Video games cost less than movies to make, but they cost more...

Cloud273·10/12/2019, 9:57:01 PM·2 votes·1,105 views

First of all, I DO NOT CARE how many hours of entertainment a game provides, because that's completely irrelevant to this discussion. Anyways, how did I determine this, you ask? Well, if you look on wikipedia at the top 5 most expensive movies ever made, you'll notice that all of them cost AT LEAST $300 million to make. On the other hand, if you look at the top 5 most expensive games ever made on wikipedia, not a single one if them cost more than $300 million. And let me also point out that (conveniently) the movie article doesn't take inflation into account, while the video game one does. Even when inflation is taken into account, movies STILL cost more. With this in mind, games theoretically should cost less, but we all know this isn't the case. If you don't believe me, let me ask you this. When was the last time you spent $60 or more on a movie? I can't think of a single time I ever have. And did you ever have to spend $400+ on a dvd or blueray player? I think not. And did you ever have to spend money for additional content (whether it's cosmetic or not) in a movie? No. When you buy a movie, you get EVERYTHING. The only reason games cost more is greed. Prove me wrong.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop https://en.wikipedia.org/wiki/List_of_most_expensive_films

12 Comments

MagicFlyingLlama10/12/2019, 10:08:22 PM5 votes

Get back to us when you can play a videogame on a dvd player or have even a faint understanding of what you are talking about. Prices are not arbitrary and the industry already has very slim margins.

KFCeytron10/13/2019, 12:28:19 AM5 votes

Avengers: Endgame had a budget of $356m and grossed $2.796B at the box office. That's $2.44B of profit with one sales avenue in a few months.

Tomb Raider (2013) had a production cost of about $100m and sold 11 million copies by 2017. At $60 each, that's $660m. That's $560m of profit assuming no price drops ever, with every possible sales avenue, in four years.

When was the last time you spent $60 or more on a movie? I can't think of a single time I ever have.

Games:

  • Buy a game or DLC and it's yours forever.

Movies:

  • pay per viewing in a theater
  • DVD
  • Blu-Ray
  • streaming
  • special edition
  • ultimate edition
  • director's cut
  • deluxe edition
  • remaster
  • box set
  • anniversary edition
  • unrated version
  • widescreen version

And did you ever have to spend $400+ on a dvd or blueray player? I think not.

  • The first VCRs sold for about $1000.
  • The first DVD players sold for about $1000.
  • The first Blu-Ray player (Samsung BDP-1000) sold for $1000.
  • The PS3 was considered an inexpensive way to get a Blu-Ray player at $500.

And did you ever have to spend money for additional content (whether it's cosmetic or not) in a movie? No. When you buy a movie, you get EVERYTHING.

See above for a description of all the extra content, formats, etc. for movies. And remember, each one involves buying the entire movie again.

The only reason games cost more is greed. Prove me wrong.

Even games with one-time purchases are often updated regularly, with not only bug fixes but additional content. I have several games in my Steam library that I finished at one point but now have extra levels to play because the devs decided to create more content and simply give it to me at no additional cost.

When a movie gets additional content, the closest you can get to real content is deleted scenes that were already made but simply excluded from the original release because they weren't good enough. Deleted scenes are even delivered in lower quality, too, because mastering that footage properly and editing it into the original cut is just too expensive, I guess. And it's always wrapped into a new "edition" which involves repurchasing the whole movie. Want to listen to director's commentary? Pay twenty bucks! Again! None of this $1.99 microtransaction stuff.

Do you know how much Atari 2600 games cost? Some were $50-60, most were $30-40. Do you know how hard they were to produce? The infamous E.T. was made by two people in five weeks. Of course, that was rushed, and the result was bad, but good games might have a team of half a dozen people working for several months.

I remember paying $70 for Mortal Kombat 3 on the Genesis.

AAA games nowadays involve hundreds of people working for years. And do you know how much they cost? $60.

Even when inflation is taken into account,

Oof. Just $30 in 1979 is equivalent to $112 today. A $50 game? $187 today. MK3 for $70 in 1995? $119 today. Not only have prices not increased, they've plummeted. You're paying less than half of what you used to for a product that involves orders of magnitude more effort. If not for DLC, a lot of the modern games you love probably wouldn't have been approved for funding in the first place.

Lord Dusteon10/12/2019, 10:26:18 PM3 votes

Probably because movies have to release reports of exact development costs, and games don't? Or that this doesn't take into account ongoing game costs? For instance, none of the cost of servers, DLC, extra content, bug fixes, etc. is included in 'cost of a videogame': this means things like World of Warcraft are listed as 'costing' 40 million to make, but this only takes into account capital used to make the game at the very beginning without any players or support or continued development.

League of Legends by this metric would have cost almost nothing to make and made billions every year, even though there's a constant server cost, development cost, marketing cost, etc.

Koiyaki10/12/2019, 10:15:48 PM2 votes

I mean...movies also have a much firther reach when it comes to the amount of money they make. Way more people go to a theater to watch a movie than people who straight buy games. Also movies make a buttload of their money from merchandise which sell way more than game mercahndise.

Another thing, for games, that arent mmos with subs, u get the game in its entirety (or...current geb entirety) when i buy it while for a movie u either have to wait 3-6 months (depending on how popular it is) to buy it. Also time does come into the price cuz spending 8-20$ for a movie makes sence since u usually get about 1-3 hours of enjoyment for about 10$ an hour. Games, especially jrpgs/mmos are the same. If a game is 60$ and about 20-40 hours long...id say worth.

But meh jist my 2 cents

AeroWaffle10/13/2019, 12:08:31 AM2 votes

Prove me wrong.

"Prove me wrong" posts are made with zero intention of having their opinion changed.

Prove me wrong.

Madjack0110/12/2019, 10:52:45 PM1 votes

Did you look up how much profit movies make compared to games?