Game developers, it's time to stop listening to the fans - VG247

Colonel J·7/14/2019, 1:44:54 AM·2 votes·1,142 views
Game developers, it's time to stop listening to the fans - VG247

Don’t get mad, there’s a bit of hyperbole in that headline – among all the detritus of the internet, the occasional bit of usable feedback exists. It’s just that the shit floats to the top until it’s all you can see.

BioWare has a lot to answer for, basically. Mass Effect 3 feels like ground zero for toxic fan entitlement. I’m sure the developer was just trying to do the right thing, but it changed the ending of its game due to negative feedback, bending its creative vision to pander to the baying masses. This rarely happens in any other medium – sure, you could point at the Sonic movie changing his appearance over criticism, but it’s the video game crowd once again. Elsewhere, people have petitioned to have the last season of Game of Thrones remade, but HBO would never do that. Because it’s absurd.

Like it or not, the vast majority of video game players just do not understand game development. If a game doesn’t run well, it’s “bad optimisation”. If there’s a lack of features, it isn’t down to development constraints and deadlines – it’s “lazy developers”. That’s not a dig at the gaming audience, it’s just that video games are a complex chimera of publisher goals, developer goals, and the realities of working with an ever-shifting vision. It’s like moulding a jar from clay on a rollercoaster. Games are a broken mess right up until launch – when the rollercoaster finally comes to a halt and the clay stops flopping around like one of those car dealership balloons – and developers are usually aware of the major issues they launch with.

Things are often cut or changed. Some things don’t work. Some things work better than expected and are expanded upon. Nobody wants to release a bad game. Nobody wants the ending of their critically-acclaimed sci-fi trilogy to be ill-received.

You often see video game fans come to the defense of game developers if certain story beats in a game are criticised. Criticism is just that: pointing out that something could be better. It’s not asking for something to be changed. It’s a talking point – a (hopefully) deeper reading of a game that might help you see it from another angle. Yet when a critic points out issues with the handling of certain themes, a portion of the audience cries censorship. Then they go off and create petitions to get games changed.

Part of the issue here is how our industry feeds into this entitlement. Whether it’s PlayStation saying it’s “for the players” or it’s Xbox head Phil Spencer saying stuff like, “Games and gamers together now have the sheer magnitude to be a significant unifying force for the world,” whatever that means, our industry goes out of its way to say the customer is always right.

Metal Gear Solid 4 – the worst game in the series – was a game for the fans. People hated Metal Gear Solid 2 at launch because it forced you to play as floppy-haired newcomer, Raiden, instead of Solid Snake. Metal Gear Solid 4 put players back in Snake’s sneaking boots, but the game was basically an extended bit of fan service.

Elsewhere in the Bad Place, some gamers actually petitioned Obama to get DmC pulled from shelves because they wanted a traditional Capcom sequel and not the Ninja Theory reimagining: “Dear Mr. Obama: As a consumer to the Video Game Industry there is one Video Game that has caused a lot of controversy over the past few month’s,” the petition said, grammatical errors and all. “The name of the game is DmC: Devil May Cry made by Ninja Theory and Capcom.

“A majority of gamer’s are aggravated that this game has changed so much from it’s past predecessors and the game actually insults the consumers in-game. We, as consumers did not want nor need this reboot and we believe it violates our rights to have a choice between the original’s or the reboot. This game is violating our rights as a consumer and we believe it should be pulled off shelves from game stores due to it’s insulting nature and the fact that it violates our rights. Please Mr. Obama, look into your heart and make the decision that will please us Gamers.”

Then there’s Mass Effect: Andromeda, a game taken down by gifs. Development focus was on creating worlds and learning how to use an entirely new engine that isn’t well-suited to RPG development. As such, the facial animations suffered and people took the piss in gifs. Back in the day, it was a given that RPGs didn’t look as nice as other games because of the scope. Nowadays, everything looks nice because developers want their games to look good in screens, rather than communicate what makes the games special. BioWare’s next game, Anthem, looked incredible, at the expense of everything else. It appeared to be a direct reaction to that negative feedback – those viral gifs of goofy character expressions.

Look at any online game community and there’s always someone complaining about how their character isn’t strong enough, or how the character who can counter their hero is too strong. There will be dozens of posts about how their favourite weapon doesn’t do enough damage, or how another weapon is OP. There will also be another player somewhere typing out the exact opposite.

These people aren’t professional game developers and they just want to make their very narrow experience of a game better for them, not for everyone else. Game balancing for an online shooter is far more complex than toggling things for the sake of it. Look at how Fortnite constantly pipes in new weapons and zaps them off because they’re too disruptive – you can’t just tweak and see what happens, especially if your game is seriously played at a competitive level. How can you filter anything usable – that your actual experts haven’t already considered – from all this noise?

My point is: you can never please everyone. There will always be pushback on anything you do, and people only generally say something on the internet if they’re pissed off. Check out our comments section for an example.

There’s a quote that’s often attributed to Henry Ford around the dawn of commercial motor vehicles: “If I had asked people what they wanted, they would have said faster horses.” People are generally afraid of change. New ideas always get a bit of pushback – it makes me worry whether this environment of fan feedback development is holding back triple-A game development from reaching its true potential.

I was one of the first people to laugh at Microsoft’s vision of the original Xbox One. Digital only? Online only? The cloud? What on earth where they talking about? Yet now, in 2019, almost all my games are digital. I’m always connected to the internet. Sure, the Kinect was a bust, but the rest was genuinely forward-thinking.

The rise of crowdfunded games has only made this community-driven development more prominent. What stretch goals do you want? How should we shape our game to suit you, the gamers? I think it’s time our industry moved away from this mindset and started thinking about what we’re going to replace our horses with.


Frankly, I agree. There is WAY too much gamer entitlement these days. Just look at all this lootbox situation and all of these "videogame ethics" grifters making money while pretending calling their views "pro-consumer" means they're correct and cannot possibly be rebutted. If i don't like something I simply don't buy it. I don't wage a pathetic "online war" to demand my needs be catered to.

8 Comments

Zac x Me7/14/2019, 2:14:03 AM3 votes

Mass Effect 3 was a horrible abomination. Hired some cheap and bad Zbrush artists to do all the modelling, such a downgrade from the previous games, but hey, let's call it entitlement if you don't mindlessly worship a **** of your favourite game.

Nvm, I meant Andromeda not 3 whatever you get the point anyway I'm an angry person on the internet grrrr >:(

Dorans Pants7/14/2019, 8:27:22 AM2 votes

[{quoted}](name=Colonel J,realm=NA,application-id=yrc23zHg,discussion-id=4AhrO8yA,comment-id=,timestamp=2019-07-14T01:44:54.214+0000)

Then there’s Mass Effect: Andromeda, a game taken down by gifs. Development focus was on creating worlds and learning how to use an entirely new engine that isn’t well-suited to RPG development. As such, the facial animations suffered and people took the piss in gifs. Back in the day, it was a given that RPGs didn’t look as nice as other games because of the scope. Nowadays, everything looks nice because developers want their games to look good in screens, rather than communicate what makes the games special. BioWare’s next game, Anthem, looked incredible, at the expense of everything else. It appeared to be a direct reaction to that negative feedback – those viral gifs of goofy character expressions.

  1. Weak excuse to justify the shortcomings of Andromeda as if it was a god given that just had to happen as a natural progression because looking good and being functional is impossible and not something to be expected in a product you want to sell to an audience.
  2. clunky transition to Anthem through a willfully ignorant comparison. Basically: "They got flack for their visuals so they did the only logical thing which was to do the exact complete opposite and ignore everything but the visuals in the next game."

---> All this "work" just to paint the costumer as the villain. Because ofc who else could it be? the publisher who sets the framework? The same publisher who will more often than not sabotage games by overbearing monetization, rushing it out the door or bastardize is it to "appeal to a more general audience"? Or the devs who interpret the feedback given? Apparently, it´s the ones who have the least amount of control over projects like these.....how wonderfully convenient. (bare in mind that this is just a small excerpt from this catastrophe)

I wouldn´t even classify this "article" as manipulative as this would imply a level of subtlety, while the blatant lack of self-awareness reaches downright comical dimensions here. Just take it in that game journos all of the sudden care for artistic integrity and scold customers for wanting games to be changed, even though they themselves demand games to be changed all the time for even dumber reasons. No wonder no sane person can navigate through these thought processes; there are one-way-streets everywhere!

game journos, if you want to call them that, yet again prove that they are the enemy to everyone who enjoys games and who is not an activist.

Madjack017/14/2019, 9:08:24 AM2 votes

It's no news that gaming journalists (they don't deserve that title) try anything to limit the power of gamers.

They are depended on developers and want to see them feed us shit and like it. If we complain, we are entitled. If a product fails, it's because of toxic gamers.

Gaming journalism is dead. The gap between them and gamers is so fucking big that not even all the corpses journalists have in their cellars can fill it. Yet they are desperately trying to justify the existence of their profession (thank god user reviews exist. If you are able to filter the trash and bombing, user reviews are a much better reflection of what you can expect)

Just read the article, the conclusions and connections made there are so completely asinine and non-factual while ignoring some blatant issues that just doesn't fit the journalist's narrative.

Terrible, terrible article.

Hypochondria97/14/2019, 11:42:49 AM1 votes

People complain about MGS4 that game was a masterpiece

Metal Janna7/14/2019, 2:54:18 AM1 votes

What a rambling, incoherent article. Somebody gets paid by the word.

xox BaByDoLL xox7/14/2019, 2:28:32 AM1 votes

That's a great article and i agree with the title when it comes to massively sweeping demands from the community, super technical demands from the community, and/or the crap ton of basic generalized insult-laden complaints about gaming companies on various forums - yes.

However when it comes to small tweaks and game improvements there are segments of the community developers should try listening to. It's pretty easy to spot constructive and genuine feedback, vs. "OMG RIOT YOU SUCK SO MUCH I HATE YOU AND HOPE YOU DIE" bullshit "feedback" that doesn't help anything.

Listening to constructive feedback for small buffs, nerfs, and tweaks to the game is a positive as long as you take into consideration who you're listening to.....like an iron player with no time on the champ they're talking about vs. an avid player of the champion they're talking about, or someone giving non-vulgar constructive ideas about simple tweaks to a system vs. someone just calling riot stupid and lazy.

Listening to the gaming audience about sweeping game infrastructure changes, super-technical things, or completely changing the game? Yeah maybe not.




To me it's about finding that balance between the two, not going overboard on fan-service and listening to the incoherent bitching of the community to the detriment of the game(Metal Gear Solid 4), but not becoming so jaded and cold and close-minded that you barely listen to the community AT ALL about ANYTHING - EVER(World of Warcraft devs).

Soul Dealer7/14/2019, 1:47:30 AM1 votes

If riot did not listen to the community at all then league would be 100x better.