Swain needs to be nerfed.

Gurdur·4/2/2018, 7:41:23 PM·2 votes·227 views

Swains range on deaths hand is to large, if you were to slightly shorten the length of this ability it would make things more equal. But as of this moment he easily can pull from tower and kill you. Even if you were able to dodge the ability on the way to you it can easily hit you on the way back. if he gets a single kill with you having no kill you are as good as dead, his damage grows to quickly and makes it to where if I were to stay behind minions I would die and if I were under tower I would die.

2 Comments

Brothardir4/2/2018, 8:19:24 PM1 votes

You're describing his (E) Nevermove. Death's Hand is his (Q) ability.

ZenithEevee4/2/2018, 8:22:09 PM1 votes

I might aswell point out that, Yes, Deaths hand has a good reach for its skill

However, Realistically speaking, If you're using it at its max range, You're Not Gonna hit more that one or two forks on an enemy, And are more or less using it to proc Rylais or LIandries burn on an enemy (Or Comet/Aery)

Now, Another small thing to Realistically think about.

Deaths Hand procs damage seperately per bolt (For example, Going into Practice mode and using a dummy, Using your level 1 Q, with no items and a relatively runepage for swain, You'll do 38 to the dummy with 1, 44 with 2, 48 with 3, 52 with 4 and 60 with all 5), Which is worth noting because there Is A possible loophole of being able to apply adaptive helmet to this.

So, Essentially His Q range isn't the problem. the problem is your lack of MR

edit: And incase you're trying to say his Stun/Root/Pull whatever is too long...

Literally just learn to sidestep