why are skillshots called "skillshots"

SwiftKitten88·11/24/2018, 4:27:22 AM·1 votes·808 views

the name "skillshot" implies that landing them takes "skill" and i agree that to a very minimal degree they do take a small amount of skill.

but its the same physics as playing catch.. you look at something's current trajectory.. and throw it to where its going to be.

its pretty simple...

i have a MUCH harder time trying to accurately kite and stutter step, while trying to click directly back and forth on a very small target very fast and accurately. constantly without error

that that's a lot of very fast mechanics..

landing a skillshot only takes a 8 years old's knowledge of how to play catch.

i don't need to click on a target directly.. i can click anywhere along the path... i have a giant visual before hand of where my projectile is goign to go and how wide it is and i simply press the button again as soon as i hover the correct spot.

it donest even take vision... as long as i see thier current tragectory.. that i saw them when i lost vision i can aim to where they would be going if the continue thier current route they have autopathed.. which is ALWAYS the same unless they give a new input command. i mean its one thing if its a global like Jinx Ezreal Draven ultis THAT is hard becuase there are SOO many variables and the time it takes is so long that those are always VERY hard to hit.

but for short ranges shots less than 2000 units... i dont understand how THAT can be considered more "skillful" than someone who can "orbwalk"

maybes its becuase im a nidalee main..

but skillshot are just... NOT HARD to land..

where as i cant barely kite jungle camps properly pre 3 with my autos and not get hit

i cant fathom why "skillshots" would be the thing considered "skillful"

as all that takes is using your brain... not mechanics

9 Comments

Dynikus11/24/2018, 4:42:22 AM2 votes

landing a skillshot only takes a 8 years old's knowledge of how to play catch.

Clicking back and forth only takes a 5 years old's ability to move their hand back and forth. (Spoiler: both statements are false.)

Even11/24/2018, 5:17:00 AM2 votes

Considering you have a negative win rate on Nidalee, I would think they are hard to hit.

ez mental boom11/24/2018, 4:28:40 AM1 votes

The skill requirement of landing them compared to targeted abilities is technically infinitely greater, though

4 Step Cadence11/24/2018, 5:21:27 AM1 votes

I'm a mastery 7 Jhin main with over 600k mastery points. I can't land a point blank W, but I can kill someone with the very tip of it when I can't even see them.

Because skillshots.

Nut on my Butt11/24/2018, 6:46:51 AM1 votes

Attack

Move

The Sword Saint11/24/2018, 10:32:36 AM1 votes

It's because unlike point and click abilities where the only thing that determines whether you hit the target is your ability to click on them, with 'skillshots' the other player has the ability to dodge your ability before you fire it or even on reaction. You can of course anticipate that they are going to dodge and where they may dodge to as well as fake them out with your own movements to make them dodge prematurely or otherwise play mindgames.

In the end a player who is more skilled at aiming their abilities than their opponent is at dodging them in that moment is able to land their abilities consistently, and a player who is more skilled at dodging their opponent than the opponent is at landing the skillshot on them will be able to avoid those abilities more consistently.

You aren't firing skillshots at a target dummy. It's a skill test interaction. That's why they are called skillshots. Unlike targeted abilities which always hit, landing a skillshot is a combination of mouse coordination, mind games, timing, and psychological profiling.