Reminder: Loot boxes for Little Legends are completely unnecessary and counter intuitive.

Jakra·9/3/2019, 2:18:01 PM·11 votes·8,007 views

We're reaching a point in games where loot boxes are slowly fading out, now that a lot of people are aware of how extortionate they can be.

Which is why there is absolutely no reason why these little critters should be put into loot boxes, other than to shamelessly take more money from us. TFT is clearly being driven into a direction that's almost being treated as its own standalone game. I mean hell, Twitch has a separate category for the mode with tens of thousands of viewers.

With such success, putting more focus into creating Little Legends has the potential of making a shit load of money. But the fact that they're being locked behind a loot box system is probably the reason why there are still a ton of people using the River Sprite, which is stopping Riot from making more money. The advantage to this business model is incredibly tired and its becoming increasingly more obvious as time goes by.

Riot, pay attention to what happened to Heroes of the Storm. They had a very similar business model for their character skins and have suffered horribly from how unhealthy it is in the long term. Their pro-league got cancelled, they had to downsize their team and only then have they gone back to the traditional method of buying their skins; nobody is sure whether they'll gain back what they've lost, but the whispers of it being a dying game is unfortunately very convincing.

But taking a moment of reality into consideration: Will League suffer the same losses as Blizzard did with HoS? No, you're too successful for that to happen. But we could lose TFT in the future because you relied on a dated business model that most people can see through, especially if this continues.

We're losing Twisted Treeline, do you really want to waste all that time and effort given for TFT because you wouldn't listen to us? Sure, I don't know how much money you're making off the back of these Little Legends, but if League's main source of income is coming from skins, then why not see the potential of little legends doing the exact same thing.

Regardless of whether the majority of players enjoy TFT is irrelevant, it's already demonstrating some level of success. But I'd hate to see the efforts of your artists and animators go to waste, because you're relying on something that's harming your reputation.

12 Comments

hhaavviikk9/3/2019, 8:58:14 PM7 votes

the same goes for hextech chests though, I can't even open them without being dragged into the gambling system, you can barely even progress in this game(gain BE) without opening lootboxes

Hexs Fortune9/4/2019, 6:08:36 AM3 votes

I've avoided playing TFT because I don't want to be persuaded into their lootbox fiasco

haaaaaaalp9/4/2019, 6:16:03 AM2 votes

TT and hots both failed because the gameplay sucked. There was no loot boxes attached to tt and it was still canned. TFT's future will always be dependent solely on the base gameplay and not the monetization model for useless cosmetics.

Loot boxes existing won't kill tft. What could tft is if riot removed loot boxes and saw a dip from profits from little legends causing them to invest less time into tft's gameplay.

Project Xayah9/4/2019, 1:50:10 PM1 votes

REMINDER: There is literally NO reason for Blue Essence, the basic, "free-to-play" currency of the game, which is necessary for building champion pools, to be locked behind lootboxes. The only reason such a system exists in LoL is so the average player will be manipulated into thinking that lootboxes are normal when overused. GET WOKE, PEOPLE!

[sg-shisa]

EDIT: Wanted to add to my comment, because I was initially a bit hasty and didn't read through the full thread before posting (but my point still stands, just as firm, and am happy to see some people agree)

The PRIMARY issue with lootboxes in video games (especially in recent times) is that they are designed with the same fundamental principles that make gambling devices (such as slot machines) so effective; they are based SOLELY on generating profit from addiction (and actually, lootboxes in video games are MORE effective than "traditional" gambling in that respect).

The bottom line is that Riot only needs a very small portion of users to generate all the profit they need, because they're the ones with pre-existing addictions or who are at risk of addiction and will get hooked on the systems implemented with all the lootboxes, and the Hextech Crafting system itself, that the vast majority of people don't realise are having a psychological impact on them (even if they're not addicts or at risk personally), and this is happening in a game that's being actively targeted at thirteen year-olds, as if that's somehow condone-able...