Why??????????

FNC Jinx·8/8/2019, 10:26:14 PM·126 votes·18,535 views

https://imgur.com/lZXPAUi.png[]

Does it consume an abusive amount of resources? It's very difficult to balance the original cursor every patch? Does it even matter to you what cursor people use? Why has League become a game of offering less options in customization? You killed custom skins. You kill game modes. You wanna kill a simple cursor. Why?? I don't even use that cursor but why are you so hell bent on removing it for people that use it??

52 Comments

DOUBLE TAPPED E8/8/2019, 10:33:54 PM25 votes

Because time and again they fail to grasp the concept that they have created one of those games, like Minecraft or WoW, where it has a sort of... addictive, timeless quality to it, and some of us have been here for nearly a decade now.

They, like most other companies in today's gaming marketplace, are chasing after the new customers, trying to grow their customer base, and while there's nothing wrong with that, they need to realize that some of us are still here, and will continue to be here, for a very long time. Also we don't need our parents permission to buy things from the store, and we set our own spending limits, so you'd think they would target us to begin with.

Stray Kat8/8/2019, 10:34:49 PM12 votes

I would assume it's becoming a problem now due to things like Qiyana - Doesn't the cursor change to show her what element she would grab at the target location? Having to change it for two different cursors each time they update is unnecessary, if the community didn't get too upset.

Community got upset though, so they've shelved it to try again later - Same thing happened last time they said they were removing it.

Zac x Me8/8/2019, 10:28:33 PM12 votes

Because the people that get to decide on user interface elements and the overall graphical game design and (un)readability (un)clarity don't even play this game and the only device they have ever held in their hand was a smartphone.

So do not question their decision.

4 Step Cadence8/8/2019, 10:31:03 PM6 votes

Didn't they say they were keeping it anyway due to massive amounts of negative feedback?

ModWulf Helhammer8/8/2019, 10:53:32 PM5 votes

An answer to this question has already been posted almost a week ago now:

Meddler's QGT: August 2

How we think about maintaining multiple versions of a feature

Given recent discussion around the Legacy Cursor I figured a bit of visibility into our thought process when it comes to offering multiple different versions of a feature might be of interest. Before diving into that though, for anyone who's missed it the option to use the Legacy Cursor's back in again.

So, first off, general thoughts on benefits and costs of maintaining prior functionality when we update something. I'm assuming here that the output of the feature in question is the same (e.g. a cursor you use to control the game, a patcher that updates the game for you, a particular UI etc). Things like old and new versions of a champion by contrast are a very different case because what one player chooses impacts others.

The benefit side of things is pretty straightforward - it lets us give different groups of players what they want. The cost side by contrast tends to be more complex, particularly depending on what the feature in question is. Meaningful costs we think about include:

  • The ongoing extra time that will be required to support multiple versions going forwards. Tends to mean things like having to make additional new pieces of art, fix the same bug in multiple places, additional QA testing each patch. For some features that time cost's trivial. For others (e.g. maintaining multiple versions of the in game HUD after its update a few years back) it adds a lot of extra time.
  • Some improvements that would be great for most users can end up being blocked by the need to support older functionality. Supporting really old operating systems for example can block improvements to things like memory usage for everyone else.
  • The total size and complexity of the game's code base has some impact on how quickly we can develop new features. Removing anything unnecessary gives us future efficiency as a result, which is particularly important for games like LoL with long lifespans and regular updates.

Looking at the Legacy Cursor as an example:

  • We shipped an update to LoL's cursor in July 2018. Our belief was that the updated version would be a better experience for most players. That generally seemed to be true, testing did indicate that a subset of players indicated they found the cursor change really disruptive though.
  • In response to that we added a Legacy Cursor option to allow players to opt into the old functionality. Cost, both upfront and ongoing, of doing so was pretty low and audience asking for the old cursor seemed to be of a meaningful size.
  • As with any legacy feature we made a note to reassess at some point, see if it was still worth supporting or no longer necessary.
  • Somewhere along the way we got some wires crossed in our internal communication and the need to assess the Legacy Cursor was assumed to instead be a need to remove it a year later. Cursor gets removed, players get understandably sad.
  • We then take a look at who's using it, see that it's around 10% of the LoL playerbase, and add it back in. Cost of maintaining it's low and value seems pretty meaningful.
UltimateShield138/8/2019, 10:30:26 PM3 votes

@Meddler

JustDonnyy8/8/2019, 11:01:58 PM2 votes

Yall board people will complain about anything won't you? Lmao.

reusablemeat8/9/2019, 1:09:43 AM2 votes

I mean it's not that a cursor is a huge deal... or even a small deal, but I'm used to the legacy cursor and a multi billion game company that manages a single game is telling me they don't have the resources to keep a fucking cursor? This is getting pathetic. Man I wished Dota 2 didn't feel so stiff and had surrender vote or else I'd switch before a trans could yell at someone using their real pronoun.

VelvetCrotch8/10/2019, 3:18:20 AM1 votes

I agree with you but I still think a cursor removal is our smallest problem atm but yes it is a good example for Riot’s attitude towards their community

TK5768/10/2019, 4:31:51 AM1 votes

It's like, I won't divorce you ever, but I will in the future. What the hell kind of promise is that?

Kiwi Lemonade8/10/2019, 10:42:47 PM1 votes

This one is weird. You revert the change due to backlash and public disapproval, but are going to go through the change anyway??

Either remove it now as intended, or don't? Why is this hard?

I can only go conspiracy theorist here and say they are waiting until you all forget about it/quit and then do it, so they don't get as much anger in the future. And likely do it without telling anyone as they've already said it in the past.

AS I LAY FEEDING8/9/2019, 12:33:56 AM1 votes

because the current cursor will become a legacy in one year. cant have legacy legacy cursor item 3642

saphireflame1238/9/2019, 6:02:06 AM1 votes

Custom skins? When did that ever happen?

Sir Saltarin8/9/2019, 10:07:07 AM1 votes

Good, remove it please.

Jennifer4208/9/2019, 11:23:54 AM1 votes

wow im actually shocked riot listens to us for once. but ofc they have to ruin it with not giving us the option in the future. typical

Camille Ferrøs8/9/2019, 2:21:12 PM1 votes

Technology not there yet. Having an option requires too much resources.

goodiesohhi8/9/2019, 3:40:00 PM1 votes

Bruh. It's a cursor. The old cursor doesn't even go with the new style that they want the UI to be. For goodness' sake.

PaladinNO8/9/2019, 10:51:52 PM1 votes

It's okay, I just use a custom cursor screen overlay anyway.

New cursor, old cursor...it's not the cursor that I see on my screen.