What is the Hardest Role in this game? please help me out.

JACK NAP13R·1/29/2019, 10:30:45 PM·1 votes·1,594 views

So hello people i'm having a debate with my buddy and hes telling me Support is the hardest role in the game I'm thinking Jungle is please speak your mine and help me out.

20 Comments

Mr Broken Wings1/29/2019, 10:44:41 PM5 votes

Mechanically its adc. Decisionmaking prolly jungle. Support isnt hard, support is literally freeelo.

Worst Kench NA1/29/2019, 11:02:31 PM3 votes

Support is the easiest role to lane as. How difficult it is to play post-lane depends on whether your teammates use their hands or their heads for their keyboards.

In general I'd say jungle is the hardest role. Bad decision making as JG can put you behind even the supports as far as XP goes. Decision making in general is what people in low elo struggle with too.

Quality Content1/29/2019, 11:10:41 PM2 votes

Jungle is the most complex.

woodvsmurph1/30/2019, 12:51:53 AM2 votes

Support was traditionally the role that got hate on and abused by everyone else. Somebody messes up? Support better die in their place. We need wards? Support's job. Somebody doens't get any gold?... that's the support. But a lot has been done for the support role to give it more power and income. Also there's generally a few op supports in most patches with common reoccuring ones like brand as an example. So overall the role has gotten better and people blame them less when it's not their fault... probably in part thanks to everyone playing the role some with autofill and therefore having better appreciation for and understanding of the role and all it's challenges.

Jungle... can have one of the hardest roles, but it's honestly a 50/50 when people blame the jg. Half the time it's laners being reckless and bad, and the other half it is lazy junglers that don't understand basic concepts. And this is sadly true all the way up to pro play. Just look at matches where one jungler is constantly ganking lanes and making plays to help their team while the other jg makes half-hearted or extremely predictable plays and mostly focuses on optimizing farm. Who wins? The proactive jungler that helps their team wins most of the time. All these crap posts about... omg I had one camp stolen, I can't win the game. Or... I can't counter-gank for you right now, I need to farm X camp first cuz that's the optimal route and otherwise I'm losing out on gold efficiency. Guess what... the "most efficient" is only ever so in a vacuum. Look at pro play for example. Good teams do "the best/most optimal" play and punish their opponents by pulling it off. The BEST teams though... they KNOW what "the best" play is for their opponents and deny them that possibility while punishing their opponents even if they're prepared to counterplay the "best play" of the other team because... they KNOW that will be prepared for so they take the next most optimal option that the other team ISN'T prepared for. I.E. ... if diving bot is best option but other team obviously knows that and will play accordingly to counter it, you go punish them where they are vulnerable BECAUSE they prepared for your best option. Because if you do your best option, it either fails and you wasted your time or you get countered and die. But too many jg from pro to iron 4 treat everything like it's in a vacuum and all is static. Well it's not. Jg camps are largely static. If given choice between... gank now, get flash or kill enemy and do jg camp a whole 20 sec later or... do jg camp now, your laner is probably dead cuz other jg was proactive or at best case you missed your opportunity and now have nothing to do for another 20 sec well... you made the wrong choice to do camp first. You need to consider what can be gained vs what can be lost. Omg I can't gank or they'll steal the raptors I was about to farm before ganking? No. Consider what you gain vs what you lose. A) you kill enemy laner, go back do raptors, "wasted" 20 sec getting kill now vs 20 sec doing literally nothing and not getting kill later B) you win 2v2 or 3v3 cuz enemy jg did same thing, now you can take their jg AND go back to yours C) you force enemy to base, enemy MAY have stolen your raptors, but now you can take his cuz 2v1 and he can't do shit to stop you... moreover you might 2v1 kill him for invading etc. In all these scenarios... you stand to gain as much if not more than anything you stand to lose. All it takes is realizing this and recognizing lanes and neutral objectives are a lot more dynamic than most jg camps; therefore, you can always go back to the relatively static objective of your camp later and you don't have that same option with the lane or neutral objective. *another example of what I hate about junglers that they do all too often: ping enemy jg is coming to gank my lane and then go farm jg camp right by my lane instead of come position to countergank. Like let's see.... we can screw over our toplaner, help enemy jg, help enemy toplaner, and farm a jg camp. Or... we can countergank because this toplaner is winning 1v1, we win the 2v2, and I get lead over enemy jg while helping my toplaner and putting him in position where he's likely to help me control the enemy jg. Toplaner wins out, I win out, and... I can get that camp at my leisure (and possibly my opponent's camps) too after snagging the 2v2 win toplane. But no... jg from iron 4 to pro play choose jg camp over countergank. That's as dumb as if someone said you can get $20 now if you punch your friend in the face... or you can get $20 to share now and $50 to share 1 min from now if you don't punch your friend in the face... and then you go and punch your friend in the face because it's more money for YOU immediately.

Almost everything that used to be said about supports is now generally true of how people treat toplaners. One toplaner? Gets camped, gets 0 help from team, is treated as tp slave, is denied farm when grouping with team so less gold income, and is supposed to be a meatshield and just run in, zone enemies as much as possible and die for team's mistakes or to ensure their victories. And even when said toplaner manages to go even or win a 1v2 lane with camping enemy jg or non-stop roams on them by fed enemy midlaner without any help from team... they're still all too often abused by their team who somehow manages to lose despite having a 4v3 over rest of map during laning phase. Their team is full of squishy champs that lost vs their counterparts during laning phase and now do 0 damage while also tanking no damage. Which results in toplaner having to be able to: tank fed enemy adc, tank fed magic damage dealer who might have %hp damage, and provide the majority of the damage in a teamfight. Yeah... nobody is supposed to be able to do all that. But when it can't be done... team sure acts like it's toplaner's fault. Or oh... you're splitpushing, killing a tower, and pulling 1 or more of the most fed enemies away from their team and dealing with them all by yourself? Wow... how can you be so trash, you cost us 2 towers and an inhib cuz u splitpush. Uh... excuse me? You lost a 4v4 or 4v3 and 2 towers and inhib all by yourselves. You weren't 4v5. It's not my fault if you can't manage to group 4 and hold a tower vs 3-4 enemies. Or the countless times I've 1v3 applied pressure vs 3 most fed members on enemy team as my team fails to group 4 and 4v2 do ANYTHING useful... only to have team talk to me like I'm an asshole for not grouping and dragging 3 fed enemies with me. Uh... sorry but if you can't 4v2, me grouping and dragging 3 fed enemies along with me isn't going to help our odds. But thanks for placing blame on me... very nice of you. So toplane is without a doubt one of the most unrewarding and underappreciated roles. I agree that jg may be harder to play, but at least if you play it right you're generally rewarded with a lot of potential to influence the game. Toplane? You can snowball 1v2, get your bot lane ahead by a good margin where they should be able to self-snowball, and still get screwed... and all the while team will generally lay blame on you while failing to do anything useful themselves.

Peel for my ADC1/29/2019, 11:09:56 PM2 votes

I mean I respect junglers for all the clueless flame that they receive , but I don't think its the "hardest role" My vote is for ADC in this oneshot meta

DrCyanide1/30/2019, 1:29:46 PM2 votes

Jungle. Every other role is a lane, and you can copy/paste your knowledge of what to do in one lane into another without too much trouble (most of what changes is matchups and ward placements).

Jungle ditches everything you know about the game from playing the other roles.

  • Minions? What are those? You've got Monsters.
  • "Your monsters"? Whatever do you mean? That other guy can come and take "your" Monster gold too.
  • XP from being near something dying? That's rich! You only get it if you kill the Monster.
  • Forgot to change Summoner Spells? Well, sucks to be you! Smites the only Summoner Spell that puts you at a XP and Gold disadvantage if you don't take it.
  • You're use to always going to the same part of the map to get gold/xp/fight? Lame! You're now expected to navigate the Jungle and find some way to get everything you need along the way.
  • Speaking of where you need to be, you need to gank Top, Mid, and Bot simultaneously. It's that, or risk AFKs as the enemy Jungler manages to pull off that spectacular feat and leaves your teammates wondering why you're AFK farming.

And if by some miracle you manage to learn all this (and more I'm forgetting) then Riot deus ex machina's your game knowledge into oblivion by changing the Jungle once more!

wardlock1/30/2019, 1:43:27 AM2 votes

the role that would take most time to get good at imo is adc the role that is harder to win with in solo q is support jungle have the most weight on their shoulders because a jungler fucking up is worse than if a laner fucks up

JACK NAP13R1/30/2019, 4:46:37 PM1 votes

bump

Moody P1/29/2019, 10:47:27 PM1 votes

Top

Midg3t1/29/2019, 11:15:22 PM1 votes

All of them are hard in their own way imo.

Top- decision making when it comes to choosing how to use TP and matchups/trading Jg- jg paths, ganking, keep tracking jg objectives cd and enemy jg mid- trading and roaming adc- farming, positioning, trading (harder than mid imo since they're against 2 players in lane) supp- vision control, map awareness, being able to sync with ur adc

All in all, every lane has something to learn on which other lanes either arent required to or isn't that much important compared to other things.

JACK NAP13R1/30/2019, 12:35:54 AM1 votes

bump

JackMcSnipeyz1/30/2019, 1:22:17 PM1 votes

-Jungle for macro -Adc for micro -Assassins for mechanics (when they arent OP) -Mages for skillshots -Supports are kinda hit and miss depends on your pick -Tanks are pretty easy