Top lane seems more autofilled than support because of poor balance.

Slim Gragas·5/8/2019, 7:12:57 AM·1 votes·1,057 views

I'm seriously tired of how many times i'm getting put top lane, it's like nobody just like me wants to play that cancer role. If you dont play a bruiser then you are an immediate disadvantage. Other than Teleport you have no way to help youre team unless you also happen to be a champion who is very mobile. It is overall the least impactful role in the game. Mid can have global presence on any other role just like Jungle, and bot lane has two players which immediately makes it a more impactful role by default. I can't tell you how many times its been "Win lane lose game" whether i've been the top laner who has won or lost lane, its simply whos team did better everywhere else. Its not like you can even always use the one thing that lets you aid your team anywhere you want, because its on a 300 sec CD and usually when you do use it, the enemy top laner pushes for free since most teleports dont even seem to be worth it. I'm not saying that Top lane cant EVER carry, but it just seems so much more biased for the rest of the roles. Half the time when you are the "carry" as the top laner, all you've done is literally push the whole game, WOW that was so much fun right? The worst part is i like playing champions who happen to be in Top lane the most, but its absolutely the worst role so its sad.

Inb4 "This certain pro player/streamer has carried in more often than others so your argument means nothing" Yes, because .1% of the playerbase shows the current state of the game's balance, as we all know that Riot balances the game separately based on pro player/solo queue, just like the recent Aatrox changes. Funny thing about the Aatrox changes is that now it seems like hes fit to be broken again for a different reason... nice going Riot.

9 Comments

Thingamajig5/8/2019, 8:28:58 AM2 votes

i get filled adc 90% of the time i queue for fill and no it's not the most filled role it's the most diverse role with the most defined counter picks so it's the lane with the highest delta in performance

not bot lane surprisingly

Metal Janna5/8/2019, 7:36:17 AM1 votes

Not saying it's the case with you in particular... But usually when a top laner loses us the game it's because they wouldn't group up and be the frontline. Splitpushing is a good strat most of the time and all, but I wish some top laners would learn that losing their lane doesn't mean they can't fight anything now and they have to stay in their lane and splitpush. Even a 0/3/0 Garen is still a useful frontline when a teamfight breaks out! Not to mention that if one really is squishy AF from being underfed that just makes them easier to stop with a midlane assassin who isn't going to be doing his team any good in a teamfight anyway.

LordBadToo5/8/2019, 9:03:43 AM1 votes

Yeah I have to disagree, though in fairness I play Malphite and I usually start with an AD build so I have a lot of harass. I also play in Bronze III and I feel my player skill is usually higher than my opponents, I win my lane I would say 90% of the time and I'm usually ganking mid fairly early in the game.

I do agree however that just going pure tank is just not a thing anymore in League. That said I think top laners have a lot of impact on the game.

  1. You bring utility. When you run a proper top lane champion like Malphite, you are bringing serious utility to the game. I might not survive many team fights, but as a front liner, surviving team fights is not your job, making sure your team wins them is and this is one of the biggest influences a top laner brings to the table. With champions like Malphite you are often the defining reason team fights are won and I love that impact on the game. The fact that often you end up upside down on your KDA ratios is irrelevant.

I can say that I get honors in almost every game I ever play in, win or lose and regardless of my score. This is due largely to the high visibility and impact you have on the game and people appreciate it as it gives them a fighting chance.

  1. Shut down wanna be carries. In the current meta, many play what are effectively carry champs, trying to bully you out of a lane. With good technique, if as a proper top laner you can deny them the kills they desperately need and keep them occupied in the top lane, by mid game he is useless to his team and doubly so because most of these champs like Vayne that people are playing lack utility and have zero impact on the game if they aren't fed properly. This is a more subtle impact that people might not notice or even give you credit for, but when the lane phase is over and your effectively playing 5vs4, you know you have done your job.

  2. It's easy to stay safe and proper top lane champs dont need a lot of farm. This is the big one. These wanna be top laning champions MUST have a high rate of farm and really most MUSt get some kills, however as a proper top lane champion (aka tanky bruisers) you really don't need a lot of farm to be effective which means that if you are getting leaned on in the lane you can play safe and with proper warding and technique this is very easy to do. The end result is that you can remain effective even if you are not totally dominating the lane, but your "wanna be top laner" can't. It really boils down to the fact that when you have a stale mate top lane, that is still a win. The pressure is on them, they must totally dominate the lane or they will be ineffective mid/late game.

In fact most of my games result in total top lane stale mates and the top laner becomes so desperate for a kill that they prematurely roam looking for it, often giving them the edge and ultimately advantage in the match. In a way, as a tanky bruiser the only way you can lose your lane is to die because getting kills is the only way these Vayne type champs can stay relevant in the match.

I love playing top lane and I especially love playing against champions not really built for top lane, champions like Vayne are easy wins.