Pyke's hitboxes are THE worst

50CaliberHecate·12/15/2018, 2:17:12 AM·2 votes·1,383 views

I get how the hooks like Blitz are suppose to bloom out, but the fact that the entire animation is just completely off by an entire like 2 inches is ridiculous.

As you can see here, I overlapped his guided hit box to the actual animation. They are not concise. His animation needs duly shortened to be more accurate. Now keep in mind it's not "accurate" but it's not extremely off. Also note, his animation extends even further than the pic below. I simply could not freeze frame the literal last second just because of how fast his q moves. https://imgur.com/j3uEBGz

One other large issue is the fact that his E has 0 guidance of hit box. So not only does he have overly extended animations, he's missing animations to give any sort of clarity. I think adding literally 2 simple lines would make him a LOT more tolerable to play against. As so here. https://imgur.com/EzDyU7e

This champion makes me more irate than even Yasuo or Zed. He was a decent design, but poorly executed on the animation side.

2 Comments

Silent Gravity12/15/2018, 4:33:41 AM1 votes

The "problem" you describe in the first part is just a function of the isometric viewpoint. You see that it goes out in a strait line from his feet, instead of strait from a point a meter to his left.

ZerglingOne12/15/2018, 5:18:34 AM1 votes

The animation will be more accurate because of its offset. That hitbox will hit an enemy champion at the edge of their feet, so the actual model will look like it goes into their chest...which will look better overall than if it was actually accurate to the hitbox.

If it was dead on the hitbox, there'd be a lot of "WTF WAS THAT?!" as the hook hits the edge of a hitbox and then snaps into the enemy's chest. Trust me, it's better the way it is now.