Is there any reason why every new champion from Riot is so unbalanced?

KatsunamiX·1/26/2019, 9:18:24 PM·1 votes·1,074 views

So now after Sylas got released i hate this game even more. He has 2 gap close, does tons of damage and can steal Ults. Now look at the last 4 champs that got released (Sylas Neeko Kaisa Zoe ). In my eyes they got atleast one thing in common. All of them are/were so unbalanced. Is it really that hard to release a champ that is not unbalanced? Are they high or something like that when they are making new champs? Or is it just me that thinks like that?

11 Comments

Strohhut2X1/26/2019, 9:32:02 PM2 votes

Riot is a company. new strong Champ = more people who wana play him = more money for Riot bec people buy him (and more Data they can use to balance him) new weak Champ = less people who wana play him = less money for Riot bec people dont buy him (and less Data)

Riot rather makes champs to strong then to weak bec it only has positive points for them

boricCentaur11/26/2019, 9:25:42 PM1 votes

Yes because Neeko has been so unbalanced that is there has been so little balance changes for her.

Noor Sakata1/26/2019, 9:59:30 PM1 votes

Because they need that champion to look popular As for Neeko She is balanced.

Moonscourge1/26/2019, 11:36:31 PM1 votes

They do that so that we can tell who the bad players are by how they react to it.

He's weak. Calling "unbalanced" because you don't like his gimmick is pathetic.

Vesarixx1/26/2019, 11:36:49 PM1 votes

It can be hard to tell before release what the impact of a new champion will be, even PBE testing doesn't really give a clear idea since the player base is much smaller, making games much more varied in terms of player skill, and people will not have had time to learn the champion from either perspective(playing as, playing vs.)

This can persist for some time after release as well, when Fiora was first reworked I was able to do quite well with her, but most of this was due to the players I was facing being unfamiliar with how she worked, she was actually seen as a bit underwhelming upon release and was buffed in the following patch, but by then players had adapted to playing vs her.

Illabethe1/26/2019, 11:37:13 PM1 votes

Sylas is fine, just like the rest of them. You may have micro complaints about an interaction you have with him, but I guarantee he has just as many complaints about you.

Most of the current meta champs are directly countering him.

SEKAI1/26/2019, 11:37:45 PM1 votes

Sylas isn't that bad, the dude doesn't even seem to do damage in the first 3rd of the game. But it's probably because he was just released and no one knows how to play him.

His ulti is a big wild card, but the rest of the kit from my experience, is fine as a package from what I've seen so far. Maybe it has to with the fact his W and E both have above average CD.

I am personally not going to call buffs or nerfs on his PQWE just yet, though I would keep an eye on his R.

Audhulma1/26/2019, 11:44:44 PM1 votes

Because part of the 'culture' there results in designers having too much freedom / not enough oversight. They also have a vague task assigned to them that demands they create an "interesting" and "fun to play/watch" champion that's going to 1) fit relatively well with the rest of the cast, and 2) make Riot money. There's probably a little tiny bit more to it hidden in there somewhere, but that's the gist of it.

If those goals are met, and the champion gets put through some internal testing and iteration, they get the launch / no-launch. BTW, internal testing will never be adequate because it's impossible to obtain the sheer volume of data they can get from the live servers in comparison. Once released to live, the entire responsibility for the quality of the game as a whole -the impossible task from hell- falls onto the shoulders of the balance team.

Vacus1/26/2019, 9:23:16 PM1 votes

Because Champion Design doesn't work with Live Balance while creating champions, and the requirements for a good champion designer do not include 'able to balance things perfectly'.

It's really just another management issue at Riot, I think. If champions were finished design, then handed off to Live Balance for final touches before being released, we would see a lot less of this. Basically, that would let them get the week 1 (and sometimes day 1) hotfixes done before release. Though a lot of the ability to know what needs to be balanced comes from data that can only be obtained with access to the full playerbase as a testing pool, they could be doing a lot better than they are.

Busty Kunoichi1/26/2019, 11:47:18 PM1 votes

Kai'Sa wasn't unbalanced until Riot buffed her after 2 weeks.

Also, it's how Riot gets money via champion sales.