why are skillshots called "skillshots"
the name "skillshot" implies that landing them takes "skill" and i agree that to a very minimal degree they do take a small amount of skill.
but its the same physics as playing catch.. you look at something's current trajectory.. and throw it to where its going to be.
its pretty simple...
i have a MUCH harder time trying to accurately kite and stutter step, while trying to click directly back and forth on a very small target very fast and accurately. constantly without error
that that's a lot of very fast mechanics..
landing a skillshot only takes a 8 years old's knowledge of how to play catch.
i don't need to click on a target directly.. i can click anywhere along the path... i have a giant visual before hand of where my projectile is goign to go and how wide it is and i simply press the button again as soon as i hover the correct spot.
it donest even take vision... as long as i see thier current tragectory.. that i saw them when i lost vision i can aim to where they would be going if the continue thier current route they have autopathed.. which is ALWAYS the same unless they give a new input command.
i mean its one thing if its a global like
ultis THAT is hard becuase there are SOO many variables and the time it takes is so long that those are always VERY hard to hit.
but for short ranges shots less than 2000 units... i dont understand how THAT can be considered more "skillful" than someone who can "orbwalk"
maybes its becuase im a nidalee main..
but skillshot are just... NOT HARD to land..
where as i cant barely kite jungle camps properly pre 3 with my autos and not get hit
i cant fathom why "skillshots" would be the thing considered "skillful"
as all that takes is using your brain... not mechanics