The Direction League has Taken in the Last 3 Years is Wrong

Zullar·2/18/2020, 6:24:42 AM·2 votes·2,449 views

Too much burst Too much mobility Lack of counterplay (seems the dev's think more about how to play a champ, than how the opponent can play against it) Overloaded kits Can't tell what the other champ is doing (Aphelios, Akali, Qiyana, etc.) Snowballing (Turret plate gold + dragons + herald). It's next to impossible to come back from a dragon soul deficit... it's just a slow inevitable death and isn't fun.

My advice 1: Make it so a jungle can help a losing lane. Right now typically a jungle's best move is to gank for winning lanes and ignore their losing lane. This makes it very frustrating to lose lane (because you repeatedly get ganked by opposing jungler while your jungler doesn't & shouldn't help you). Unsure how to accomplish this. 2: Remove elemental drakes. There's no comeback mechanic and losing slowly with no way to come back is frustrating. 3: Re-work most of the champs that were made in the last 3 years (I know this will take time but most are poorly designed and lack counterplay). Champions should be designed with counterplay in mind. 4: Reduce burst and mobility across the board. Having 3 dashes or invisibility or 1-shot potential should be a unique feature (Like Ahri)... not the default for every new design.

3 Comments

ElnyrJhodo2/18/2020, 8:19:43 AM2 votes

Agreed, its just like wow, they dumbed it down and lost the finesse that made the game fun.

Although I agree completely with your statements, the game is more about cooldowns than skill. I think the biggest issue plauging this trash game atm is matchmaking.

The game is unplayable. I'm so fucking sick of getting inted.

I've never spent so much fucking time on these garbage boards. I'm here when I would normally play the game, but can't bring myself to play another game. I'm so fucking sick of getting griefed.

Pierce The Veal2/18/2020, 2:12:31 PM1 votes

The direction has been wrong since season 4, maybe even season 3. People saw stuff like ionic spark being removed in favor of statikk shiv and thought it was cool or memed spark’s removal. People saw buildable in combat regen (an essential tank stat) being nerfed/outright removed and were ok with it like it was nothing. people saw buyable wards (a gold sink, and a strategic waste of money, meaning slower item builds) replaced with trinkets and didn’t say a thing. People saw thunderlord’s and thought a little bit that maybe this was not a good idea, but carried on with supporting it. We all voted with our money and our game hours. And before people bring back that bullshit “Riot lost revenue,” revenue doesn’t mean much. Profit is what’s important. And even if they did lose some profit, ebb and flow of popularity is natural and Riot hasn’t lost an out of the ordinary amount of profit. This game style is here to stay until people outright start quitting. Both playing, and paying.

Playing players support a smaller community of paying customers, without the former the latter don’t really have many to play with and potentially quit, meaning playing, non-paying customers offer Riot a real world, monetary, quantifiable value. If you hate the game as it is, stop paying, but also stop playing.