We hear a lot about how damage is "too high" now.
Most people seem to forget when laning phase hadn't even ended by the time baron was up. You farmed. Period. You didn't touch minions except to last hit. You barely poked the enemy at all. You literally just sat there being a mindless AFK bot except when you were getting ganked or had an opportunity to back for health/item spike.
Plot twist - most people don't want to spend 50 minutes in a game when 20 of those minutes are simply mindless AFK farming. So Riot made games reach mid game faster. Yes, there is still farming and it's still extremely important - but there are other ways to get gold now (from jungle changes to rift scuttles being introduced and more) as well as more early game objectives such as dragon and rift herald.
Sure, the side effect is that many games can be ended in 30-40 minutes without everyone necessarily being full build... but that's not Riot's fault. Games can still last 50+ minutes - and in fact, going back and looking at my past week or two of games, all of my lost games go at least 40 minutes, and very few of them go less than 45 minutes. It's completely possible to drag a game out and make it last if you really think that when everyone's at full items your team's skill/teamfight will win the game. It's not Riot's fault that players now are unable to do that - the tools and potential are there, players all across all MMRs don't take advantage of them.
I attribute this to the high MMR mentality that games are lost early. Because they aren't. Period. They never have been. People in high MMRs (especially streamers) tend to tilt themselves out of winnable games and tend to surrender winnable games because they aren't getting enjoyment from not hard carrying their team. There's nothing Riot can do about this.. but it's unfortunate that people forget where League came from and how the current game is not "too high damage" at all.