For a champion with a splash art that doesn't make you feel like it's from Leagues early days

14daysuspensionk·2/9/2019, 5:39:18 PM·11 votes·24,732 views

I'd say, Pantheon needs an update (on his in game model)

This is his ig look

https://www.models-resource.com/resources/big_icons/17/16311.png

Just look at it... First of all, his shield doesn't look like it does in his splash art, in his splash art it's sorta oval shaped, but in game it's more like an octagon, which doesn't make sense to me. Why doesn't the shield match his splash art?? I know that champion models don't always accurately match their splash arts, but this is a bit ridiculous. Aslo, why is he wearing sandals? xD.

32 Comments

Dynikus2/9/2019, 5:55:45 PM15 votes

Aslo, why is he wearing sandals? xD.

Because that's what they wore?

Zac x Me2/9/2019, 5:43:26 PM10 votes

Pantheon - Panty-On - Panty-OFF

Moody P2/9/2019, 5:48:09 PM8 votes

He's got soul.

Nut on my Butt2/10/2019, 8:17:40 AM7 votes

He needs a full VGU not just a VU.

He and Tryndamere are toxic designs. I wouldn't mind them putting Jax up there while they're at it.

KFCeytron2/10/2019, 7:49:55 AM5 votes

That's a decagon, not an octagon.

An octagon would've been fun, though, just for the opportunity to do a Traffic Cop Pantheon skin with a stop sign for a shield and a flashlight with a traffic wand attachment for a spear.

nyakasgoods2/10/2019, 7:19:10 AM4 votes

iirc, Panth is a tier 1 candidate for a VGU. When they get around to updating him they'll fix his model.

Blue Moon Wolf2/10/2019, 5:33:11 PM3 votes

I swear if we still have Suction cup feet on Amumu after 2020, I'm going to seriously be questioning Riot's priorities. As if the prestige chromas, hard focus on popular champs on every level of the game and weird balance decisions weren't enough, to STILL have champs that look that wonky over 10 years after the games creation is just ridiculous.

Kurjao2/10/2019, 8:51:19 PM3 votes

Pantheon but with jeans. Jeanheon

Kenneky2/10/2019, 11:04:59 AM2 votes

I would say the same about KogMaw. Have you seen him in game model? Looks nothing like his new splash art. I want a small rework on his kit, like a better passive. Pretty much every champion that didn't receive an visual update (like DrMundo, Fiddlesticks and many others) needs new model. Pantheon gigantic feet always bothered me, they look so stupid in today LoL.

TL Dolph2/10/2019, 8:05:59 AM2 votes

A visual update for pantheon would be nice, I do agree with you, but there are more pressing matters. [slayer-pantheon-thumbs]

BrightWîngs2/10/2019, 8:37:37 PM2 votes

they should give him a pool party skin and have him wear socks and sandals and he throws pool noodles instead of spears and his shield is one of the floats

PopcornBunni2/12/2019, 4:53:13 AM2 votes

Renekton Has it much worse. His splash art looks sharp and almost naked, but in-game he has rounded metal all over so much so it looks like an alternate skin compared to his official art.

Jinzo best card2/10/2019, 10:13:59 PM2 votes

Pantheon is one of the fairest and most well designed lane bully in the game. Just look at Jayce, GP or Gnar for the classic lanebully that scales into a teamfight monster (or pokes you for 65% of your health from 1300 range), even Renekton with new Shojin is still useful in the later stages; If the game goes past 20min or you don't win lane as Pantheon your team is not going to enjoy having you on the team.

People asking for a Gameplay update for him because his Q is point and click are insane.

ExpStealer2/11/2019, 9:16:16 AM2 votes

To answer your question about why the shield doesn't match the splash art I'll have to explain basic 3D modelling as best as I can (I'm not a pro in the sphere myself).

3D models are created using the so-called "polygons". Each of these is made up of a dynamic number of triangles, called "faces". The most basic shapes are created using just two faces for each polygon, but the more complex the shape is (such as Pantheon's shield) the higher number of faces and polygons you'll need to construct it. If you want to make the shape as smooth as possible, then you gonna need a very high polygon count and, obviously, the higher the polygon count - the more GPU (graphics card) and CPU power you'll need to use that model in-game.

How does that tie into Pantheon's shield? Older computers were slower and had a much lower "render complexity ceiling" (I'm putting this term into quotes because I'm not sure it exists among graphic designers and ITs, I just made it on the fly) than today's computers. Therefore, to let your game run smoothly on the vast majority of PCs you'd need to use models that are as low-poly (-poly being an abbreviation for polygons) as possible and as little/least detailed visual effects as you can without making it look absolutely ugly. It's basically achieving the perfect balance between quality and quantity.

It's also the reason why in the Awaken cinematic each character's model (especially Draven's because of his beard and the fur on his outfit) probably has a polygon count literally in the seven digit numbers, i.e. 1 000 000+ polygons, in order for them to look so incredibly detailed. The in-game graphics could all be brought to that level, but not only is this probably going to take years to achieve, how many players do you think possess gaming PCs capable of rendering this level of details in real time at even 30 FPS, let alone 60 or more?

Glîtchy2/11/2019, 9:20:29 AM2 votes

He needs a full VGU he looks like a character from the PS2’s awkward phase

zeskgames2/12/2019, 4:09:44 AM2 votes

Also his helmet plume looks like a tangerine slice.

DracosKasu2/10/2019, 5:45:55 PM1 votes

Panth does need a VGU but he isnt a top priority because is kit still work and is skeleton mesh can still hold most of his new shiny skin. Until a gameplay update I dont think is animation cause an issue.