs you can select the "Marksman" tab and every level you can get a champion shard for an ADC you don't own. Then you can also select "Blue Essence" as a reward, with a low chance of getting a champion shard of any type instead of BE. I will be posting this in a different thread as well, but you get the idea.

Riot, or Tenecent, has caught the money-flu and is adopting practices that make the grind feel way worse, even if it's statistically similar to the old influence point system. My main thing is that all of these mechanics have been added over time with no real need or reason because the IP system functioned as intended: players played the game, were rewarded with IP, and then could spend that IP on runes, rune pages, or champions. There was a definite feeling of progression as you filled out a rune page, added a new rune page, or slowly but surely checked off that ever shrinking list of champions you didn't own. With this there isn't that feeling, and if anything it's tedious to constantly have to tab over to open the loot...

Colonel J11/28/2017, 3:13:44 PM3 votes

EA is, by far, less scummy than Riot games.

Selegun11/28/2017, 3:12:59 PM3 votes

They did announce the reduction of orange essance though. Just before preseason it was explained that IP would become blue essance and that all essance gains would be reduced.

TwitchInMyPants11/28/2017, 3:08:03 PM2 votes

Comparing Riot to EA is like comparing anything evil to N*zis

Its an obviously extreme exaggeration to make the point that what they're doing is bad. Some of them might actually equate Riot with EA, though most threads that do that and take it seriously people are pointing out that there's a massive difference in the entirety of their business model. I'm pretty sure the main point is though that Riot's business model recently appears to be stingier than it has been with things like the IP to BE rework and nerfing OE from skin shards and the dramatic comparison is to make a point.

xelaker11/28/2017, 5:18:28 PM2 votes

Riot IS doing the same basic EA stuff, just friendlier and without the outrageous greed. The lootboxes, toning down in game gains, and so on. Let people crusade on this one I say, game publishers should be afraid to slide their greasy hands in our pockets through our hobby. Even if they wipe their hand off first, and smile while they do it.

Sahn Uzal11/29/2017, 8:11:22 AM1 votes

Funny thing, Riot did announce the orange essence reduction.

To top it off, there's this thing. https://boards.na.leagueoflegends.com/en/c/general-discussion/TvcOOytB-project-skin-shard-orb-just-gave-me-2950-orange-essence-no-jokes

People comparing Riot to EA honestly make me sick.

JoeMG11/28/2017, 5:53:09 PM1 votes

Agreed OP. No part of league is Pay to Win, the stuff that costs money is purely cosmetic and even now that we can get skins and stuff for FREE, people are still complaining.

AL00011/28/2017, 6:17:05 PM1 votes

if no hotfix then obvious.