The Direction League has Taken in the Last 3 Years is Wrong
Too much burst Too much mobility Lack of counterplay (seems the dev's think more about how to play a champ, than how the opponent can play against it) Overloaded kits Can't tell what the other champ is doing (Aphelios, Akali, Qiyana, etc.) Snowballing (Turret plate gold + dragons + herald). It's next to impossible to come back from a dragon soul deficit... it's just a slow inevitable death and isn't fun.
My advice 1: Make it so a jungle can help a losing lane. Right now typically a jungle's best move is to gank for winning lanes and ignore their losing lane. This makes it very frustrating to lose lane (because you repeatedly get ganked by opposing jungler while your jungler doesn't & shouldn't help you). Unsure how to accomplish this. 2: Remove elemental drakes. There's no comeback mechanic and losing slowly with no way to come back is frustrating. 3: Re-work most of the champs that were made in the last 3 years (I know this will take time but most are poorly designed and lack counterplay). Champions should be designed with counterplay in mind. 4: Reduce burst and mobility across the board. Having 3 dashes or invisibility or 1-shot potential should be a unique feature (Like Ahri)... not the default for every new design.