Fixing the Hextech system
Hey ya'll, I just wanted to bring up an issue of RNG in the hextech system. Before I get into this, I love the hextech system. It's a way for freebies and frugal people to still get awesome skins, and that's dope. Super cool. BUT. In the time I've played league, I've gotten pulsefire ezreal skin shard 3 times, and SG udyr once. Thing is though, I bought the PF ezreal skin before hextech system came out. So, I ended up getting 3 skin shards for pulsefire ezreal that I couldn't use, and had to disenchant all of them, which has been super annoying because I'd rather literally any of the other ultimate skins. Would it be possible if Riot could like adjust the RNG so you can't get the same ultimate skin, if you already own it? For such a rare drop, I feel like it should at least be a guaranteed unowned. Anyways, super cool system just wished it would be a lil more forgiving. [slayer-pantheon-thumbs]